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	<updated>2026-04-16T06:25:42Z</updated>
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		<id>https://gtamods.com/mediawiki/index.php?title=Flight.dat&amp;diff=7658</id>
		<title>Flight.dat</title>
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		<updated>2010-01-24T21:36:24Z</updated>

		<summary type="html">&lt;p&gt;Gta-mysteries: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{lowercase}}&lt;br /&gt;
The '''flight.dat''' files controls the movements of NPC airbourne vehicles in GTA3 and Vice City. These files are located in the data/paths folder in the GTA3 or Vice City directory. The &amp;lt;code&amp;gt;flight.dat&amp;lt;/code&amp;gt; controls the Airtrain (the Boeing jets). The &amp;lt;code&amp;gt;flight2.dat&amp;lt;/code&amp;gt; controls the DeadDodo. The &amp;lt;code&amp;gt;flight3.dat&amp;lt;/code&amp;gt; controls the Dodo used in &amp;quot;S.A.M.&amp;quot; in GTA3 and the Police Maverick in Vice City. The &amp;lt;code&amp;gt;flight4.dat&amp;lt;/code&amp;gt; controls the Dodo used in &amp;quot;A Drop In The Ocean&amp;quot; in GTA3. These airbourne vehicles are not solid so you cannot collide into them and there are no drivers in them.&lt;br /&gt;
&lt;br /&gt;
==Format==&lt;br /&gt;
The file starts with the number of coordinates that will be used in the file. The rest of the file are X, Y, and Z coordinates linked as a path in the game.&lt;br /&gt;
&lt;br /&gt;
==Using It==&lt;br /&gt;
The following is for GTA3 only. Opcode [[0358]] is used to create the Dodo in GTA3 to follow the path from the flight4.dat file. Opcode [[0359]] checks if the Dodo is destroyed. Opcode [[033A]] creates the Dodo in GTA3 to follow the path from the flight3.dat file. Opcode [[033B]] checks if the Dodo landed on the ground and opcode [[033C]] checks if the Dodo is destroyed. Opcode [[035A]] gets the coordinates of both of the Dodos.&lt;br /&gt;
&lt;br /&gt;
==Current Usage==&lt;br /&gt;
Not much is known about these files other than what is above.&lt;br /&gt;
&lt;br /&gt;
[[Category:Map Formats]][[Category:GTA 3]][[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>Gta-mysteries</name></author>
		
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