<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Digbuild</id>
	<title>GTAMods Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Digbuild"/>
	<link rel="alternate" type="text/html" href="https://gtamods.com/wiki/Special:Contributions/Digbuild"/>
	<updated>2026-04-09T18:10:51Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=048A&amp;diff=11948</id>
		<title>048A</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=048A&amp;diff=11948"/>
		<updated>2014-11-20T16:29:07Z</updated>

		<summary type="html">&lt;p&gt;Digbuild: Created page, hopefully formatted correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|trilogy}}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
'''Description'''&lt;br /&gt;
: Sets whether or not the RC vehicle you are using will explode when pressing the fire or secondary fire button.&lt;br /&gt;
'''Syntax'''&lt;br /&gt;
: 048A: set_RC_car_detonation [''int''] &lt;br /&gt;
'''Parameters'''&lt;br /&gt;
: [''int'']&lt;br /&gt;
::0 = Does not explode on key press&lt;br /&gt;
::1 = Explodes on press&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
car, RC, detonate, explode&lt;br /&gt;
&lt;br /&gt;
[[Category:OpCodes]]&lt;/div&gt;</summary>
		<author><name>Digbuild</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=04D6&amp;diff=11947</id>
		<title>04D6</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=04D6&amp;diff=11947"/>
		<updated>2014-11-20T16:26:10Z</updated>

		<summary type="html">&lt;p&gt;Digbuild: added a note about the RC vehicles this opcode works with&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|trilogy}}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
'''Description'''&lt;br /&gt;
: Sets whether or not the RC vehicle you are using will explode on contact with another vehicle's wheels.&lt;br /&gt;
: Only works with the RC Bandit.&lt;br /&gt;
'''Syntax'''&lt;br /&gt;
: 04D6: enable_RC_car_detonation [''int''] &lt;br /&gt;
'''Parameters'''&lt;br /&gt;
: [''int'']&lt;br /&gt;
::0 = Does not explode on contact with another vehicle's wheels&lt;br /&gt;
::1 = Explodes on contact with another vehicle's wheels&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
car, RC, detonate, explode&lt;br /&gt;
&lt;br /&gt;
[[Category:OpCodes]]&lt;/div&gt;</summary>
		<author><name>Digbuild</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=04D6&amp;diff=11946</id>
		<title>04D6</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=04D6&amp;diff=11946"/>
		<updated>2014-11-20T16:07:01Z</updated>

		<summary type="html">&lt;p&gt;Digbuild: Created page, hopefully formatted correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|trilogy}}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
'''Description'''&lt;br /&gt;
: Sets whether or not the RC vehicle you are using will explode on contact with another vehicle.&lt;br /&gt;
'''Syntax'''&lt;br /&gt;
: 04D6: enable_RC_car_detonation [''int''] &lt;br /&gt;
'''Parameters'''&lt;br /&gt;
: [''int'']&lt;br /&gt;
::0 = Does not explode on contact with another vehicle&lt;br /&gt;
::1 = Explodes on contact with another vehicle&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
car, RC, detonate, explode&lt;br /&gt;
&lt;br /&gt;
[[Category:OpCodes]]&lt;/div&gt;</summary>
		<author><name>Digbuild</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=List_of_opcodes&amp;diff=11847</id>
		<title>List of opcodes</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=List_of_opcodes&amp;diff=11847"/>
		<updated>2014-09-27T08:26:06Z</updated>

		<summary type="html">&lt;p&gt;Digbuild: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all opcodes, including nops and unsupported ones, in [[GTA III]], [[Vice City]], and [[San Andreas]]. Brief descriptions and notes are added to the list for quick and easy access to information.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
! width=&amp;quot;30px&amp;quot; |Opcode&lt;br /&gt;
! width=&amp;quot;60px&amp;quot; |Games&lt;br /&gt;
! width=&amp;quot;20px&amp;quot; |{{Hint|P|Number of parameters}}&lt;br /&gt;
! Parameter type&lt;br /&gt;
! Brief description&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
|[[0000]] || {{Icon|t}} ||0 ||nop || no operation ||special use in [[CLEO]]&lt;br /&gt;
|-&lt;br /&gt;
|[[0001]] || {{Icon|t}} ||1 ||int || wait ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0002]] || {{Icon|t}} ||1 ||int || jump to [[label]] ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0003]] || {{Icon|t}} ||1 ||int || shake camera ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0004]] || {{Icon|t}} ||2 ||global var, int || set global to integer ({{Hint|G|global variable}} = {{Hint|I|integer value}}) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0005]] || {{Icon|t}} ||2 ||global var, flt || set global to float ({{Hint|G|global variable}} = {{Hint|F|floating-point value}}) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0006]] || {{Icon|t}} ||2 ||local var, int || set local to integer ({{Hint|L|local variable}} = {{Hint|I|integer value}})) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0007]] || {{Icon|t}} ||2 ||local var, flt || set local to float ({{Hint|L|local variable}} = {{Hint|F|floating-point value}})) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0008]] || {{Icon|t}} ||2 ||global var, int || add global to integer (G += I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0009]] || {{Icon|t}} ||2 ||global var, flt || add global to float (G += F) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[000A]] || {{Icon|t}} ||2 ||local var, int || add local to integer (L += I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[000B]] || {{Icon|t}} ||2 ||local var, flt || add local to float (L += F) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[000C]] || {{Icon|t}} ||2 ||global var, int || subtract global to integer (G -= I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[000D]] || {{Icon|t}} ||2 ||global var, flt || subtract global to float (G -= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[000E]] || {{Icon|t}} ||2 ||local var, int || subtract local to integer (L -= I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[000F]] || {{Icon|t}} ||2 ||local var, flt || subtract local to float (L -= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0010]] || {{Icon|t}} ||2 ||global var, int || multiply global to integer (G *= I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0011]] || {{Icon|t}} ||2 ||global var, flt || multiply global to float (G *= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0012]] || {{Icon|t}} ||2 ||local var, int || multiply local to integer (L *= I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0013]] || {{Icon|t}} ||2 ||local var, flt || multiply local to float (L *= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0014]] || {{Icon|t}} ||2 ||global var, int || divide global to integer (G /= I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0015]] || {{Icon|t}} ||2 ||global var, flt || divide global to float (G /= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0016]] || {{Icon|t}} ||2 ||local var, int || divide local to integer (L /= I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0017]] || {{Icon|t}} ||2 ||local var, flt || divide local to float (L /= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0018]] || {{Icon|t}} ||2 ||global var, int || check global greater than integer (G &amp;gt; I) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0019]] || {{Icon|t}} ||2 ||local var, int || check local greater than integer (L &amp;gt; I) ||&lt;br /&gt;
|-&lt;br /&gt;
|001A || {{Icon|t}} ||2 ||int, global var || check integer greater than global (I &amp;gt; G) ||&lt;br /&gt;
|-&lt;br /&gt;
|001B || {{Icon|t}} ||2 ||int, local var || check integer greater than local (I &amp;gt; L) ||&lt;br /&gt;
|-&lt;br /&gt;
|001C || {{Icon|t}} ||2 ||global var, global var || check global integer greater than global int (G &amp;gt; G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|001D || {{Icon|t}} ||2 ||local var, local var || check local integer greater than local int (L &amp;gt; L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|001E || {{Icon|t}} ||2 ||global var, local var || check global integer greater than local int (G &amp;gt; L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|001F || {{Icon|t}} ||2 ||local var, global var || check local integer greater than global int (L &amp;gt; G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0020 || {{Icon|t}} ||2 ||global var, flt || check global greater than float (G &amp;gt; F) ||&lt;br /&gt;
|-&lt;br /&gt;
|0021 || {{Icon|t}} ||2 ||local var, flt || check local greater than float (L &amp;gt; F) ||&lt;br /&gt;
|-&lt;br /&gt;
|0022 || {{Icon|t}} ||2 ||flt, global var || check float greater than global (F &amp;gt; G) ||&lt;br /&gt;
|-&lt;br /&gt;
|0023 || {{Icon|t}} ||2 ||flt, local var || check float greater than local (F &amp;gt; L) ||&lt;br /&gt;
|-&lt;br /&gt;
|0024 || {{Icon|t}} ||2 ||global var flt, global var flt || check global float greater than global float (G &amp;gt; G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0025 || {{Icon|t}} ||2 ||local var flt, local var flt || check local float greater than local float (L &amp;gt; L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0026 || {{Icon|t}} ||2 ||global var flt, local var flt || check global float greater than local float (G &amp;gt; L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0027 || {{Icon|t}} ||2 ||local var flt, global var flt || check local float greater than global float (L &amp;gt; G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0028 || {{Icon|t}} ||2 ||global var flt, int || check global greater than or equal to integer (G &amp;gt;= I) ||&lt;br /&gt;
|-&lt;br /&gt;
|0029 || {{Icon|t}} ||2 ||local var, int || check local greater than or equal to integer (L &amp;gt;= I) ||&lt;br /&gt;
|-&lt;br /&gt;
|002A || {{Icon|t}} ||2 ||int, global var || check int greater than or equal to global (I &amp;gt;= G) ||&lt;br /&gt;
|-&lt;br /&gt;
|002B || {{Icon|t}} ||2 ||int, local var || check integer greater than or equal to local (I &amp;gt;= L) ||&lt;br /&gt;
|-&lt;br /&gt;
|002C || {{Icon|t}} ||2 ||global var int, global var int || check global integer greater than or equal to global integer (G &amp;gt;= G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|002D || {{Icon|t}} ||2 |||local var int, |local var int || check local integer greater than or equal to local integer (L &amp;gt;= L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|002E || {{Icon|t}} ||2 ||global var int, |local var int || check global integer greater than or equal to local integer (G &amp;gt;= L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|002F || {{Icon|t}} ||2 |||local var int, global var int || check local integer greater than or equal to local integer (L &amp;gt;= G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0030 || {{Icon|t}} ||2 ||global var, flt || check global greater than or equal to float (G &amp;gt;= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|0031 || {{Icon|t}} ||2 ||local var, flt || check local greater than or equal to float (L &amp;gt;= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|0032 || {{Icon|t}} ||2 ||flt, global var || check float greater than or equal to global (F &amp;gt;= G) ||&lt;br /&gt;
|-&lt;br /&gt;
|0033 || {{Icon|t}} ||2 ||flt, local var || check float greater than or equal to local (F &amp;gt;= L) ||&lt;br /&gt;
|-&lt;br /&gt;
|0034 || {{Icon|t}} ||2 ||global var flt, global var flt || check global float greater than or equal to global float (G &amp;gt;= G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0035 || {{Icon|t}} ||2 ||local var flt, local var flt || check local float greater than or equal to local float (L &amp;gt;= L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0036 || {{Icon|t}} ||2 ||global var flt, local var flt || check global float greater than or equal to local float (G &amp;gt;= L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0037 || {{Icon|t}} ||2 ||local var flt, global var flt || check local float greater than or equal to global float (L &amp;gt;= G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0038 || {{Icon|t}} ||2 ||global var, int || check global equal to integer (G == I) ||&lt;br /&gt;
|-&lt;br /&gt;
|0039 || {{Icon|t}} ||2 ||local var, int || check local equal to integer (L == I) ||&lt;br /&gt;
|-&lt;br /&gt;
|003A || {{Icon|t}} ||2 ||global var int, global var int || check global integer equal to global integer (G == G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|003B || {{Icon|t}} ||2 ||local var int, local var int || check local integer equal to local integer (L == L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|003C || {{Icon|t}} ||2 ||global var int, local var int || check global integer equal to local integer (G == L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|003D || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|003E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|003F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0040 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0041 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0042 || {{Icon|t}} ||2 ||global var, flt || check global equal to float (G == F) ||&lt;br /&gt;
|-&lt;br /&gt;
|0043 || {{Icon|t}} ||2 ||local var, flt || check local equal to float (L == F) ||&lt;br /&gt;
|-&lt;br /&gt;
|0044 || {{Icon|t}} ||2 ||global var flt, global var flt || check global float equal to global float (G == G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0045 || {{Icon|t}} ||2 ||local var flt, local var flt || check local float equal to local float (L == L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0046 || {{Icon|t}} ||2 ||global var flt, local var flt || check global float equal to local float (G == L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0047 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0048 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0049 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|004A || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|004B || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|004C || {{Icon|3}} ||1 ||int || jump to label if true ||&lt;br /&gt;
|-&lt;br /&gt;
|[[004D]] || {{Icon|t}} ||1 ||int || jump to [[label]] if false ||&lt;br /&gt;
|-&lt;br /&gt;
|[[004E]] || {{Icon|t}} ||0 || || terminate this script ||&lt;br /&gt;
|-&lt;br /&gt;
|[[004F]] || {{Icon|t}} ||-1 ||int || start new script with args ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0050]] || {{Icon|t}} ||1 ||int || gosub ||&lt;br /&gt;
|-&lt;br /&gt;
|0051 || {{Icon|t}} ||0 || || return ||&lt;br /&gt;
|-&lt;br /&gt;
|0052 || {{Icon|3}} ||6 || || nop ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0053]] || {{Icon|t}} ||5 ||int, flt, flt, flt, var || create player ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0054 || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, var, var, var || get player coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0055]] || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, int, int, int || set player coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0056]] || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player in area 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0057 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player in area 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0058 || {{Icon|t}} ||2 ||global var int, global var int || add global integer to global integer (G += G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0059 || {{Icon|t}} ||2 ||global var flt, global var flt || add global float to global float (G += G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|005A || {{Icon|t}} ||2 ||int, int || add local integer to local integer (L += L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|005B || {{Icon|t}} ||2 ||float, float || add local float to local float (L += L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|005C || {{Icon|t}} ||2 ||int, int || add local integer to global integer (L += G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|005D || {{Icon|t}} ||2 ||float, float || add local float to global float (L += G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|005E || {{Icon|t}} ||2 ||int, int || add global integer to local integer (G += L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|005F || {{Icon|t}} ||2 ||float, float || add global float to local float (G += L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0060 || {{Icon|t}} ||2 ||int, int || subtract global integer to global integer (G -= G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0061 || {{Icon|t}} ||2 ||float, float || subtract global float to global float (G -= G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0062 || {{Icon|t}} ||2 ||int, int || subtract local integer to local integer (L -= L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0063 || {{Icon|t}} ||2 ||float, float || subtract local float to local float (L -= L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0064 || {{Icon|t}} ||2 ||int, int || subtract local integer to global integer (L -= G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0065 || {{Icon|t}} ||2 ||float, float || subtract local float to global float (L -= G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0066 || {{Icon|t}} ||2 ||int, int || subtract global integer to local integer (G -= L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0067 || {{Icon|t}} ||2 ||float, float || subtract global float to local float (G -= L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0068 || {{Icon|t}} ||2 ||global, global || multiply global int to global int (G *= G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0069 || {{Icon|t}} ||2 ||global, global || multiply global float to global float (G *= G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|006A || {{Icon|t}} ||2 ||local, local || multiply local int to local int (L *= L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|006B || {{Icon|t}} ||2 ||local, local || multiply int float to int float (L *= L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|006C || {{Icon|t}} ||2 ||local, float || multiply local to float (L *= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|006D || {{Icon|t}} ||2 ||global, float || multiply global to float (G *= F) ||&lt;br /&gt;
|-&lt;br /&gt;
|006E || {{Icon|t}} ||2 ||global, local || multiply global int to local int (G *= L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|006F || {{Icon|t}} ||2 ||global, local || multiply global float to local float (G *= L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0070 || {{Icon|t}} ||2 ||global, global || divide global int by global int (G /= G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0071 || {{Icon|t}} ||2 ||global, global || divide global float by global float (G /= G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0072 || {{Icon|t}} ||2 ||local, local || divide local int by local int (L /= L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0073 || {{Icon|t}} ||2 ||local, local || divide local float by local float (L /= L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0074 || {{Icon|t}} ||2 ||local, global || divide local int by global int (L /= G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0075 || {{Icon|t}} ||2 ||local, global || divide local float by global float (L /= G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0076 || {{Icon|t}} ||2 ||global, local || divide global int by local int (G /= L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0077 || {{Icon|t}} ||2 ||global, local || divide global float by local float (G /= L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0078 || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0079 || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|007A || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|007B || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|007C || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|007D || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|007E || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|007F || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0080 || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0081 || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0082 || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0083 || {{Icon|t}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0084 || {{Icon|t}} ||2 ||global var int, global var int || set global integer equal to global integer (G = G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0085 || {{Icon|t}} ||2 ||local var int, local var int || set local integer equal to local integer (L = L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|0086 || {{Icon|t}} ||2 ||global var flt, global var flt || set global float equal to global float (G = G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0087 || {{Icon|t}} ||2 ||local var flt, local var flt || set local float equal to local float (L = L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0088 || {{Icon|t}} ||2 ||global var flt, local var flt || set global float equal to local float (G = L flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|0089 || {{Icon|t}} ||2 ||local var flt, global var flt || set local float equal to global float (L = G flt) ||&lt;br /&gt;
|-&lt;br /&gt;
|008A || {{Icon|t}} ||2 ||global var int, local var int || set global integer equal to local integer (G = L int) ||&lt;br /&gt;
|-&lt;br /&gt;
|008B || {{Icon|t}} ||2 ||local var int, global var int || set local integer equal to global integer (L = G int) ||&lt;br /&gt;
|-&lt;br /&gt;
|008C || {{Icon|t}} ||2 ||global var int, global var flt || convert global float to global int ||&lt;br /&gt;
|-&lt;br /&gt;
|008D || {{Icon|t}} ||2 ||global var flt, global var int || convert global int to global float ||&lt;br /&gt;
|-&lt;br /&gt;
|[[008E]] || {{Icon|t}} ||2 ||local var int, global var flt || convert global float to local int ||&lt;br /&gt;
|-&lt;br /&gt;
|008F || {{Icon|t}} ||2 ||local var flt, global var int || convert global int to local float ||&lt;br /&gt;
|-&lt;br /&gt;
|0090 || {{Icon|t}} ||2 ||global var int, local var flt || |convert local float to global int ||&lt;br /&gt;
|-&lt;br /&gt;
|0091 || {{Icon|t}} ||2 ||global var flt, local var int || convert local int to global float ||&lt;br /&gt;
|-&lt;br /&gt;
|0092 || {{Icon|t}} ||2 ||local var int, local var flt || |convert local float to local int ||&lt;br /&gt;
|-&lt;br /&gt;
|0093 || {{Icon|t}} ||2 ||local var flt, local var int || convert local int to local float ||&lt;br /&gt;
|-&lt;br /&gt;
|0094 || {{Icon|t}} ||1 ||global var int || absolute value of global int ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0095]] || {{Icon|t}} ||1 ||local var int || absolute value of local int ||&lt;br /&gt;
|-&lt;br /&gt;
|0096 || {{Icon|t}} ||1 ||global var flt || absolute value of global float ||&lt;br /&gt;
|-&lt;br /&gt;
|0097 || {{Icon|t}} ||1 ||local var flt || absolute value of local float ||&lt;br /&gt;
|-&lt;br /&gt;
|0098 || {{Icon|t}} ||1 ||flt || generate random float ||&lt;br /&gt;
|-&lt;br /&gt;
|0099 || {{Icon|t}} ||1 ||int || generate random integer ||&lt;br /&gt;
|-&lt;br /&gt;
|[[009A]] || {{Icon|t}} ||6 ||int, int, flt, flt, flt, var || create char ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|009B || {{Icon|t}} ||1 ||char handle || delete char ||&lt;br /&gt;
|-&lt;br /&gt;
|009C || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char to wander path ||&lt;br /&gt;
|-&lt;br /&gt;
|009D || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|009E || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} ||4&amp;lt;br /&amp;gt;6 ||char handle, flt, flt, flt&amp;lt;br /&amp;gt;char handle, flt, flt, flt, flt, int || set char path ||&lt;br /&gt;
|-&lt;br /&gt;
|009F || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || char set idle ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00A0]] || {{Icon|t}} ||4 ||char handle, var, var, var || get char coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00A1]] || {{Icon|t}} ||4 ||char handle, flt, flt, flt || set char coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00A2]] || {{Icon|3}} ||1 ||char handle || is char still alive ||&lt;br /&gt;
|-&lt;br /&gt;
|00A3 || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || is char in area 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|00A4 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char in area 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00A5]] || {{Icon|t}} ||5 ||int, flt, flt, flt, var || create car ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00A6 || {{Icon|t}} ||1 ||car handle || delete car ||&lt;br /&gt;
|-&lt;br /&gt;
|00A7 || {{Icon|t}} ||4 ||car handle, flt, flt, flt || car goto coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|00A8 || {{Icon|t}} ||1 ||car handle || car wander randomly ||&lt;br /&gt;
|-&lt;br /&gt;
|00A9 || {{Icon|t}} ||1 ||car handle || car set idle ||&lt;br /&gt;
|-&lt;br /&gt;
|00AA || {{Icon|t}} ||4 ||car handle, var, var, var || get car coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|00AB || {{Icon|t}} ||4 ||car handle, flt, flt, flt || set car coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|00AC || {{Icon|3}} ||1 ||car handle || is car still alive ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[00AD]] || {{Icon|t}} ||2 ||car handle, flt || set car cruise speed ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00AE]] || {{Icon|t}} ||2 ||car handle, int || set car driving style ||&lt;br /&gt;
|-&lt;br /&gt;
|00AF || {{Icon|t}} ||2 ||car handle, int || set car mission ||&lt;br /&gt;
|-&lt;br /&gt;
|00B0 || {{Icon|t}} ||6 ||car handle, flt, flt, flt, flt, int || is car in area 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|00B1 || {{Icon|t}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || is car in area 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|00B2 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00B3 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00B4 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00B5 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00B6 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00B7 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00B8 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00B9 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00BA]] || {{Icon|t}} ||3 ||string, int, int || print big ||&lt;br /&gt;
|-&lt;br /&gt;
|00BB || {{Icon|t}} ||3 ||string, int, int || print ||&lt;br /&gt;
|-&lt;br /&gt;
|00BC || {{Icon|t}} ||3 ||string, int, int || print now ||&lt;br /&gt;
|-&lt;br /&gt;
|00BD || {{Icon|3}} ||3 ||string, int, int || print soon ||&lt;br /&gt;
|-&lt;br /&gt;
|00BE || {{Icon|t}} ||0 || || clear prints ||&lt;br /&gt;
|-&lt;br /&gt;
|00BF || {{Icon|t}} ||2 ||var, var || get time of day ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00C0]] || {{Icon|t}} ||2 ||int, int || set time of day ||&lt;br /&gt;
|-&lt;br /&gt;
|00C1 || {{Icon|t}} ||3 ||int, int, var || get minutes to time of day ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00C2 || {{Icon|t}} ||4 ||flt, flt, flt, flt || is point on screen ||&lt;br /&gt;
|-&lt;br /&gt;
|00C3 || {{Icon|3}} {{Icon|VC}} ||0 || || enter debug mode ||&lt;br /&gt;
|-&lt;br /&gt;
|00C4 || {{Icon|3}} {{Icon|VC}} ||0 || || exit debug mode ||&lt;br /&gt;
|-&lt;br /&gt;
|00C5 || {{Icon|3}} ||0 || || true ||&lt;br /&gt;
|-&lt;br /&gt;
|00C6 || {{Icon|3}} ||0 || || false ||&lt;br /&gt;
|-&lt;br /&gt;
|00C7 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00C8 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00C9 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00CA || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00CB || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00CC || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00CD || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00CE || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00CF || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00D0 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00D1 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00D2 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00D3 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00D4 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|00D5 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D6]] || {{Icon|t}} ||1 ||int || if ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00D7]] || {{Icon|t}} ||1 ||int || start new script ||like 004F but only one parameter&lt;br /&gt;
|-&lt;br /&gt;
|[[00D8]] || {{Icon|t}} ||0 || || mission has finished ||&lt;br /&gt;
|-&lt;br /&gt;
|00D9 || {{Icon|t}} ||2 ||char handle, var || store car char is in ||mission only, parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00DA || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || store car player is in ||mission only, parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00DB || {{Icon|t}} ||2 ||char handle, car handle || is char in car ||&lt;br /&gt;
|-&lt;br /&gt;
|00DC || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || is player in car ||&lt;br /&gt;
|-&lt;br /&gt;
|00DD || {{Icon|t}} ||2 ||char handle, int || is char in model ||&lt;br /&gt;
|-&lt;br /&gt;
|00DE || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || is player in model ||&lt;br /&gt;
|-&lt;br /&gt;
|00DF || {{Icon|t}} ||1 ||char handle || is char in any car ||&lt;br /&gt;
|-&lt;br /&gt;
|00E0 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player in any car ||&lt;br /&gt;
|-&lt;br /&gt;
|[[00E1]] || {{Icon|t}} ||2 ||int, int || is button pressed ||&lt;br /&gt;
|-&lt;br /&gt;
|00E2 || {{Icon|3}} {{Icon|SA}} ||3 ||int, int, var || get button pressed ||&lt;br /&gt;
|-&lt;br /&gt;
|00E3 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player by any means 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E4 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player on foot 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E5 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player in car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E6 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped by any means 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E7 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped on foot 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E8 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || locate player stopped in car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00E9 || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player by any means near char 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EA || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player on foot near char 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EB || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, char handle, flt, flt, int || locate player in car near char 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EC || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || locate char by any means 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00ED || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || locate char on foot 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EE || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || locate char in car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00EF || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || locate stopped char by any means 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F0 || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || locate stopped char on foot 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F1 || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || locate stopped char in car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F2 || {{Icon|t}} ||5 ||char handle, char handle, flt, flt, int || locate char by any means near char 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|00F3 || {{Icon|t}} ||5 ||char handle, char handle, flt, flt, int || locate char on foot near char 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|00F4 || {{Icon|t}} ||5 ||char handle, char handle, flt, flt, int || locate char in car near char 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|00F5 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player by any means 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F6 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player on foot 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F7 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player in car 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F8 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped by any means 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00F9 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped on foot 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FA || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || locate player stopped in car 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FB || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player by any means near char 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FC || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player on foot near char 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FD || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, char handle, flt, flt, flt, int || locate player in car near char 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|00FE || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char by any means 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[00FF]] || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char on foot 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0100 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char in car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0101 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped by any means 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0102 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped on foot 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0103 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || locate char stopped in car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0104 || {{Icon|t}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char by any means near char 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0105 || {{Icon|t}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char on foot near char 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0106 || {{Icon|t}} ||6 ||char handle, char handle, flt, flt, flt, flt, int || locate char in car near char 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0107 || {{Icon|t}} ||5 ||int, flt, flt, flt, var || create object ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0108 || {{Icon|t}} ||1 ||object handle || delete object ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0109]] || {{Icon|t}} ||2 ||player handle, int || give player money ||&lt;br /&gt;
|-&lt;br /&gt;
|[[010A]] || {{Icon|t}} ||2 ||player handle, int || is money value greater ||&lt;br /&gt;
|-&lt;br /&gt;
|010B || {{Icon|t}} ||2 ||player handle, var || store money value ||&lt;br /&gt;
|-&lt;br /&gt;
|[[010C]] || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, flt, flt, flt, flt || give remote controlled RC Bandit to player ||&lt;br /&gt;
|-&lt;br /&gt;
|[[010D]] || {{Icon|t}} ||2 ||player handle, int || set player wanted level ||&lt;br /&gt;
|-&lt;br /&gt;
|[[010E]] || {{Icon|t}} ||2 ||player handle, int || alter wanted level no drop ||&lt;br /&gt;
|-&lt;br /&gt;
|010F || {{Icon|t}} ||2 ||player handle, int || is wanted level greater ||&lt;br /&gt;
|-&lt;br /&gt;
|0110 || {{Icon|t}} ||1 ||player handle || clear wanted level ||&lt;br /&gt;
|-&lt;br /&gt;
|0111 || {{Icon|t}} ||1 ||int || set deatharrest state ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0112]] || {{Icon|t}} ||0 || || has deatharrest executed ||special use in [[Create a mission|missions]]&lt;br /&gt;
|-&lt;br /&gt;
|0113 || {{Icon|3}} ||3 ||player handle, int, int || add ammo to player weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0114]] || {{Icon|t}} ||3 ||char handle, int, int || add ammo to char weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|0115 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0116 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0117]] || {{Icon|t}} ||1 ||player handle || is player dead ||&lt;br /&gt;
|-&lt;br /&gt;
|0118 || {{Icon|t}} ||1 ||char handle || is char dead ||&lt;br /&gt;
|-&lt;br /&gt;
|0119 || {{Icon|t}} ||1 ||car handle || is car dead ||&lt;br /&gt;
|-&lt;br /&gt;
|011A || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char search threat ||&lt;br /&gt;
|-&lt;br /&gt;
|011B || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|011C || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char obj no obj ||&lt;br /&gt;
|-&lt;br /&gt;
|011D || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|011E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|011F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0120 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0121 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, string || is player in zone ||&lt;br /&gt;
|-&lt;br /&gt;
|0122 || {{Icon|t}} ||1 ||player handle || is player pressing horn ||&lt;br /&gt;
|-&lt;br /&gt;
|0123 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || has char spotted player ||&lt;br /&gt;
|-&lt;br /&gt;
|0124 ||{{Icon|uns}} || - || || ||special use for memory hacking in Vice City{{Ref|1}}&lt;br /&gt;
|-&lt;br /&gt;
|0125 ||{{Icon|uns}} || - || || ||special use for memory hacking in Vice City{{Ref|1}}&lt;br /&gt;
|-&lt;br /&gt;
|0126 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || is char objective passed ||&lt;br /&gt;
|-&lt;br /&gt;
|0127 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0128 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0129]] || {{Icon|t}} ||4 ||car handle, int, int, var || create char inside car ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|012A || {{Icon|3}} {{Icon|VC}} ||4 ||player handle, flt, flt, flt || warp player from car to coord ||&lt;br /&gt;
|-&lt;br /&gt;
|012B || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|012C || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|012D || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|012E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|012F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0130 || {{Icon|3}} ||1 ||player handle || has player been arrested ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0131 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0132 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0133 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0134 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0135]] || {{Icon|3}} ||2 ||car handle, var || change car lock ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0136 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0137 || {{Icon|t}} ||2 ||car handle, int || is car model ||&lt;br /&gt;
|-&lt;br /&gt;
|0138 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0139 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|013A || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|013B || {{Icon|3}} ||6 ||car handle, flt, flt, flt, flt, int || is car dead in 2D area ||&lt;br /&gt;
|-&lt;br /&gt;
|013C || {{Icon|3}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || is car dead in 3D area ||&lt;br /&gt;
|-&lt;br /&gt;
|013D || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|013E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|013F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0140 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0141 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0142 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0143 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0144 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0145 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0146 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0147 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0148 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0149 || {{Icon|3}} ||1 ||car handle || is car crushed ||&lt;br /&gt;
|-&lt;br /&gt;
|014A || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[014B]] || {{Icon|t}} ||13 ||flt, flt, flt, flt, int, int, int, int, int, int, int, int, var || create car generator ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[014C]] || {{Icon|t}} ||2 ||car generator handle, int || switch car generator ||&lt;br /&gt;
|-&lt;br /&gt;
|014D || {{Icon|3}} ||4 ||string, int, int, int || add pager message ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[014E]] || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||1&amp;lt;br /&amp;gt;2 ||global var&amp;lt;br /&amp;gt;global var, int || display onscreen timer ||&lt;br /&gt;
|-&lt;br /&gt;
|014F || {{Icon|t}} ||1 ||global var || clear onscreen timer ||&lt;br /&gt;
|-&lt;br /&gt;
|0150 || {{Icon|3}} {{Icon|VC}} ||2 ||global var, int || display onscreen counter ||&lt;br /&gt;
|-&lt;br /&gt;
|0151 || {{Icon|t}} ||1 ||global var || clear onscreen counter ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0152]] || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} ||11&amp;lt;br /&amp;gt;13 ||string, int, int, int, int, int, int, int, int, int, int&amp;lt;br /&amp;gt;string, int, int, int, int, int, int, int, int, int, int, int, int || setup zone car info ||&lt;br /&gt;
|-&lt;br /&gt;
|0153 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0154 || {{Icon|t}} ||2 ||char handle, string || is char in zone ||&lt;br /&gt;
|-&lt;br /&gt;
|0155 || {{Icon|3}} ||3 ||int, int, int || shake pad? ||PS2 specific?&lt;br /&gt;
|-&lt;br /&gt;
|0156 || {{Icon|3}} ||3 ||string, int, int || set ped density ||&lt;br /&gt;
|-&lt;br /&gt;
|0157 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || point camera at player ||&lt;br /&gt;
|-&lt;br /&gt;
|0158 || {{Icon|t}} ||3 ||car handle, int, int || point camera at car ||&lt;br /&gt;
|-&lt;br /&gt;
|0159 || {{Icon|t}} ||3 ||char handle, int, int || point camera at char ||&lt;br /&gt;
|-&lt;br /&gt;
|015A || {{Icon|t}} ||0 || || restore camera ||&lt;br /&gt;
|-&lt;br /&gt;
|015B || {{Icon|SA}} ||3 ||int, int, int ||shake pad (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[015C]] || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} ||11&amp;lt;br /&amp;gt;13 ||string, int, int, int, int, int, int, int, int, int, int&amp;lt;br /&amp;gt;string, int, int, int, int, int, int, int, int, int, int, int, int || setup zone ped info ||&lt;br /&gt;
|-&lt;br /&gt;
|015D || {{Icon|t}} ||1 ||flt || set timescale ||&lt;br /&gt;
|-&lt;br /&gt;
|015E || {{Icon|3}} ||1 ||car handle || is car in air ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|015F || {{Icon|t}} ||6 ||flt, flt, flt, flt, flt, flt || set fixed camera position ||&lt;br /&gt;
|-&lt;br /&gt;
|0160 || {{Icon|t}} ||4 ||flt, flt, flt, int || point camera at point ||&lt;br /&gt;
|-&lt;br /&gt;
|0161 || {{Icon|t}} ||4 ||car handle, int, int, var || add blip to car old ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0162 || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, int, int, var || add blip to char old ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0163 || {{Icon|3}} ||4 ||object handle, int, int, var || add blip to object old ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0164]] || {{Icon|t}} ||1 ||blip handle || remove blip ||&lt;br /&gt;
|-&lt;br /&gt;
|0165 || {{Icon|t}} ||2 ||blip handle, int || change blip colour ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0166]] || {{Icon|3}} {{Icon|VC}} ||2 ||blip handle, int || change blip brightness ||&lt;br /&gt;
|-&lt;br /&gt;
|0167 || {{Icon|t}} ||6 ||flt, flt, flt, int, int, var || add blip for coordinate old ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0168]] || {{Icon|t}} ||2 ||blip handle, int || change blip scale ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0169]] || {{Icon|t}} ||3 ||int, int, int || set fading colour ||&lt;br /&gt;
|-&lt;br /&gt;
|[[016A]] || {{Icon|t}} ||2 ||int, int || do fade ||&lt;br /&gt;
|-&lt;br /&gt;
|016B || {{Icon|t}} ||0 || || get fading status ||&lt;br /&gt;
|-&lt;br /&gt;
|016C || {{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||4&amp;lt;br /&amp;gt;5 ||flt, flt, flt, flt&amp;lt;br /&amp;gt;flt, flt, flt, flt, int || add hospital restart ||&lt;br /&gt;
|-&lt;br /&gt;
|016D || {{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||4&amp;lt;br /&amp;gt;5 ||flt, flt, flt, flt&amp;lt;br /&amp;gt;flt, flt, flt, flt, int || add police restart ||&lt;br /&gt;
|-&lt;br /&gt;
|016E || {{Icon|t}} ||4 ||flt, flt, flt, flt || override next restart ||&lt;br /&gt;
|-&lt;br /&gt;
|016F || {{Icon|3}} {{Icon|SA}} ||10 ||int, flt, flt, flt, flt, flt, int, int, int, int || draw shadow ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0170]] || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get player heading ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0171]] || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, flt || set player heading ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0172]] || {{Icon|t}} ||2 ||char handle, var || get char heading ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0173]] || {{Icon|t}} ||2 ||char handle, flt || set char heading ||&lt;br /&gt;
|-&lt;br /&gt;
|0174 || {{Icon|t}} ||2 ||car handle, var || get car heading ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0175 || {{Icon|t}} ||2 ||car handle, flt || set car heading ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0176]] || {{Icon|t}} ||2 ||object handle, var || get object heading ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0177 || {{Icon|t}} ||2 ||object handle, flt || set object heading ||&lt;br /&gt;
|-&lt;br /&gt;
|0178 || {{Icon|3}} ||2 ||player handle, object handle || is player touching object ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0179 || {{Icon|3}} {{Icon|SA}} ||2 ||char handle, object handle || is char touching object ||&lt;br /&gt;
|-&lt;br /&gt;
|017A || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || set player weapon ammo ||&lt;br /&gt;
|-&lt;br /&gt;
|[[017B]] || {{Icon|3}} {{Icon|SA}} ||3 ||char handle, int, int || set char weapon ammo ||&lt;br /&gt;
|-&lt;br /&gt;
|017C || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|017D || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|017E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|017F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0180]] || {{Icon|t}} ||1 ||var || set on mission flag ||&lt;br /&gt;
|-&lt;br /&gt;
|0181 || {{Icon|t}} ||2 ||nop || no operation ||&lt;br /&gt;
|-&lt;br /&gt;
|0182 || {{Icon|3}} ||2 ||int, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|0183 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || is player health greater ||&lt;br /&gt;
|-&lt;br /&gt;
|0184 || {{Icon|t}} ||2 ||char handle, int || is char health greater ||&lt;br /&gt;
|-&lt;br /&gt;
|0185 || {{Icon|t}} ||2 ||car handle, int || is car health greater ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0186]] || {{Icon|t}} ||2 ||car handle, var || add blip for car ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0187]] || {{Icon|t}} ||2 ||char handle, var || add blip for char ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0188]] || {{Icon|t}} ||2 ||object handle, var || add blip for object ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0189 || {{Icon|3}} {{Icon|VC}} ||2 ||flt, flt, flt, var || add blip with sphere to coordinate ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[018A]] || {{Icon|t}} ||2 ||flt, flt, flt, var || add blip for coordinate ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|018B || {{Icon|t}} ||2 ||blip handle, int || change blip display ||&lt;br /&gt;
|-&lt;br /&gt;
|[[018C]] || {{Icon|t}} ||4 ||int, flt, flt, flt || add one off sound ||&lt;br /&gt;
|-&lt;br /&gt;
|[[018D]] || {{Icon|3}} {{Icon|VC}} ||5 ||flt, flt, flt, int, var || add continuous sound ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[018E]] || {{Icon|t}} ||1 ||sound handle || remove sound ||&lt;br /&gt;
|-&lt;br /&gt;
|[[018F]] || {{Icon|t}} ||1 ||car handle || check car is flipped for 2 seconds ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0190]] || {{Icon|t}} ||1 ||car handle || add car to flipped check ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0191]] || {{Icon|t}} ||1 ||car handle || remove car from flipped check ||&lt;br /&gt;
|-&lt;br /&gt;
|0192 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char obj wait on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|0193 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char objective to act like ped ||&lt;br /&gt;
|-&lt;br /&gt;
|0194 || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, flt, flt, flt || set char objective to go to point ||&lt;br /&gt;
|-&lt;br /&gt;
|0195 || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || set char objective to guard area ||&lt;br /&gt;
|-&lt;br /&gt;
|0196 || {{Icon|3}} ||1 ||char handle || set char objective (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|0197 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player in area on foot 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0198 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player in area in car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0199 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player stopped in area 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019A || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player stopped in area on foot 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019B || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player stopped in area in car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019C || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player in area on foot 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019D || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player in area in car 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019E || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player stopped in area 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|019F || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player stopped in area on foot 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A0 || {{Icon|3}} {{Icon|VC}} ||8 ||player handle, flt, flt, flt, flt, flt, flt, int || is player stopped in area in car 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A1 || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || is char in area on foot 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A2 || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || is char in area in car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A3 || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || is char stopped in area 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A4 || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || is char stopped in area on foot 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A5 || {{Icon|t}} ||6 ||char handle, flt, flt, flt, flt, int || is char stopped in area in car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A6 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char in area on foot 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A7 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char in area in car 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A8 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char stopped in area 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01A9 || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char stopped in area on foot 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AA || {{Icon|t}} ||8 ||char handle, flt, flt, flt, flt, flt, flt, int || is char stopped in area in car 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AB || {{Icon|t}} ||6 ||car handle, flt, flt, flt, flt, int || is car stopped in area 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AC || {{Icon|t}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || is car stopped in area 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AD || {{Icon|t}} ||6 ||car handle, flt, flt, flt, flt, int || locate car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AE || {{Icon|t}} ||6 ||car handle, flt, flt, flt, flt, int || locate stopped car 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01AF || {{Icon|t}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || locate car 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01B0 || {{Icon|t}} ||8 ||car handle, flt, flt, flt, flt, flt, flt, int || locate stopped car 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01B1 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, int || give weapon to player ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B2]] || {{Icon|t}} ||3 ||char handle, int, int || give weapon to char ||&lt;br /&gt;
|-&lt;br /&gt;
|01B3 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B4]] || {{Icon|t}} ||2 ||player handle || set player control ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B5]] || {{Icon|t}} ||1 ||int || force weather ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B6]] || {{Icon|t}} ||1 ||int || force weather now ||&lt;br /&gt;
|-&lt;br /&gt;
|01B7 || {{Icon|t}} ||0 || || release weather ||&lt;br /&gt;
|-&lt;br /&gt;
|01B8 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set current player weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01B9]] || {{Icon|t}} ||2 ||char handle, int || set current char weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|01BA || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01BB]] || {{Icon|t}} ||4 ||object handle, var, var, var || get object coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|01BC || {{Icon|t}} ||4 ||object handle, flt, flt, flt || set object coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|01BD || {{Icon|t}} ||1 ||var || get game timer ||&lt;br /&gt;
|-&lt;br /&gt;
|01BE || {{Icon|3}} {{Icon|VC}} ||4 ||char handle, flt, flt, flt || turn char to face coord ||&lt;br /&gt;
|-&lt;br /&gt;
|01BF || {{Icon|3}} ||4 ||player handle, flt, flt, flt || turn player to face coord ||&lt;br /&gt;
|-&lt;br /&gt;
|01C0 || {{Icon|t}} ||2 ||player handle, var || store wanted level ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01C1 || {{Icon|t}} ||1 ||car handle || is car stopped ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01C2]] || {{Icon|t}} ||1 ||char handle || mark char as no longer needed ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01C3]] || {{Icon|t}} ||1 ||car handle || mark car as no longer needed ||&lt;br /&gt;
|-&lt;br /&gt;
|01C4 || {{Icon|t}} ||1 ||object handle || mark object as no longer needed ||&lt;br /&gt;
|-&lt;br /&gt;
|01C5 || {{Icon|t}} ||1 ||char handle || dont remove char ||&lt;br /&gt;
|-&lt;br /&gt;
|01C6 || {{Icon|3}} ||1 ||car handle || dont remove car ||&lt;br /&gt;
|-&lt;br /&gt;
|01C7 || {{Icon|t}} ||1 ||object handle || dont remove object ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01C8]] || {{Icon|t}} ||5 ||car handle, int, int, int, var || create char as passenger ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01C9 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || set char obj kill char on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|01CA || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set char obj kill player on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|01CB || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || set char obj kill char by any means ||&lt;br /&gt;
|-&lt;br /&gt;
|01CC || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set char obj kill player by any means ||&lt;br /&gt;
|-&lt;br /&gt;
|01CD || {{Icon|3}} ||2 ||char handle, char handle || set char flee char on foot till safe ||&lt;br /&gt;
|-&lt;br /&gt;
|01CE || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set char flee player on foot till safe ||&lt;br /&gt;
|-&lt;br /&gt;
|01CF || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || char avoid char on foot always ||&lt;br /&gt;
|-&lt;br /&gt;
|01D0 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char avoid player on foot always ||&lt;br /&gt;
|-&lt;br /&gt;
|01D1 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || set char obj goto char on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|01D2 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set char goto player on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|01D3 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || set char obj leave car ||&lt;br /&gt;
|-&lt;br /&gt;
|01D4 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || set char obj enter car as passenger ||&lt;br /&gt;
|-&lt;br /&gt;
|01D5 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || set char obj enter car as driver ||&lt;br /&gt;
|-&lt;br /&gt;
|01D6 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|01D7 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|01D8 || {{Icon|VC}} ||2 ||char handle, object handle || set char obj destroy object ||&lt;br /&gt;
|-&lt;br /&gt;
|01D9 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || set char obj destroy car ||&lt;br /&gt;
|-&lt;br /&gt;
|01DA || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || task actor walk to area ||&lt;br /&gt;
|-&lt;br /&gt;
|01DB || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|01DC || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|01DD || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|01DE || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || set char as leader ||&lt;br /&gt;
|-&lt;br /&gt;
|01DF || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || set player as leader ||&lt;br /&gt;
|-&lt;br /&gt;
|01E0 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || leave group ||&lt;br /&gt;
|-&lt;br /&gt;
|01E1 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, int, int || set char obj follow route ||&lt;br /&gt;
|-&lt;br /&gt;
|01E2 || {{Icon|3}} {{Icon|VC}} ||4 ||int, flt, flt, flt || add route point ||&lt;br /&gt;
|-&lt;br /&gt;
|01E3 || {{Icon|t}} ||4 ||string, int, int, int || print with number big ||&lt;br /&gt;
|-&lt;br /&gt;
|01E4 || {{Icon|t}} ||4 ||string, int, int, int || print with number ||&lt;br /&gt;
|-&lt;br /&gt;
|01E5 || {{Icon|t}} ||4 ||string, int, int, int || print with number now ||&lt;br /&gt;
|-&lt;br /&gt;
|01E6 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|01E7 || {{Icon|t}} ||6 ||flt, flt, flt, flt, flt, flt || switch roads on ||&lt;br /&gt;
|-&lt;br /&gt;
|01E8 || {{Icon|t}} ||6 ||flt, flt, flt, flt, flt, flt || switch roads off ||&lt;br /&gt;
|-&lt;br /&gt;
|01E9 || {{Icon|t}} ||2 ||car handle, var || get number of passengers ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01EA || {{Icon|t}} ||2 ||car handle, var || get maximum number of passengers ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01EB || {{Icon|t}} ||1 ||flt || set car density multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
|01EC || {{Icon|t}} ||2 ||car handle, int || set car heavy ||&lt;br /&gt;
|-&lt;br /&gt;
|01ED || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || clear char threat search ||&lt;br /&gt;
|-&lt;br /&gt;
|01EE || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || activate crane ||&lt;br /&gt;
|-&lt;br /&gt;
|01EF || {{Icon|3}} ||2 ||flt, flt || deactivate crane ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01F0]] || {{Icon|t}} ||1 ||int || set max wanted level ||&lt;br /&gt;
|-&lt;br /&gt;
|01F1 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|01F2 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|01F3 || {{Icon|t}} ||1 ||car handle || is car in air proper||&lt;br /&gt;
|-&lt;br /&gt;
|01F4 || {{Icon|t}} ||1 ||car handle || is car upsidedown ||&lt;br /&gt;
|-&lt;br /&gt;
|01F5 || {{Icon|t}} ||2 ||player handle, var || get player char ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|01F6 || {{Icon|t}} ||0 || || cancel override restart ||&lt;br /&gt;
|-&lt;br /&gt;
|01F7 || {{Icon|t}} ||2 ||player handle, int || set police ignore player ||&lt;br /&gt;
|-&lt;br /&gt;
|01F8 || {{Icon|3}} ||5 ||string, int, int, int, int || print pager text with number ||&lt;br /&gt;
|-&lt;br /&gt;
|[[01F9]] || {{Icon|t}} ||9 ||string, int, int, int, int, int, int, int, int || start kill frenzy ||&lt;br /&gt;
|-&lt;br /&gt;
|01FA || {{Icon|t}} ||1 ||var || read kill frenzy status ||&lt;br /&gt;
|-&lt;br /&gt;
|01FB || {{Icon|t}} ||2 ||flt, var || get square root ||&lt;br /&gt;
|-&lt;br /&gt;
|01FC || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player by any means car 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|01FD || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player on foot car 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|01FE || {{Icon|3}} {{Icon|VC}} ||5 ||player handle, car handle, flt, flt, int || locate player in car car 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|01FF || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player by any means car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0200 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player on foot car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0201 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, car handle, flt, flt, flt, int || locate player in car car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0202 || {{Icon|t}} ||5 ||char handle, car handle, flt, flt, int || locate char by any means car 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|0203 || {{Icon|t}} ||5 ||char handle, car handle, flt, flt, int || locate char on foot car 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|0204 || {{Icon|t}} ||5 ||char handle, car handle, flt, flt, int || locate char in car car 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|0205 || {{Icon|t}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char by any means car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0206 || {{Icon|t}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char on foot car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0207 || {{Icon|t}} ||6 ||char handle, car handle, flt, flt, flt, int || locate char in car car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0208 || {{Icon|t}} ||2 ||flt, flt, var || generate random float in range ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0209 || {{Icon|t}} ||2 ||int, int, var || generate random int in range ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[020A]] || {{Icon|t}} ||2 ||car handle, int || lock car doors ||&lt;br /&gt;
|-&lt;br /&gt;
|020B || {{Icon|t}} ||1 ||car handle || explode car ||&lt;br /&gt;
|-&lt;br /&gt;
|020C || {{Icon|t}} ||4 ||flt, flt, flt, int || add explosion ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|020D || {{Icon|t}} ||1 ||car handle || is car upright ||&lt;br /&gt;
|-&lt;br /&gt;
|020E || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || turn char to face char ||&lt;br /&gt;
|-&lt;br /&gt;
|020F || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || turn char to face player ||&lt;br /&gt;
|-&lt;br /&gt;
|0210 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, char handle || turn player to face char ||&lt;br /&gt;
|-&lt;br /&gt;
|0211 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, flt, flt || set char obj goto coord on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|0212 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0213]] || {{Icon|t}} ||6 ||int, int, flt, flt, flt, var || create pickup ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0214 || {{Icon|t}} ||1 ||pickup handle || has pickup been collected ||&lt;br /&gt;
|-&lt;br /&gt;
|0215 || {{Icon|t}} ||1 ||pickup handle || remove pickup ||&lt;br /&gt;
|-&lt;br /&gt;
|0216 || {{Icon|t}} ||2 ||car handle, int || set taxi lights ||&lt;br /&gt;
|-&lt;br /&gt;
|0217 || {{Icon|t}} ||3 ||string, int, int || print text big q ||&lt;br /&gt;
|-&lt;br /&gt;
|0218 || {{Icon|3}} ||4 ||string, int, int, int || print text with number big q ||&lt;br /&gt;
|-&lt;br /&gt;
|0219 || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} ||8&amp;lt;br /&amp;gt;10 ||flt, flt, flt, flt, flt, flt, int, var&amp;lt;br /&amp;gt;flt, flt, flt, flt, flt, flt, flt, flt, int, var || create garage ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|021A || {{Icon|3}} ||9 ||flt, flt, flt, flt, flt, flt, int, int, var || create garage with car model ||&lt;br /&gt;
|-&lt;br /&gt;
|[[021B]] || {{Icon|t}} ||2 ||garage handle, car handle || set target car for mission garage ||&lt;br /&gt;
|-&lt;br /&gt;
|021C || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || is car in mission garage ||&lt;br /&gt;
|-&lt;br /&gt;
|021D || {{Icon|3}} ||1 ||int || set free bombs ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|021E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|021F || {{Icon|3}} ||1 ||int || set all taxi lights ||&lt;br /&gt;
|-&lt;br /&gt;
|0220 || {{Icon|3}} ||1 ||car handle || does car have car bomb ||&lt;br /&gt;
|-&lt;br /&gt;
|0221 || {{Icon|t}} ||2 ||player handle, int || set player cannot exit car ||&lt;br /&gt;
|-&lt;br /&gt;
|0222 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set player health ||&lt;br /&gt;
|-&lt;br /&gt;
|0223 || {{Icon|t}} ||2 ||char handle, int || set char health ||&lt;br /&gt;
|-&lt;br /&gt;
|0224 || {{Icon|t}} ||2 ||car handle, int || set car health ||&lt;br /&gt;
|-&lt;br /&gt;
|0225 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get player health ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0226 || {{Icon|t}} ||2 ||char handle, var || get char health ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0227 || {{Icon|t}} ||2 ||car handle, var || get car health ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0228 || {{Icon|3}} ||2 ||car handle, int || is car armed with bomb ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0229 || {{Icon|t}} ||3 ||car handle, int, int || change car colour ||&lt;br /&gt;
|-&lt;br /&gt;
|022A || {{Icon|t}} ||6 ||flt, flt, flt, flt, flt, flt || switch ped paths on ||&lt;br /&gt;
|-&lt;br /&gt;
|022B || {{Icon|t}} ||6 ||flt, flt, flt, flt, flt, flt || switch ped paths off ||&lt;br /&gt;
|-&lt;br /&gt;
|022C || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || char look at char always ||&lt;br /&gt;
|-&lt;br /&gt;
|022D || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || char look at player always ||&lt;br /&gt;
|-&lt;br /&gt;
|022E || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, char handle || player look at char always ||&lt;br /&gt;
|-&lt;br /&gt;
|022F || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || stop char looking ||&lt;br /&gt;
|-&lt;br /&gt;
|0230 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || stop player looking ||&lt;br /&gt;
|-&lt;br /&gt;
|0231 || {{Icon|3}} ||1 ||int || set second police helicopter ||&lt;br /&gt;
|-&lt;br /&gt;
|0232 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0233 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0234 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0235 || {{Icon|VC}} ||3 ||int, int, int || set gang models ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0236]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || set gang car ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0237]] || {{Icon|t}} ||3 ||int, int, int || set gang weapons ||&lt;br /&gt;
|-&lt;br /&gt;
|0238 || {{Icon|3}} ||5 ||player handle, flt, flt, flt, flt || set char obj run to area ||&lt;br /&gt;
|-&lt;br /&gt;
|0239 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, flt, flt || set char obj run to coord ||&lt;br /&gt;
|-&lt;br /&gt;
|023A || {{Icon|3}} ||2 ||player handle, object handle || is player touching object on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|023B || {{Icon|t}} ||2 ||char handle, object handle || is char touching object on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|[[023C]] || {{Icon|t}} ||2 ||int, string || load special character ||parameters rearranged in SB in San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|[[023D]] || {{Icon|t}} ||1 ||string || has special character loaded ||&lt;br /&gt;
|-&lt;br /&gt;
|023E || {{Icon|3}} ||2 ||car handle, int || flash car ||&lt;br /&gt;
|-&lt;br /&gt;
|023F || {{Icon|3}} ||2 ||char handle, int || flash char ||&lt;br /&gt;
|-&lt;br /&gt;
|0240 || {{Icon|3}} ||2 ||object handle, int || flash object ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0241 || {{Icon|t}} ||1 ||player handle || is player in remote mode ||&lt;br /&gt;
|-&lt;br /&gt;
|0242 || {{Icon|3}} ||2 ||car handle || arm car with bomb ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[0243]] || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char personality ||&lt;br /&gt;
|-&lt;br /&gt;
|0244 || {{Icon|t}} ||3 ||flt, flt, flt || set cutscene offset ||&lt;br /&gt;
|-&lt;br /&gt;
|0245 || {{Icon|t}} ||2 ||char handle, int || set anim group for char ||&lt;br /&gt;
|-&lt;br /&gt;
|0246 || {{Icon|3}} ||2 ||player handle, int || set player walk style? ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0247]] || {{Icon|t}} ||1 ||int || request model ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0248]] || {{Icon|t}} ||1 ||int || has model loaded ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0249]] || {{Icon|t}} ||1 ||int || mark model as no longer needed ||&lt;br /&gt;
|-&lt;br /&gt;
|[[024A]] || {{Icon|3}} {{Icon|VC}} ||3 ||flt, flt, var || get phone ||&lt;br /&gt;
|-&lt;br /&gt;
|024B || {{Icon|3}} ||2 ||phone handle, string || ||&lt;br /&gt;
|-&lt;br /&gt;
|024C || {{Icon|3}} ||2 ||phone handle, string || set phone message ||&lt;br /&gt;
|-&lt;br /&gt;
|024D || {{Icon|3}} ||1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[024E]] || {{Icon|3}} {{Icon|VC}} ||1 ||phone handle || turn phone off ||&lt;br /&gt;
|-&lt;br /&gt;
|[[024F]] || {{Icon|t}} ||9 ||flt, flt, flt, flt, int, int, int, int, int || create corona ||&lt;br /&gt;
|-&lt;br /&gt;
|0250 || {{Icon|3}} ||6 ||flt, flt, flt, int, int, int || draw light ||&lt;br /&gt;
|-&lt;br /&gt;
|0251 || {{Icon|3}} ||0 || || store weather state ||&lt;br /&gt;
|-&lt;br /&gt;
|0252 || {{Icon|3}} ||0 || || restore weather state ||&lt;br /&gt;
|-&lt;br /&gt;
|0253 || {{Icon|t}} ||0 || || save current time ||&lt;br /&gt;
|-&lt;br /&gt;
|0254 || {{Icon|t}} ||0 || || restore current time ||&lt;br /&gt;
|-&lt;br /&gt;
|0255 || {{Icon|3}} ||4 ||flt, flt, flt, flt || restart critical mission ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|[[0256]] || {{Icon|t}} ||1 ||player handle || is player playing ||&lt;br /&gt;
|-&lt;br /&gt;
|0257 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|&amp;amp;#8212; || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0291 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char heed threats ||&lt;br /&gt;
|-&lt;br /&gt;
|0292 || {{Icon|3}} ||2 ||player handle, int || set player attack when provoked ||&lt;br /&gt;
|-&lt;br /&gt;
|0293 || {{Icon|t}} ||1 ||var || get controller mode ||&lt;br /&gt;
|-&lt;br /&gt;
|0294 || {{Icon|t}} ||2 ||car handle, int || set can respray car ||&lt;br /&gt;
|-&lt;br /&gt;
|0295 || {{Icon|3}} ||1 ||car handle || is car taxi vehicle ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0296]] || {{Icon|t}} ||1 ||int || unload special character ||&lt;br /&gt;
|-&lt;br /&gt;
|0297 || {{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||0&amp;lt;br /&amp;gt;1 || &amp;lt;br/&amp;gt;player handle || reset number of models killed by player ||&lt;br /&gt;
|-&lt;br /&gt;
|0298 || {{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||2&amp;lt;br /&amp;gt;3 ||int, var&amp;lt;br /&amp;gt;player handle, int, var || get number of models killed by player ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0299]] || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||1 ||garage handle&amp;lt;br /&amp;gt;string || activate garage ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|029A || {{Icon|3}} ||1 || || switch taxi timer (unused) ||&lt;br /&gt;
|-&lt;br /&gt;
|029B || {{Icon|t}} ||5 ||int, flt, flt, flt, object handle || create object no offset ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[029C]] || {{Icon|3}} ||1 ||car handle || is boat ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|029D || {{Icon|3}} ||5 ||char handle, flt, flt, flt, flt || task actor drive then walk to area  ||&lt;br /&gt;
|-&lt;br /&gt;
|029E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|029F || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player stopped ||&lt;br /&gt;
|-&lt;br /&gt;
|02A0 || {{Icon|3}} ||1 ||char handle || is char stopped ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02A1 || {{Icon|3}} ||2 ||int, int || message wait ||&lt;br /&gt;
|-&lt;br /&gt;
|02A2 || {{Icon|3}} ||5 ||int, int, flt, flt, flt || add particle effect ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02A3]] || {{Icon|t}} ||1 ||int || switch widescreen ||&lt;br /&gt;
|-&lt;br /&gt;
|02A4 || {{Icon|3}} ||3 ||car handle, int, var || add sprite blip for car ||&lt;br /&gt;
|-&lt;br /&gt;
|02A5 || {{Icon|3}} ||3 ||char handle, int, var || add sprite blip for char ||&lt;br /&gt;
|-&lt;br /&gt;
|02A6 || {{Icon|3}} ||3 ||object handle, int, var || add sprite blip for object ||&lt;br /&gt;
|-&lt;br /&gt;
|02A7 || {{Icon|t}} ||5 ||flt, flt, flt, int, var || add sprite blip for contact point ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02A8 || {{Icon|t}} ||5 ||flt, flt, flt, int, var || add sprite blip for coord ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02A9 || {{Icon|t}} ||2 ||char handle, int || set char only damaged by player ||&lt;br /&gt;
|-&lt;br /&gt;
|02AA || {{Icon|t}} ||2 ||car handle, int || set car only damaged by player ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02AB]] || {{Icon|t}} ||6 ||char handle, int, int, int, int, int || set char proofs ||&lt;br /&gt;
|-&lt;br /&gt;
|02AC || {{Icon|t}} ||6 ||car handle, int, int, int, int, int || set car proofs ||&lt;br /&gt;
|-&lt;br /&gt;
|02AD || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|02AE || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area on foot 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|02AF || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player in angled area in car 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B0 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B1 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area on foot 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B2 || {{Icon|3}} {{Icon|VC}} ||7 ||player handle, flt, flt, flt, flt, flt, int || is player stopped in angled area in car 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B3 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B4 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area on foot 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B5 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player in angled area in car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B6 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B7 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area on foot 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|02B8 || {{Icon|3}} {{Icon|VC}} ||9 ||player handle, flt, flt, flt, flt, flt, flt, flt, int || is player stopped in angled area in car 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02B9]] || {{Icon|3}} {{Icon|SA}} ||1 ||garage handle || deactivate garage ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02BA || {{Icon|3}} ||2 ||garage handle, var || get number of cars collected by garage (unsupported) ||&lt;br /&gt;
|-&lt;br /&gt;
|02BB || {{Icon|3}} ||2 ||garage handle, car handle || has specified car been taken to garage (unsupported) ||&lt;br /&gt;
|-&lt;br /&gt;
|02BC || {{Icon|3}} ||1 ||int || set swat required ||&lt;br /&gt;
|-&lt;br /&gt;
|02BD || {{Icon|uns}} || - || || ||set fbi required?&lt;br /&gt;
|-&lt;br /&gt;
|02BE || {{Icon|uns}} || - || || ||set army required?&lt;br /&gt;
|-&lt;br /&gt;
|02BF || {{Icon|t}} ||1 ||car handle || is car in water ||&lt;br /&gt;
|-&lt;br /&gt;
|02C0 || {{Icon|t}} ||6 ||flt, flt, flt, var, var, var || get closest char node ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02C1 || {{Icon|t}} ||6 ||flt, flt, flt, var, var, var || get closest car node ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02C2 || {{Icon|t}} ||4 ||car handle, flt, flt, flt || car goto coordinates accurate ||&lt;br /&gt;
|-&lt;br /&gt;
|02C3 || {{Icon|3}} ||1 ||int || create donkey mags ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02C4 || {{Icon|3}} ||0 || || save player coords ||has no related opcode to read them&lt;br /&gt;
|-&lt;br /&gt;
|02C5 || {{Icon|3}} ||1 ||var || get number of donkey mags picked up ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02C6 || {{Icon|3}} ||0 || || clear special pickups ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02C7 || {{Icon|3}} ||5 ||flt, flt, flt, flt, int || scatter platinum ||simulated in LC mod, parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02C8 || {{Icon|3}} ||1 ||var || get number of platinum in car ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02C9 || {{Icon|3}} ||0 || || clear number of platinum carried ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02CA || {{Icon|t}} ||1 ||car handle || is car on screen ||&lt;br /&gt;
|-&lt;br /&gt;
|02CB || {{Icon|t}} ||1 ||char handle || is char on screen ||&lt;br /&gt;
|-&lt;br /&gt;
|02CC || {{Icon|t}} ||1 ||object handle || is object on screen ||&lt;br /&gt;
|-&lt;br /&gt;
|02CD || {{Icon|3}} ||2 ||int, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02CE]] || {{Icon|t}} ||4 ||flt, flt, flt, var || get ground z for 3d coord ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02CF || {{Icon|t}} ||4 ||flt, flt, flt, var || start script fire ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02D0 || {{Icon|t}} ||1 ||fire handle || is fire extinguished ||&lt;br /&gt;
|-&lt;br /&gt;
|02D1 || {{Icon|t}} ||1 ||fire handle || remove fire ||&lt;br /&gt;
|-&lt;br /&gt;
|02D2 || {{Icon|3}} ||2 ||car handle, int || set car flag? ||&lt;br /&gt;
|-&lt;br /&gt;
|02D3 || {{Icon|t}} ||4 ||car handle, flt, flt, flt || boat goto coords ||&lt;br /&gt;
|-&lt;br /&gt;
|02D4 || {{Icon|t}} ||1 ||car handle || boat stop ||&lt;br /&gt;
|-&lt;br /&gt;
|02D5 || {{Icon|3}} {{Icon|VC}} ||6 ||player handle, flt, flt, flt, flt, int || is player shooting in area ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02D6]] || {{Icon|3}} {{Icon|SA}} ||6 ||char handle, flt, flt, flt, flt, int || is char shooting in area ||&lt;br /&gt;
|-&lt;br /&gt;
|02D7 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || is current player weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|02D8 || {{Icon|t}} ||2 ||char handle, int || is current char weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|02D9 || {{Icon|3}} ||0 || || clear number of donkey mags picked up ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02DA || {{Icon|3}} ||3 ||flt, flt, flt || create single donkey mag at coords ||&lt;br /&gt;
|-&lt;br /&gt;
|02DB || {{Icon|t}} ||2 ||car handle, flt || set boat cruise speed ||&lt;br /&gt;
|-&lt;br /&gt;
|02DC || {{Icon|3}} ||5 ||flt, flt, flt, flt, var || get random char in area ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02DD]] || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||3&amp;lt;br /&amp;gt;5 ||string, var&amp;lt;br /&amp;gt;string, flt, flt, flt, var || get random char in zone ||parameters rearranged in GTA III in SB&lt;br /&gt;
|-&lt;br /&gt;
|02DE || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player in taxi ||&lt;br /&gt;
|-&lt;br /&gt;
|02DF || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player shooting ||&lt;br /&gt;
|-&lt;br /&gt;
|02E0 || {{Icon|t}} ||1 ||char handle || is char shooting ||&lt;br /&gt;
|-&lt;br /&gt;
|02E1 || {{Icon|t}} ||5 ||flt, flt, flt, int, var || create money pickup ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02E2 || {{Icon|t}} ||2 ||char handle, int || set char accuracy ||&lt;br /&gt;
|-&lt;br /&gt;
|02E3 || {{Icon|t}} ||2 ||car handle, var || get car speed ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[02E4]] || {{Icon|t}} ||1 ||string || load cutscene ||&lt;br /&gt;
|-&lt;br /&gt;
|02E5 || {{Icon|3}} {{Icon|VC}} ||2 ||int, var || create cutscene object ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02E6 || {{Icon|3}} {{Icon|VC}} ||2 ||object handle, string || set cutscene anim ||&lt;br /&gt;
|-&lt;br /&gt;
|02E7 || {{Icon|t}} ||0 || || start cutscene ||&lt;br /&gt;
|-&lt;br /&gt;
|02E8 || {{Icon|t}} ||1 ||var || get cutscene time ||&lt;br /&gt;
|-&lt;br /&gt;
|02E9 || {{Icon|t}} ||0 || || has cutscene finished ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02EA]] || {{Icon|t}} ||0 || || clear cutscene ||&lt;br /&gt;
|-&lt;br /&gt;
|02EB || {{Icon|t}} ||0 || || restore camera jumpcut ||&lt;br /&gt;
|-&lt;br /&gt;
|02EC || {{Icon|3}} {{Icon|VC}} ||3 ||flt, flt, flt || put hidden package ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02ED]] || {{Icon|t}} ||1 ||int || set total hidden packages ||&lt;br /&gt;
|-&lt;br /&gt;
|02EE || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || is projectile in area ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02EF || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || destroy projectile in area ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02F0 || {{Icon|3}} ||3 ||flt, flt, flt || create explosive barrel pickup ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02F1 || {{Icon|3}} ||3 ||flt, flt, flt || create explosive barrel pickup ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|02F2 || {{Icon|t}} ||2 ||char handle, int || is char model ||&lt;br /&gt;
|-&lt;br /&gt;
|02F3 || {{Icon|3}} {{Icon|VC}} ||2 ||int, string || load special model ||&lt;br /&gt;
|-&lt;br /&gt;
|02F4 || {{Icon|3}} ||3 ||object handle, int, object handle || create cutscene head ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02F5 || {{Icon|3}} ||2 ||object handle, string || set cutscene head anim ||&lt;br /&gt;
|-&lt;br /&gt;
|02F6 || {{Icon|t}} ||2 ||float, var || get sine ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02F7 || {{Icon|t}} ||2 ||float, var || get cosine ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|02F8 || {{Icon|t}} ||2 ||car handle, var || get car forward x ||&lt;br /&gt;
|-&lt;br /&gt;
|02F9 || {{Icon|t}} ||2 ||car handle, var || get car forward y ||&lt;br /&gt;
|-&lt;br /&gt;
|[[02FA]] || {{Icon|t}} ||2 ||garage handle, int || change garage type ||&lt;br /&gt;
|-&lt;br /&gt;
|02FB || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || create crusher crane ||&lt;br /&gt;
|-&lt;br /&gt;
|02FC || {{Icon|3}} ||5 ||string, int, int, int, int || print with 2 numbers ||&lt;br /&gt;
|-&lt;br /&gt;
|02FD || {{Icon|t}} ||5 ||string, int, int, int, int || print with 2 numbers now ||&lt;br /&gt;
|-&lt;br /&gt;
|02FE || {{Icon|3}} ||5 ||string, int, int, int, int || print with 2 numbers soon ||&lt;br /&gt;
|-&lt;br /&gt;
|02FF || {{Icon|t}} ||6 ||string, int, int, int, int, int || print with 3 numbers ||&lt;br /&gt;
|-&lt;br /&gt;
|0300 || {{Icon|3}} ||6 ||string, int, int, int, int, int || print with 3 numbers now  ||&lt;br /&gt;
|-&lt;br /&gt;
|0301 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0302 || {{Icon|t}} ||7 ||string, int, int, int, int, int, int || print with 4 numbers ||&lt;br /&gt;
|-&lt;br /&gt;
|0303 || {{Icon|3}} {{Icon|SA}} ||7 ||string, int, int, int, int, int, int || print with 4 numbers now ||&lt;br /&gt;
|-&lt;br /&gt;
|0304 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0305 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print with 5 numbers ||&lt;br /&gt;
|-&lt;br /&gt;
|0306 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print with 5 numbers now ||&lt;br /&gt;
|-&lt;br /&gt;
|0307 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0308 || {{Icon|t}} ||9 ||string, int, int, int, int, int, int, int, int || print with 6 numbers ||&lt;br /&gt;
|-&lt;br /&gt;
|0309 || {{Icon|3}} ||9 ||string, int, int, int, int, int, int, int, int || print with 6 numbers now ||&lt;br /&gt;
|-&lt;br /&gt;
|030A || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|030B || {{Icon|3}} ||3 ||char handle, char handle, int || set formation ||&lt;br /&gt;
|-&lt;br /&gt;
|[[030C]] || {{Icon|t}} ||1 ||int || player made progress ||&lt;br /&gt;
|-&lt;br /&gt;
|[[030D]] || {{Icon|t}} ||1 ||int || set max progress ||&lt;br /&gt;
|-&lt;br /&gt;
|030E || {{Icon|3}} {{Icon|VC}} ||1 ||flt || register jump distance ||&lt;br /&gt;
|-&lt;br /&gt;
|030F || {{Icon|3}} {{Icon|VC}} ||1 ||flt || register jump height ||&lt;br /&gt;
|-&lt;br /&gt;
|0310 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register jump flips ||&lt;br /&gt;
|-&lt;br /&gt;
|0311 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register jump spins ||&lt;br /&gt;
|-&lt;br /&gt;
|0312 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register jump stunt ||&lt;br /&gt;
|-&lt;br /&gt;
|0313 || {{Icon|3}} {{Icon|VC}} ||0 || || register unique jump found ||&lt;br /&gt;
|-&lt;br /&gt;
|0314 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set unique jumps total ||&lt;br /&gt;
|-&lt;br /&gt;
|0315 || {{Icon|3}} {{Icon|VC}} ||0 || || register passenger dropped off taxi ||&lt;br /&gt;
|-&lt;br /&gt;
|0316 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register money made taxi ||&lt;br /&gt;
|-&lt;br /&gt;
|0317 || {{Icon|t}} ||0 || || register mission given ||&lt;br /&gt;
|-&lt;br /&gt;
|0318 || {{Icon|t}} ||1 ||string || register mission passed ||&lt;br /&gt;
|-&lt;br /&gt;
|0319 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char running ||&lt;br /&gt;
|-&lt;br /&gt;
|031A || {{Icon|t}} ||0 || || remove all script fires ||&lt;br /&gt;
|-&lt;br /&gt;
|031B || {{Icon|3}} ||2 ||car handle, int || is car primary color ||&lt;br /&gt;
|-&lt;br /&gt;
|031C || {{Icon|3}} ||2 ||car handle, int || is car secondary color ||&lt;br /&gt;
|-&lt;br /&gt;
|[[031D]] || {{Icon|t}} ||2 ||char handle, int || has char been damaged by weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|031E || {{Icon|t}} ||2 ||car handle, int || has car been damaged by weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|031F || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, char handle || is char in chars group ||&lt;br /&gt;
|-&lt;br /&gt;
|0320 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, player handle || is char in players group ||&lt;br /&gt;
|-&lt;br /&gt;
|0321 || {{Icon|t}} ||1 ||char handle || explode char head ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0322]] || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || explode player head ||&lt;br /&gt;
|-&lt;br /&gt;
|0323 || {{Icon|t}} ||2 ||car handle, int || anchor boat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0324]] || {{Icon|3}} {{Icon|VC}} ||3 ||string, int, int || set pedgroup info ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0325]] || {{Icon|t}} ||2 ||car handle, var || start car fire ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0326 || {{Icon|t}} ||2 ||char handle, var || start char fire ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0327 || {{Icon|t}} ||6 ||flt, flt, flt, flt, int, var || get random car of type in area ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0328 || {{Icon|3}} ||3 ||string, int, var || get random car of type in zone ||&lt;br /&gt;
|-&lt;br /&gt;
|0329 || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || has respray happened ||&lt;br /&gt;
|-&lt;br /&gt;
|032A || {{Icon|t}} ||1 ||int || set behind camera mode ||&lt;br /&gt;
|-&lt;br /&gt;
|032B || {{Icon|t}} ||7 ||int, int, int, flt, flt, flt, var || create pickup with ammo ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|032C || {{Icon|3}} {{Icon|VC}} ||2 ||car handle, car handle || set car ram car ||&lt;br /&gt;
|-&lt;br /&gt;
|032D || {{Icon|3}} ||2 ||car handle, car handle || set char block car ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|032E || {{Icon|3}} ||1 ||char handle ||set char objective (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|032F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0330]] || {{Icon|t}} ||2 ||player handle, int || set player never gets tired ||&lt;br /&gt;
|-&lt;br /&gt;
|0331 || {{Icon|t}} ||2 ||player handle, int || set player fast reload ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0332]] || {{Icon|t}} ||2 ||char handle, int || set char bleeding ||&lt;br /&gt;
|-&lt;br /&gt;
|0333 || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|0334 || {{Icon|3}} ||2 ||car handle, int ||set car (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0335]] || {{Icon|t}} ||1 ||int || set free resprays ||&lt;br /&gt;
|-&lt;br /&gt;
|0336 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || set player visible ||&lt;br /&gt;
|-&lt;br /&gt;
|0337 || {{Icon|t}} ||2 ||char handle, int || set char visible ||&lt;br /&gt;
|-&lt;br /&gt;
|0338 || {{Icon|3}} {{Icon|SA}} ||2 ||car handle, int || set car visible ||&lt;br /&gt;
|-&lt;br /&gt;
|0339 || {{Icon|t}} ||11 ||flt, flt, flt, flt, flt, flt, int, int, int, int, int || is area occupied ||&lt;br /&gt;
|-&lt;br /&gt;
|033A || {{Icon|3}} ||0 || || start incoming cessna ||&lt;br /&gt;
|-&lt;br /&gt;
|033B || {{Icon|3}} ||0 || || has incoming cessna been completed ||&lt;br /&gt;
|-&lt;br /&gt;
|033C || {{Icon|3}} ||0 || || has incoming cessna been shot down ||&lt;br /&gt;
|-&lt;br /&gt;
|033D || {{Icon|3}} ||1 ||player handle || put out fire on player ||&lt;br /&gt;
|-&lt;br /&gt;
|[[033E]] || {{Icon|t}} ||3 ||flt, flt, string || display text ||&lt;br /&gt;
|-&lt;br /&gt;
|033F || {{Icon|t}} ||2 ||flt, flt || set text scale ||&lt;br /&gt;
|-&lt;br /&gt;
|0340 || {{Icon|t}} ||4 ||int, int, int, int || set text colour ||&lt;br /&gt;
|-&lt;br /&gt;
|0341 || {{Icon|t}} ||1 ||int || set text justify ||&lt;br /&gt;
|-&lt;br /&gt;
|0342 || {{Icon|t}} ||1 ||int || set text centre ||&lt;br /&gt;
|-&lt;br /&gt;
|0343 || {{Icon|t}} ||1 ||flt || set text line width ||&lt;br /&gt;
|-&lt;br /&gt;
|0344 || {{Icon|3}} {{Icon|SA}} ||1 ||flt || set text centre size ||&lt;br /&gt;
|-&lt;br /&gt;
|0345 || {{Icon|t}} ||1 ||int || set text background ||&lt;br /&gt;
|-&lt;br /&gt;
|0346 || {{Icon|3}} ||4 ||int, int, int, int || set text background colour ||&lt;br /&gt;
|-&lt;br /&gt;
|0347 || {{Icon|3}} ||1 || || set text background only text (unsupported) ||&lt;br /&gt;
|-&lt;br /&gt;
|0348 || {{Icon|t}} ||1 ||int || set text proportional ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0349]] || {{Icon|3}} {{Icon|SA}} ||1 ||int || set text font ||&lt;br /&gt;
|-&lt;br /&gt;
|034A || {{Icon|3}} ||0 || || industrial passed ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|034B || {{Icon|3}} ||0 || || commercial passed ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|034C || {{Icon|3}} ||0 || || suburban passed ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|034D || {{Icon|t}} ||4 ||object handle, flt, flt, int || rotate object ||IF and SET&lt;br /&gt;
|-&lt;br /&gt;
|034E || {{Icon|t}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || slide object ||IF and SET&lt;br /&gt;
|-&lt;br /&gt;
|034F || {{Icon|t}} ||1 ||char handle || remove char elegantly ||&lt;br /&gt;
|-&lt;br /&gt;
|0350 || {{Icon|t}} ||2 ||char handle, int || set char stay in same place ||&lt;br /&gt;
|-&lt;br /&gt;
|0351 || {{Icon|3}} ||0 || || is nasty game ||&lt;br /&gt;
|-&lt;br /&gt;
|0352 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, string || undress char ||&lt;br /&gt;
|-&lt;br /&gt;
|0353 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || dress char ||&lt;br /&gt;
|-&lt;br /&gt;
|0354 || {{Icon|3}} ||1 ||flt || start chase scene ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0355 || {{Icon|3}} ||0 || || stop chase scene ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0356 || {{Icon|3}} {{Icon|SA}} ||7 ||int, flt, flt, flt, flt, flt, flt || is explosion in area ||&lt;br /&gt;
|-&lt;br /&gt;
|0357 || {{Icon|3}} ||2 ||int, string || is explosion in zone ||&lt;br /&gt;
|-&lt;br /&gt;
|0358 || {{Icon|3}} ||0 || || start drop off cessna ||&lt;br /&gt;
|-&lt;br /&gt;
|0359 || {{Icon|3}} ||0 || || has drop off cessna been shot down ||&lt;br /&gt;
|-&lt;br /&gt;
|035A || {{Icon|3}} ||3 ||var, var, var || find drop off cessna coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|035B || {{Icon|3}} ||4 ||flt, flt, flt, var || create floating package ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|035C || {{Icon|t}} ||5 ||object handle, car handle, flt, flt, flt || place object relative to car ||&lt;br /&gt;
|-&lt;br /&gt;
|035D || {{Icon|3}} {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||1&amp;lt;br /&amp;gt;2 ||object handle&amp;lt;br /&amp;gt;object handle, int || make object targettable ||&lt;br /&gt;
|-&lt;br /&gt;
|035E || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, int || add armour to player ||&lt;br /&gt;
|-&lt;br /&gt;
|035F || {{Icon|t}} ||2 ||char handle, int || add armour to char ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0360]] || {{Icon|t}} ||1 ||garage handle || open garage ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0361]] || {{Icon|t}} ||1 ||garage handle || close garage ||&lt;br /&gt;
|-&lt;br /&gt;
|0362 || {{Icon|t}} ||4 ||char handle, flt, flt, flt || warp char from car to coord  ||&lt;br /&gt;
|-&lt;br /&gt;
|0363 || {{Icon|t}} ||6 ||flt, flt, flt, flt, int, int || set visibility of closest object of type ||&lt;br /&gt;
|-&lt;br /&gt;
|0364 || {{Icon|SA}} ||2 ||char handle, char handle || has char spotted char ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0365]] || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char obj hail taxi ||&lt;br /&gt;
|-&lt;br /&gt;
|0366 || {{Icon|t}} ||1 ||object handle || has object been damaged ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0367]] || {{Icon|3}} ||9 ||string, int, int, int, int, int, int, int, int || start kill frenzy headshot ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0368 || {{Icon|3}} ||10 ||flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || create ev crane ||&lt;br /&gt;
|-&lt;br /&gt;
|0369 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || warp player into car ||&lt;br /&gt;
|-&lt;br /&gt;
|036A || {{Icon|t}} ||2 ||char handle, car handle || warp char into car ||&lt;br /&gt;
|-&lt;br /&gt;
|036B || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|036C || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|036D || {{Icon|t}} ||5 ||string, int, int, int, int || print text with 2 numbers big ||&lt;br /&gt;
|-&lt;br /&gt;
|036E || {{Icon|3}} ||6 ||string, int, int, int, int, int || print text with 3 numbers big ||&lt;br /&gt;
|-&lt;br /&gt;
|036F || {{Icon|3}} ||7 ||string, int, int, int, int, int, int || print text with 4 numbers big ||&lt;br /&gt;
|-&lt;br /&gt;
|0370 || {{Icon|3}} ||8 ||string, int, int, int, int, int, int, int || print text with 5 numbers big ||&lt;br /&gt;
|-&lt;br /&gt;
|0371 || {{Icon|3}} ||9 ||string, int, int, int, int, int, int, int, int || print text with 6 numbers big ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0372]] || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, int, int || set char wait state ||&lt;br /&gt;
|-&lt;br /&gt;
|0373 || {{Icon|t}} ||0 || || set camera behind player ||&lt;br /&gt;
|-&lt;br /&gt;
|0374 || {{Icon|3}} ||1 ||int || set motion blur ||&lt;br /&gt;
|-&lt;br /&gt;
|0375 || {{Icon|3}} ||4 || || print string in string ||&lt;br /&gt;
|-&lt;br /&gt;
|0376 || {{Icon|t}} ||4 ||flt, flt, flt, var || create random char ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0377 || {{Icon|3}} {{Icon|VC}} ||1 ||char handle || set char obj steal any car ||&lt;br /&gt;
|-&lt;br /&gt;
|0378 || {{Icon|3}} ||3 || || set 2 repeated phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|0379 || {{Icon|3}} ||3 || || set 2 phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|037A || {{Icon|3}} ||4 || || set 3 repeated phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|037B || {{Icon|3}} ||4 || || set 3 phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|037C || {{Icon|3}} ||5 || || set 4 repeated phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|037D || {{Icon|3}} ||5 || || set 4 phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|037E || {{Icon|3}} {{Icon|VC}} ||6 ||flt, flt, flt, flt, flt, flt || is sniper bullet in area ||&lt;br /&gt;
|-&lt;br /&gt;
|037F || {{Icon|3}} ||0 || || give player detonator ||&lt;br /&gt;
|-&lt;br /&gt;
|0380 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0381 || {{Icon|t}} ||4 ||object handle, flt, flt, flt || set object velocity ||&lt;br /&gt;
|-&lt;br /&gt;
|0382 || {{Icon|t}} ||2 ||object handle, int || set object collision ||&lt;br /&gt;
|-&lt;br /&gt;
|0383 || {{Icon|3}} {{Icon|VC}} ||1 ||car handle || is ice cream jingle on ||&lt;br /&gt;
|-&lt;br /&gt;
|0384 || {{Icon|t}} ||4 ||string, string, int, int || print string in string now ||&lt;br /&gt;
|-&lt;br /&gt;
|0385 || {{Icon|t}} ||4 ||string, string, int, int || print string in string soon ||&lt;br /&gt;
|-&lt;br /&gt;
|0386 || {{Icon|3}} ||6 || || set 5 repeated phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|0387 || {{Icon|3}} ||6 || || set 5 phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|0388 || {{Icon|3}} ||7 || || set 6 repeated phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|0389 || {{Icon|3}} ||7 || || set 6 phone messages ||&lt;br /&gt;
|-&lt;br /&gt;
|038A || {{Icon|t}} ||6 ||flt, flt, flt, flt, flt, flt || is point obscured by a mission entity ||&lt;br /&gt;
|-&lt;br /&gt;
|038B || {{Icon|t}} ||0 || || load all models now ||&lt;br /&gt;
|-&lt;br /&gt;
|038C || {{Icon|t}} ||4 ||object handle, flt, flt, flt || add to object velocity ||&lt;br /&gt;
|-&lt;br /&gt;
|038D || {{Icon|t}} ||9 ||int, flt, flt, flt, flt, int, int, int, int,  || draw texture || &lt;br /&gt;
|-&lt;br /&gt;
|038E || {{Icon|t}} ||8 ||flt, flt, flt, flt, int, int, int, int || draw rectangle || &lt;br /&gt;
|-&lt;br /&gt;
|[[038F]] || {{Icon|t}} ||2 ||int, string || get texture from txd ||parameters rearranged in SB in San Andreas&lt;br /&gt;
|-&lt;br /&gt;
|0390 || {{Icon|t}} ||1 ||string || load txd || &lt;br /&gt;
|-&lt;br /&gt;
|0391 || {{Icon|t}} ||0 || || release txd ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0392]] || {{Icon|t}} ||2 ||object handle, int || set object dynamic ||&lt;br /&gt;
|-&lt;br /&gt;
|0393 || {{Icon|3}} {{Icon|SA}} ||3 || || set character animation speed ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0394]] || {{Icon|t}} ||1 ||int || play mission passed tune ||&lt;br /&gt;
|-&lt;br /&gt;
|0395 || {{Icon|t}} ||5 ||flt, flt, flt, flt, int || clear area ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0396 || {{Icon|t}} ||1 ||global var || freeze onscreen timer ||&lt;br /&gt;
|-&lt;br /&gt;
|0397 || {{Icon|t}} ||2 ||car handle, int || switch car siren ||&lt;br /&gt;
|-&lt;br /&gt;
|0398 || {{Icon|3}} ||7 ||flt, flt, flt, flt, flt, flt, flt || switch ped roads on angled ||&lt;br /&gt;
|-&lt;br /&gt;
|0399 || {{Icon|3}} ||7 ||flt, flt, flt, flt, flt, flt, flt || switch ped roads off angled ||&lt;br /&gt;
|-&lt;br /&gt;
|039A || {{Icon|3}} ||7 ||flt, flt, flt, flt, flt, flt, flt || switch roads on angled ||&lt;br /&gt;
|-&lt;br /&gt;
|039B || {{Icon|3}} ||7 ||flt, flt, flt, flt, flt, flt, flt || switch roads off angled ||&lt;br /&gt;
|-&lt;br /&gt;
|039C || {{Icon|t}} ||2 ||car handle, int || set car watertight ||&lt;br /&gt;
|-&lt;br /&gt;
|039D || {{Icon|3}} {{Icon|VC}} ||12 ||int, flt, flt, flt, flt, flt, flt, flt, int, int, int, int || add moving particle effect ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|039E || {{Icon|t}} ||2 ||char handle, int || set char cant be dragged out ||&lt;br /&gt;
|-&lt;br /&gt;
|039F || {{Icon|t}} ||3 ||car handle, flt, flt || turn car to face coord ||&lt;br /&gt;
|-&lt;br /&gt;
|03A0 || {{Icon|3}} ||3 ||car handle, flt, flt || is crane lifting car ||&lt;br /&gt;
|-&lt;br /&gt;
|03A1 || {{Icon|t}} ||4 ||flt, flt, flt, flt || show sphere at coord ||&lt;br /&gt;
|-&lt;br /&gt;
|03A2 || {{Icon|t}} ||2 ||car handle, int || set car status ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03A3]] || {{Icon|t}} ||1 ||char handle || is char male ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03A4]] || {{Icon|t}} ||1 ||string || script name ||&lt;br /&gt;
|-&lt;br /&gt;
|03A5 || {{Icon|3}} ||3 ||garage handle, int, int || change garage type with car model ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03A6 || {{Icon|3}} ||3 ||var, var, var || find incoming cessna coordinates ||&lt;br /&gt;
|-&lt;br /&gt;
|03A7 || {{Icon|t}} ||1 ||nop || no operation (saved integer to debug file) ||&lt;br /&gt;
|-&lt;br /&gt;
|03A8 || {{Icon|t}} ||1 ||nop || no operation (saved float to debug file) || used in mobile GTA III debug&lt;br /&gt;
|-&lt;br /&gt;
|03A9 || {{Icon|t}} ||0 ||nop || no operation (save newline to debug file) || used in mobile GTA III debug&lt;br /&gt;
|-&lt;br /&gt;
|03AA || {{Icon|3}} {{Icon|VC}} ||3 ||flt, flt, flt || police radio message ||&lt;br /&gt;
|-&lt;br /&gt;
|03AB || {{Icon|t}} ||2 ||car handle, int || set car strong ||&lt;br /&gt;
|-&lt;br /&gt;
|03AC || {{Icon|3}} {{Icon|VC}} ||1 ||int || remove route ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03AD]] || {{Icon|3}} {{Icon|VC}} ||1 ||int || switch rubbish ||&lt;br /&gt;
|-&lt;br /&gt;
|03AE || {{Icon|3}} {{Icon|VC}} ||6 ||flt, flt, flt, flt, flt, flt || remove particle effects in area ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03AF]] || {{Icon|t}} ||1 ||int || switch streaming ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03B0]] || {{Icon|t}} ||1 ||garage handle || is garage open ||&lt;br /&gt;
|-&lt;br /&gt;
|03B1 || {{Icon|t}} ||1 ||garage handle || is garage closed ||&lt;br /&gt;
|-&lt;br /&gt;
|03B2 || {{Icon|3}} ||0 || || start catalina heli ||&lt;br /&gt;
|-&lt;br /&gt;
|03B3 || {{Icon|3}} ||0 || || catalina heli take off ||&lt;br /&gt;
|-&lt;br /&gt;
|03B4 || {{Icon|3}} ||0 || || remove catalina heli ||&lt;br /&gt;
|-&lt;br /&gt;
|03B5 || {{Icon|3}} ||0 || || has catalina heli been shot down ||&lt;br /&gt;
|-&lt;br /&gt;
|03B6 || {{Icon|t}} ||6 ||flt, flt, flt, flt, int, int || swap nearest building model ||&lt;br /&gt;
|-&lt;br /&gt;
|03B7 || {{Icon|t}} ||1 ||int || switch world processing ||&lt;br /&gt;
|-&lt;br /&gt;
|03B8 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || remove all player weapons ||&lt;br /&gt;
|-&lt;br /&gt;
|03B9 || {{Icon|3}} ||1 ||car handle || grab catalina heli ||&lt;br /&gt;
|-&lt;br /&gt;
|03BA || {{Icon|t}} ||6 ||flt, flt, flt, flt, flt, flt || clear area of cars ||&lt;br /&gt;
|-&lt;br /&gt;
|03BB || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || set garage door to rotate ||&lt;br /&gt;
|-&lt;br /&gt;
|03BC || {{Icon|t}} ||5 ||flt, flt, flt, flt, var || add sphere ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03BD || {{Icon|t}} ||1 ||sphere handle || remove sphere ||&lt;br /&gt;
|-&lt;br /&gt;
|03BE || {{Icon|3}} ||0 || || catalina heli hover above ||&lt;br /&gt;
|-&lt;br /&gt;
|03BF || {{Icon|t}} ||2 ||player handle, int || set everyone ignore player ||&lt;br /&gt;
|-&lt;br /&gt;
|03C0 || {{Icon|t}} ||2 ||char handle, var || store car char is in no save ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03C1 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || store car player is in no save ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03C2 || {{Icon|3}} ||1 ||phone handle || is phone displaying message ||&lt;br /&gt;
|-&lt;br /&gt;
|03C3 || {{Icon|t}} ||3 ||global var, int, string || display onscreen timer with string ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03C4]] || {{Icon|t}} ||3 ||global var, int, string || display onscreen counter with string ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03C5]] || {{Icon|t}} ||4 ||flt, flt, flt, flt || create random car for car park ||&lt;br /&gt;
|-&lt;br /&gt;
|03C6 || {{Icon|3}} ||1 ||int || is collision in memory ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03C7 || {{Icon|t}} ||1 ||flt || set wanted multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03C8]] || {{Icon|t}} ||0 || || set camera in front of player ||&lt;br /&gt;
|-&lt;br /&gt;
|03C9 || {{Icon|3}} ||1 ||car handle || is car visibly damaged ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03CA || {{Icon|t}} ||1 ||object handle || does object exist ||&lt;br /&gt;
|-&lt;br /&gt;
|03CB || {{Icon|t}} ||3 ||flt, flt, flt || load scene ||&lt;br /&gt;
|-&lt;br /&gt;
|03CC || {{Icon|t}} ||3 ||car handle, flt, int || add stuck car check ||&lt;br /&gt;
|-&lt;br /&gt;
|03CD || {{Icon|t}} ||1 ||car handle || remove stuck car check ||&lt;br /&gt;
|-&lt;br /&gt;
|03CE || {{Icon|t}} ||1 ||car handle || is car stuck ||&lt;br /&gt;
|-&lt;br /&gt;
|03CF || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||1&amp;lt;br /&amp;gt;2 ||string&amp;lt;br /&amp;gt;int, string || load mission audio ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03D0 || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||0&amp;lt;br /&amp;gt;1 || &amp;lt;br /&amp;gt;int || has mission audio loaded ||&lt;br /&gt;
|-&lt;br /&gt;
|03D1 || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||0&amp;lt;br /&amp;gt;1 || &amp;lt;br /&amp;gt;int || play mission audio ||&lt;br /&gt;
|-&lt;br /&gt;
|03D2 || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||0&amp;lt;br /&amp;gt;1 || &amp;lt;br /&amp;gt;int || has mission audio finished ||&lt;br /&gt;
|-&lt;br /&gt;
|03D3 || {{Icon|t}} ||7 ||flt, flt, flt, var, var, var, var || get closest car node with heading ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03D4]] || {{Icon|3}} {{Icon|VC}} ||2 ||garage handle, car handle || has import garage slot been filled ||&lt;br /&gt;
|-&lt;br /&gt;
|03D5 || {{Icon|t}} ||1 ||string || clear this print ||&lt;br /&gt;
|-&lt;br /&gt;
|03D6 || {{Icon|t}} ||1 ||string || clear this big print ||&lt;br /&gt;
|-&lt;br /&gt;
|03D7 || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||3&amp;lt;br /&amp;gt;4 ||flt, flt, flt&amp;lt;br /&amp;gt;int, flt, flt, flt || set mission audio position ||&lt;br /&gt;
|-&lt;br /&gt;
|03D8 || {{Icon|t}} ||0 || || activate save menu ||&lt;br /&gt;
|-&lt;br /&gt;
|03D9 || {{Icon|t}} ||0 || || did save complete successfully ||&lt;br /&gt;
|-&lt;br /&gt;
|03DA || {{Icon|3}} {{Icon|VC}} ||1 ||garage handle || set garage camera follows player ||&lt;br /&gt;
|-&lt;br /&gt;
|03DB || {{Icon|3}} ||4 ||object handle, int, int, var || ||&lt;br /&gt;
|-&lt;br /&gt;
|03DC || {{Icon|t}} ||2 ||pickup handle, var || add blip for pickup ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|03DD || {{Icon|3}} ||3 ||pickup handle, int, var || add blip sprite for pickup ||&lt;br /&gt;
|-&lt;br /&gt;
|03DE || {{Icon|t}} ||1 ||flt || set ped density multiplier ||&lt;br /&gt;
|-&lt;br /&gt;
|03DF || {{Icon|3}} {{Icon|VC}} ||1 ||int || force random ped type ||&lt;br /&gt;
|-&lt;br /&gt;
|03E0 || {{Icon|3}} {{Icon|SA}} ||1 ||int || set text draw before fade ||&lt;br /&gt;
|-&lt;br /&gt;
|03E1 || {{Icon|3}} {{Icon|VC}} ||1 ||var || get number of packages found ||&lt;br /&gt;
|-&lt;br /&gt;
|03E2 || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} ||1&amp;lt;br /&amp;gt;1 ||int&amp;lt;br /&amp;gt;char handle || register el burro time&amp;lt;br /&amp;gt;task char exit any car ||&lt;br /&gt;
|-&lt;br /&gt;
|03E3 || {{Icon|t}} ||1 ||int || set next texture antialiased ||&lt;br /&gt;
|-&lt;br /&gt;
|03E4 || {{Icon|t}} ||1 ||int || set text right justify ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03E5]] || {{Icon|t}} ||1 ||string || print help ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03E6]] || {{Icon|t}} ||0 || || clear help ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03E7]] || {{Icon|t}} ||1 ||int || flash hud object ||&lt;br /&gt;
|-&lt;br /&gt;
|03E8 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|03E9 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|03EA || {{Icon|3}} {{Icon|VC}} ||1 ||int || set generate cars around camera ||&lt;br /&gt;
|-&lt;br /&gt;
|03EB || {{Icon|t}} ||0 || || clear small prints ||&lt;br /&gt;
|-&lt;br /&gt;
|03EC || {{Icon|3}} ||0 || || has ev crane collected all cars ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03ED]] || {{Icon|t}} ||2 ||car handle, int || set upsidedown car not damaged ||&lt;br /&gt;
|-&lt;br /&gt;
|03EE || {{Icon|t}} ||1 ||player handle || can player start mission ||&lt;br /&gt;
|-&lt;br /&gt;
|03EF || {{Icon|t}} ||1 ||player handle || make player safe for cutscene ||only use before cutscenes&lt;br /&gt;
|-&lt;br /&gt;
|[[03F0]] || {{Icon|t}} ||1 ||int || use text commands ||&lt;br /&gt;
|-&lt;br /&gt;
|[[03F1]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || set threat for ped type ||&lt;br /&gt;
|-&lt;br /&gt;
|03F2 || {{Icon|3}} {{Icon|VC}} ||2 ||int, int || clear threat for ped type ||&lt;br /&gt;
|-&lt;br /&gt;
|03F3 || {{Icon|t}} ||3 ||car handle, var, var || get car colours ||&lt;br /&gt;
|-&lt;br /&gt;
|03F4 || {{Icon|t}} ||1 ||int || set all cars can be damaged ||&lt;br /&gt;
|-&lt;br /&gt;
|03F5 || {{Icon|t}} ||2 ||car handle, int || set car can be damaged ||&lt;br /&gt;
|-&lt;br /&gt;
|03F6 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|03F7 || {{Icon|3}} ||1 ||int || load collision ||&lt;br /&gt;
|-&lt;br /&gt;
|03F8 || {{Icon|3}} ||1 ||var || get body cast health ||&lt;br /&gt;
|-&lt;br /&gt;
|03F9 || {{Icon|3}} {{Icon|VC}} ||3 ||char handle, char handle, int || set chars chatting ||&lt;br /&gt;
|-&lt;br /&gt;
|03FA || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|03FB || {{Icon|3}} ||2 ||car handle, int || set car stays in current level ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03FC || {{Icon|3}} ||2 ||char handle, int || set char stays in current level ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|03FD || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||1&amp;lt;br /&amp;gt;2 ||int&amp;lt;br /&amp;gt;player handle, int || register 4x4 one time&amp;lt;br /&amp;gt;set player handling responsiveness ||&lt;br /&gt;
|-&lt;br /&gt;
|03FE || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||1&amp;lt;br /&amp;gt;2 ||int&amp;lt;br /&amp;gt;char handle, int || register 4x4 two time&amp;lt;br /&amp;gt;set char money ||&lt;br /&gt;
|-&lt;br /&gt;
|03FF || {{Icon|3}} ||1 || || register 4x4 three time ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0400]] || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||1&amp;lt;br /&amp;gt;7 ||int&amp;lt;br /&amp;gt;object handle, flt, flt, flt, var, var, var || register 4x4 mayhem time&amp;lt;br /&amp;gt;get offset from object in world coords ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0401 || {{Icon|3}} {{Icon|VC}} ||0 || || register life saved ||&lt;br /&gt;
|-&lt;br /&gt;
|0402 || {{Icon|3}} {{Icon|VC}} ||0 || || register criminal caught ||&lt;br /&gt;
|-&lt;br /&gt;
|0403 || {{Icon|3}} {{Icon|VC}} ||1 ||int || register ambulance level ||&lt;br /&gt;
|-&lt;br /&gt;
|0404 || {{Icon|3}} {{Icon|VC}} ||0 || || register fire extinguished ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0405]] || {{Icon|3}} {{Icon|VC}} ||1 ||phone handle || enable phone ||&lt;br /&gt;
|-&lt;br /&gt;
|0406 || {{Icon|3}} ||1 ||var || register longest dodo flight ||&lt;br /&gt;
|-&lt;br /&gt;
|0407 || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||1&amp;lt;br /&amp;gt;7 ||int&amp;lt;br /&amp;gt;car handle, flt, flt, flt, var, var, var || register defuse bomb time&amp;lt;br /&amp;gt;get offset from car in world coords ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0408 || {{Icon|3}} {{Icon|VC}} ||1 ||int || set total number of kill frenzies ||&lt;br /&gt;
|-&lt;br /&gt;
|0409 || {{Icon|3}} {{Icon|VC}} ||0 || || blow up rc buggy ||&lt;br /&gt;
|-&lt;br /&gt;
|040A || {{Icon|3}} ||1 ||int || remove car from chase ||&lt;br /&gt;
|-&lt;br /&gt;
|040B || {{Icon|3}} {{Icon|VC}} ||0 || || is French version ||&lt;br /&gt;
|-&lt;br /&gt;
|040C || {{Icon|t}} ||0 || || is German version ||&lt;br /&gt;
|-&lt;br /&gt;
|040D || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} {{Icon|SA}} ||0&amp;lt;br /&amp;gt;1 || &amp;lt;br /&amp;gt;int || clear mission audio ||&lt;br /&gt;
|-&lt;br /&gt;
|040E || {{Icon|3}} ||1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|040F || {{Icon|3}} ||1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0410 || {{Icon|3}} ||2 ||int, int || set gang ped model preference ||&lt;br /&gt;
|-&lt;br /&gt;
|0411 || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, int || set char use pednode seek ||&lt;br /&gt;
|-&lt;br /&gt;
|0412 || {{Icon|3}} ||2 ||car handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0413]] || {{Icon|3}} ||2 ||player handle, int || set get out of jail free ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0414]] || {{Icon|t}} ||2 ||player handle, int || set free health care ||&lt;br /&gt;
|-&lt;br /&gt;
|0415 || {{Icon|3}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0416 || {{Icon|3}} {{Icon|VC}} ||0 ||nop || no operation ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0417]] || {{Icon|t}} ||1 ||int || launch mission ||&lt;br /&gt;
|-&lt;br /&gt;
|0418 || {{Icon|t}} ||2 ||object handle, int || set object draw last ||&lt;br /&gt;
|-&lt;br /&gt;
|0419 || {{Icon|3}} {{Icon|VC}} ||3 ||player handle, int, var || get ammo in player weapon ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|041A || {{Icon|3}} ||3 || char handle, int, var || get ammo in char weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|041B || {{Icon|3}} ||0 || || increment kill frenzy passed ||&lt;br /&gt;
|-&lt;br /&gt;
|041C || {{Icon|3}} ||2 ||char handle, int || set char say ||&lt;br /&gt;
|-&lt;br /&gt;
|041D || {{Icon|t}} ||1 ||flt || set near clip ||&lt;br /&gt;
|-&lt;br /&gt;
|[[041E]] || {{Icon|t}} ||2 ||int, int || set radio channel ||&lt;br /&gt;
|-&lt;br /&gt;
|041F || {{Icon|3}} ||1 ||int || override hospital level ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0420 || {{Icon|3}} ||1 || || override police station level ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0421 || {{Icon|3}} ||1 ||int || force rain ||&lt;br /&gt;
|-&lt;br /&gt;
|0422 || {{Icon|3}} ||2 ||garage handle, car handle || does garage contain car ||&lt;br /&gt;
|-&lt;br /&gt;
|0423 || {{Icon|t}} ||2 ||car handle, flt || set car improve handling ||&lt;br /&gt;
|-&lt;br /&gt;
|0424 || {{Icon|t}} ||0 || || are measurements in meters ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0425]] || {{Icon|t}} ||2 ||flt, var || convert meters to feet ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0426 || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || ||&lt;br /&gt;
|-&lt;br /&gt;
|0427 || {{Icon|3}} ||6 ||flt, flt, flt, flt, flt, flt || ||&lt;br /&gt;
|-&lt;br /&gt;
|0428 || {{Icon|t}} ||2 ||car handle, int || set car avoid level transitions ||&lt;br /&gt;
|-&lt;br /&gt;
|0429 || {{Icon|3}} ||2 ||char handle, int || set char avoid level transitions ||&lt;br /&gt;
|-&lt;br /&gt;
|042A || {{Icon|3}} ||2 ||int, int || is threat for ped type ||&lt;br /&gt;
|-&lt;br /&gt;
|042B || {{Icon|t}} ||6 ||flt, flt, flt, flt, flt, flt || clear area of chars ||&lt;br /&gt;
|-&lt;br /&gt;
|042C || {{Icon|t}} ||1 ||int || set total missions ||&lt;br /&gt;
|-&lt;br /&gt;
|[[042D]] || {{Icon|t}} ||2 ||int, var || convert meters to feet int ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[042E]] || {{Icon|t}} ||2 ||int, int/flt || register fastest time ||&lt;br /&gt;
|-&lt;br /&gt;
|[[042F]] || {{Icon|3}} {{Icon|VC}} ||2 ||int, int/flt || register highest score ||&lt;br /&gt;
|-&lt;br /&gt;
|0430 || {{Icon|SA}} ||3 ||char handle, car handle, int || warp char into car as passenger ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0431]] || {{Icon|t}} ||2 ||car handle, int || is car passenger seat free ||&lt;br /&gt;
|-&lt;br /&gt;
|0432 || {{Icon|3}} {{Icon|SA}} ||3 ||car handle, int, var || get char in passenger seat ||&lt;br /&gt;
|-&lt;br /&gt;
|0433 || {{Icon|t}} ||2 ||char handle, int || set char is criminal ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0434]] || {{Icon|t}} ||0 || || start credits ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0435]] || {{Icon|t}} ||0 || || stop credits ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0436]] || {{Icon|t}} ||0 || || are credits finished ||&lt;br /&gt;
|-&lt;br /&gt;
|0437 || {{Icon|3}} {{Icon|VC}} ||8 ||int, flt, flt, flt, flt, flt, flt, flt || scatter single particle ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0438 || {{Icon|3}} ||2 ||char handle, int || set char ignore level transitions ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0439 || {{Icon|3}} ||2 ||int, car handle || turn chase car into script car ||&lt;br /&gt;
|-&lt;br /&gt;
|043A || {{Icon|3}} ||0 || || start boat foam animation ||&lt;br /&gt;
|-&lt;br /&gt;
|043B || {{Icon|3}} ||1 ||object handle || update boat foam animation ||&lt;br /&gt;
|-&lt;br /&gt;
|043C || {{Icon|t}} ||1 ||int || set music does fade ||&lt;br /&gt;
|-&lt;br /&gt;
|043D || {{Icon|3}} ||1 ||int || set intro is playing ||&lt;br /&gt;
|-&lt;br /&gt;
|043E || {{Icon|3}} {{Icon|VC}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|[[043F]] || {{Icon|3}} {{Icon|VC}} ||0 || || play end of game tune ||&lt;br /&gt;
|-&lt;br /&gt;
|0440 || {{Icon|3}} {{Icon|VC}} ||0 || || stop end of game tune ||&lt;br /&gt;
|-&lt;br /&gt;
|0441 || {{Icon|t}} ||2 ||car handle, var || get car model ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0442 || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, car handle || is player sitting in car ||&lt;br /&gt;
|-&lt;br /&gt;
|0443 || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player sitting in any car ||&lt;br /&gt;
|-&lt;br /&gt;
|0444 || {{Icon|3}} ||2 ||fire handle, int || set script fire audio ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0445]] || {{Icon|t}} ||0 || || are any car cheats activated ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0446]] || {{Icon|t}} ||2 ||char handle, int || set char dismemberment ||&lt;br /&gt;
|-&lt;br /&gt;
|0447 || {{Icon|3}} ||1 ||player handle || is player lifting a phone ||&lt;br /&gt;
|-&lt;br /&gt;
|0448 || {{Icon|t}} ||2 ||char handle, car handle || is char sitting in car ||&lt;br /&gt;
|-&lt;br /&gt;
|0449 || {{Icon|t}} ||1 ||char handle || is char sitting in any car ||&lt;br /&gt;
|-&lt;br /&gt;
|044A || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|044B || {{Icon|t}} ||1 ||char handle || is char on foot ||&lt;br /&gt;
|-&lt;br /&gt;
|044C || {{Icon|3}} ||1 ||int || load collision with screen ||&lt;br /&gt;
|-&lt;br /&gt;
|044D || {{Icon|3}} {{Icon|VC}} ||1 ||string || load splash screen ||&lt;br /&gt;
|-&lt;br /&gt;
|044E || {{Icon|3}} ||2 ||car handle, int || set car ignore level transitions ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|044F || {{Icon|3}} ||2 ||car handle, int || make car a bit stronger ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0450 || {{Icon|3}} {{Icon|VC}} ||1 ||car handle || set car on path to player ||&lt;br /&gt;
|-&lt;br /&gt;
|0451 || {{Icon|3}} {{Icon|VC}} ||0 || || load end of game tune ||&lt;br /&gt;
|-&lt;br /&gt;
|0452 || {{Icon|3}} ||0 || || enable player control camera ||simulated in LC mod&lt;br /&gt;
|-&lt;br /&gt;
|0453 || {{Icon|t}} ||4 ||object handle, flt, flt, flt || set object rotation ||&lt;br /&gt;
|-&lt;br /&gt;
|0454 || {{Icon|t}} ||3 ||flt, flt, flt || ||&lt;br /&gt;
|-&lt;br /&gt;
|0455 || {{Icon|3}} ||3 ||var, var, var || ||&lt;br /&gt;
|-&lt;br /&gt;
|0456 || {{Icon|3}} ||1 ||player handle || is (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|0457 || {{Icon|t}} ||2 ||player handle, char handle || is player targeting char ||&lt;br /&gt;
|-&lt;br /&gt;
|0458 || {{Icon|3}} {{Icon|SA}} ||2 ||player handle, object handle || is player targeting object ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0459]] || {{Icon|t}} ||1 ||string || terminate all scripts with this name ||&lt;br /&gt;
|-&lt;br /&gt;
|045A || {{Icon|t}} ||4 ||flt, flt, string, int || display text with number ||&lt;br /&gt;
|-&lt;br /&gt;
|045B || {{Icon|t}} ||5 ||flt, flt, string, int, int || display text with 2 numbers ||&lt;br /&gt;
|-&lt;br /&gt;
|045C || {{Icon|t}} ||0 || || abort mission ||&lt;br /&gt;
|-&lt;br /&gt;
|045D || {{Icon|3}}&amp;lt;br /&amp;gt;{{Icon|VC}} ||6&amp;lt;br /&amp;gt;0 ||flt, flt, flt, flt, int, var&amp;lt;br /&amp;gt;nop ||get random object of type in area&amp;lt;br /&amp;gt;no operation ||&lt;br /&gt;
|-&lt;br /&gt;
|045E || {{Icon|3}} ||5 ||object handle, object handle, flt, flt, flt || place object relative to object ||&lt;br /&gt;
|-&lt;br /&gt;
|045F || {{Icon|3}} {{Icon|VC}} ||2 ||car handle, int || make all occupants of specified car to exit the car ||&lt;br /&gt;
|-&lt;br /&gt;
|0460 || {{Icon|t}} ||2 ||flt, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|0461 || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|0462 || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|0463 || {{Icon|t}} ||3 ||var, var, var || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0464]] || {{Icon|t}} ||8 ||char handle, car handle, flt, flt, flt, int, flt, int || attach char to car ||&lt;br /&gt;
|-&lt;br /&gt;
|0465 || {{Icon|t}} ||1 ||char handle || detach char from car ||&lt;br /&gt;
|-&lt;br /&gt;
|0466 || {{Icon|t}} ||2 ||car handle, int || set car to stay in &amp;quot;fast&amp;quot; lane ||&lt;br /&gt;
|-&lt;br /&gt;
|0467 || {{Icon|t}} ||1 ||char handle || clear char last weapon damage ||&lt;br /&gt;
|-&lt;br /&gt;
|0468 || {{Icon|t}} ||1 ||car handle || clear car last weapon damage ||&lt;br /&gt;
|-&lt;br /&gt;
|0469 || {{Icon|3}} {{Icon|VC}} ||10 ||flt, flt, flt, flt, int, int, int, int, int, var || get law enforcement in area ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|046A || {{Icon|3}} ||2 ||string, var || get law enforcement in zone ||&lt;br /&gt;
|-&lt;br /&gt;
|046B || {{Icon|3}} {{Icon|VC}} ||2 ||char handle, car handle || task leave car by any means ||&lt;br /&gt;
|-&lt;br /&gt;
|046C || {{Icon|t}} ||2 ||car handle, var || get driver of car ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|046D || {{Icon|t}} ||2 ||char handle, var || get char number of followers ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|046E || {{Icon|t}} ||6 ||player handle, flt, flt, flt, flt, int || give remote controlled model to player ||&lt;br /&gt;
|-&lt;br /&gt;
|046F || {{Icon|3}} {{Icon|VC}} ||2 ||player handle, var || get current player weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|0470 || {{Icon|t}} ||2 ||char handle, var || get current char weapon ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0471 || {{Icon|t}} ||5 ||char handle, object handle, flt, flt, int || locate char any means object 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|0472 || {{Icon|t}} ||5 ||char handle, object handle, flt, flt, int || locate char on foot object 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|0473 || {{Icon|t}} ||5 ||char handle, object handle, flt, flt, int || locate char in car object 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|0474 || {{Icon|t}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char any means object 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0475 || {{Icon|t}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char on foot object 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|0476 || {{Icon|t}} ||6 ||char handle, object handle, flt, flt, flt, int || locate char in car object 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0477]] || {{Icon|t}} ||3 ||car handle, int, int || set car driving behavior ||&lt;br /&gt;
|-&lt;br /&gt;
|0478 || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|0479 || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|047A || {{Icon|t}} ||1 ||char handle || is char on any bike ||&lt;br /&gt;
|-&lt;br /&gt;
|047B || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|047C || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|047D || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|047E || {{Icon|3}} {{Icon|VC}} ||1 ||player handle || is player on any bike ||&lt;br /&gt;
|-&lt;br /&gt;
|047F || {{Icon|3}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|0480 || {{Icon|t}} ||2 ||char handle, int || is char looking at death of char with pedtype ||&lt;br /&gt;
|-&lt;br /&gt;
|0481 || {{Icon|3}} {{Icon|VC}} ||1 ||flt || set enter car range multiplier ||&lt;br /&gt;
|-style=&amp;quot;background: lightblue&amp;quot;&lt;br /&gt;
|0482 || {{Icon|3}} {{Icon|VC}} ||1 ||flt || set threat reaction range multiplier ||last opcode available for GTA III&lt;br /&gt;
|-&lt;br /&gt;
|0483 || {{Icon|VC}} ||2 ||char handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|0484 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, var || get remote controlled car ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0485 || {{Icon|VC}} {{Icon|SA}} ||0 || || check if game is PC version ||exact opposite to [[059A]]&lt;br /&gt;
|-&lt;br /&gt;
|0486 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0487 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0488 || {{Icon|VC}} {{Icon|SA}} ||1 || || is model available ||&lt;br /&gt;
|-&lt;br /&gt;
|0489 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || shut character up ||&lt;br /&gt;
|-&lt;br /&gt;
|048A || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set enable rc detonate ||&lt;br /&gt;
|-&lt;br /&gt;
|048B || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || prevent car from falling through road (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|048C || {{Icon|VC}} {{Icon|SA}} ||3 ||flt, flt, flt || is any pickup at coords ||&lt;br /&gt;
|-&lt;br /&gt;
|048D || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|048E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|048F || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || remove all char weapons ||&lt;br /&gt;
|-&lt;br /&gt;
|0490 || {{Icon|VC}} ||2 ||player handle, int || has player got weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|0491 || {{Icon|SA}} ||2 ||char handle, int || has char got weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|0492 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0493]] || {{Icon|VC}} ||2 ||car handle, int || set tank contact explosion ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0494]] || {{Icon|VC}} {{Icon|SA}} ||5 ||int, var, var, var, var || get joystick data ||&lt;br /&gt;
|-&lt;br /&gt;
|0495 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || is car on fire ||&lt;br /&gt;
|-&lt;br /&gt;
|0496 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || is car tyre burst ||&lt;br /&gt;
|-&lt;br /&gt;
|0497 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0498 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0499 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|049A || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|049B || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[049C]] || {{Icon|VC}} ||3 ||int, flt, var || create [[Script Path|script path]] ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|049D || {{Icon|VC}} ||2 ||object handle, spath handle || attach object to script path ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|049E || {{Icon|VC}} ||2 ||spath handle, flt || set script path speed ||&lt;br /&gt;
|-&lt;br /&gt;
|049F || {{Icon|VC}} ||2 ||spath handle, flt || set script path distance ||&lt;br /&gt;
|-&lt;br /&gt;
|04A0 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04A1 || {{Icon|VC}} {{Icon|SA}} ||1 ||spath handle || reset script path ||&lt;br /&gt;
|-&lt;br /&gt;
|04A2 || {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||5&amp;lt;br /&amp;gt;6 ||car handle, flt, flt, flt, int&amp;lt;br /&amp;gt;car handle, flt, flt, flt, flt, flt || set heli fly to coord ||&lt;br /&gt;
|-&lt;br /&gt;
|04A3 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04A4 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04A5 || {{Icon|VC}} {{Icon|SA}} ||4 ||char handle, flt, flt, flt || get random drop position from char ||&lt;br /&gt;
|-&lt;br /&gt;
|04A6 || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, int, int, var || create property money pickup ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[04A7]] || {{Icon|SA}} ||1 ||char handle || is char in any boat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04A8]] || {{Icon|VC}} ||1 ||player handle || is player in any boat ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04A9]] || {{Icon|SA}} ||1 ||char handle || is char in any heli ||&lt;br /&gt;
|-&lt;br /&gt;
|04AA || {{Icon|VC}} ||1 ||player handle || is player in any heli ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04AB]] || {{Icon|SA}} ||1 ||char handle || is char in any plane ||&lt;br /&gt;
|-&lt;br /&gt;
|04AC || {{Icon|VC}} ||1 ||player handle || is player in any plane ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04AD]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char in water ||&lt;br /&gt;
|-&lt;br /&gt;
|04AE || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04AF || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04B0 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04B1 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04B2 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04B3 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04B4 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04B5 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04B6 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04B7 || {{Icon|VC}} {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04B8]] || {{Icon|VC}} {{Icon|SA}} ||5 ||char handle, int, var, var, var || get char weapon in slot ||&lt;br /&gt;
|-&lt;br /&gt;
|04B9 || {{Icon|VC}} {{Icon|SA}} ||12 ||flt, flt, flt, flt, flt, var, var, var, var, var, var, var || get closest straight road (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|04BA || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, flt || set car forward speed ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04BB]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set interior ||&lt;br /&gt;
|-&lt;br /&gt;
|04BC || {{Icon|VC}} ||1 ||string || set cutscene animation to loop ||&lt;br /&gt;
|-&lt;br /&gt;
|04BD || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || mark car as convoy car ||&lt;br /&gt;
|-&lt;br /&gt;
|04BE || {{Icon|VC}} ||1 ||player handle || reset player chaos level ||&lt;br /&gt;
|-&lt;br /&gt;
|04BF || {{Icon|VC}} ||2 ||player handle, var || get player chaos level ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|04C0 || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, flt, flt, flt || create police roadblock ||&lt;br /&gt;
|-&lt;br /&gt;
|04C1 || {{Icon|VC}} {{Icon|SA}} ||0 || || release police roadblock||&lt;br /&gt;
|-&lt;br /&gt;
|04C2 || {{Icon|VC}} ||2 ||char handle, char handle || task char go to char ||&lt;br /&gt;
|-&lt;br /&gt;
|04C3 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04C4]] || {{Icon|VC}} {{Icon|SA}} ||7 ||char handle, flt, flt, flt, var, var, var || get offset from char in world coords ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|04C5 || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || has char been photographed ||&lt;br /&gt;
|-&lt;br /&gt;
|04C6 || {{Icon|VC}} ||2 ||char handle, char handle || task aim gun at char ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04C7]] || {{Icon|VC}} ||1 ||int || set green scanlines ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04C8]] || {{Icon|SA}} ||1 ||char handle || is char in flying vehicle ||&lt;br /&gt;
|-&lt;br /&gt;
|04C9 || {{Icon|VC}} ||1 ||player handle || is player in flying vehicle ||&lt;br /&gt;
|-&lt;br /&gt;
|04CA || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04CB || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04CC || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04CD || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04CE || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, int, var || create icon marker ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|04CF || {{Icon|VC}} ||1 ||int || add to money spent on fashion stat ||&lt;br /&gt;
|-&lt;br /&gt;
|04D0 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, flt || force heli looking angle ||&lt;br /&gt;
|-&lt;br /&gt;
|04D1 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || reset heli looking angle ||&lt;br /&gt;
|-&lt;br /&gt;
|04D2 || {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||5&amp;lt;br /&amp;gt;6 ||car handle, flt, flt, flt, int&amp;lt;br /&amp;gt;car handle, flt, flt, flt, flt, flt || set plane fly to coord ||&lt;br /&gt;
|-&lt;br /&gt;
|04D3 || {{Icon|VC}} {{Icon|SA}} ||7 ||flt, flt, flt, int, var, var, var || get Nth closest car node ||&lt;br /&gt;
|-&lt;br /&gt;
|04D4 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04D5 || {{Icon|VC}} {{Icon|SA}} ||9 ||flt, flt, flt, flt, int, int, int, int, int || draw corona ||&lt;br /&gt;
|-&lt;br /&gt;
|04D6 || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set enable rc detonate on contact ||&lt;br /&gt;
|-&lt;br /&gt;
|04D7 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || freeze char position ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04D8]] || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char drowns in water ||&lt;br /&gt;
|-&lt;br /&gt;
|04D9 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || set object records collisions ||&lt;br /&gt;
|-&lt;br /&gt;
|04DA || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || has object collided with anything? ||&lt;br /&gt;
|-&lt;br /&gt;
|04DB || {{Icon|VC}} {{Icon|SA}} ||0 || || remove rc buggy ||&lt;br /&gt;
|-&lt;br /&gt;
|04DC || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04DD || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, var || get char armour ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|04DE || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04DF || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|04E0 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04E1]] || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || open and freeze car trunk ||&lt;br /&gt;
|-&lt;br /&gt;
|04E2 || {{Icon|VC}} ||2 ||player handle || shut player up ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04E3]] || {{Icon|VC}} {{Icon|SA}} ||3 ||player handle, int, int || set player mood ||&lt;br /&gt;
|-&lt;br /&gt;
|04E4 || {{Icon|VC}} {{Icon|SA}} ||2 ||flt, flt || request collision ||&lt;br /&gt;
|-&lt;br /&gt;
|04E5 || {{Icon|VC}} {{Icon|SA}} ||6 ||object handle, flt, flt, flt, flt, int || locate object 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|04E6 || {{Icon|VC}} {{Icon|SA}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || locate object 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|04E7 || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || is object in water ||&lt;br /&gt;
|-&lt;br /&gt;
|04E8 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04E9 || {{Icon|VC}} {{Icon|SA}} ||6 ||object handle, flt, flt, flt, flt, int || is object in area 2d ||&lt;br /&gt;
|-&lt;br /&gt;
|04EA || {{Icon|VC}} {{Icon|SA}} ||8 ||object handle, flt, flt, flt, flt, flt, flt, int || is object in area 3d ||&lt;br /&gt;
|-&lt;br /&gt;
|04EB || {{Icon|VC}} {{Icon|SA}} ||3 ||char handle, int, int || task duck ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04EC]] || {{Icon|VC}} ||13 ||string, int, int, int, int, int, int, int, int, int, int, int, int || set zone car class info ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04ED]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || request anims ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04EE]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || have anims loaded ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04EF]] || {{Icon|VC}} {{Icon|SA}} ||1 ||string || remove anims ||&lt;br /&gt;
|-&lt;br /&gt;
|04F0 || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || ||&lt;br /&gt;
|-&lt;br /&gt;
|04F1 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || ||&lt;br /&gt;
|-&lt;br /&gt;
|04F2 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04F3 || {{Icon|VC}} ||1 ||char handle || move char from passenger seat to driver seat ||&lt;br /&gt;
|-&lt;br /&gt;
|04F4 || {{Icon|VC}} {{Icon|SA}} ||8 ||char handle, object handle, flt, flt, flt, int, flt, int || attach char to object ||&lt;br /&gt;
|-&lt;br /&gt;
|04F5 || {{Icon|VC}} ||3 ||char handle, player handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|04F6 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04F7 || {{Icon|VC}} {{Icon|SA}} ||4 ||global var, int, int, string || display nth onscreen counter with string ||&lt;br /&gt;
|-&lt;br /&gt;
|04F8 || {{Icon|VC}} {{Icon|SA}} ||13 ||int, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt, flt || define police trigger ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04F9]] || {{Icon|VC}} {{Icon|SA}} ||2 ||int, int || set sky colors ||&lt;br /&gt;
|-&lt;br /&gt;
|[[04FA]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || reset interior colors ||&lt;br /&gt;
|-&lt;br /&gt;
|04FB || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04FC || {{Icon|VC}} {{Icon|SA}} ||7 ||player handle, var, var, var, var, var, var || store stunt data ||&lt;br /&gt;
|-&lt;br /&gt;
|04FD || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|04FE || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || burst car tyre ||&lt;br /&gt;
|-&lt;br /&gt;
|04FF || {{Icon|VC}} ||1 ||char handle || ||&lt;br /&gt;
|-&lt;br /&gt;
|0500 || {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||2&amp;lt;br /&amp;gt;3 ||player handle, string&amp;lt;br /&amp;gt;player handle, string, string || change player skin ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0501]] || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || set player can do drive by ||&lt;br /&gt;
|-&lt;br /&gt;
|0502 || {{Icon|VC}} ||3 ||char handle, flt, flt || task flee to point ||&lt;br /&gt;
|-&lt;br /&gt;
|0503 || {{Icon|VC}} {{Icon|SA}} ||3 ||flt, flt, flt || create rappel ||&lt;br /&gt;
|-&lt;br /&gt;
|0504 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0505 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0506 || {{Icon|VC}} {{Icon|SA}} ||3 ||int, int, int || Controls 'Extra*' of Vehicle models ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0507]] || {{Icon|VC}} ||1 ||int || set camera interference ||&lt;br /&gt;
|-&lt;br /&gt;
|0508 || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || close all car doors ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0509]] || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, flt, var || get distance between coords 2d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|050A || {{Icon|VC}} {{Icon|SA}} ||7 ||flt, flt, flt, flt, flt, flt, var || get distance between coords 3d ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|050B || {{Icon|VC}} ||1 ||car handle || pop car boot ||&lt;br /&gt;
|-&lt;br /&gt;
|050C || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|050D || {{Icon|VC}} ||1 ||char handle || is char shot in vehicle ||&lt;br /&gt;
|-&lt;br /&gt;
|050E || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, car handle || detach object from car ||&lt;br /&gt;
|-&lt;br /&gt;
|050F || {{Icon|SA}} ||1 ||var || get max wanted level ||&lt;br /&gt;
|-&lt;br /&gt;
|0510 || {{Icon|VC}} ||5 ||char handle, flt, flt, flt, flt || ||&lt;br /&gt;
|-&lt;br /&gt;
|0511 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0512 || {{Icon|VC}} {{Icon|SA}} ||1 ||string || print help forever ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0513]] || {{Icon|SA}} ||2 ||string, int || print help forever with number ||&lt;br /&gt;
|-&lt;br /&gt;
|0514 || {{Icon|VC}} ||3 ||char handle, int, int || set char can be damaged by gang members ||&lt;br /&gt;
|-&lt;br /&gt;
|0515 || {{Icon|VC}} ||? || || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|0516 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0517 || {{Icon|VC}} {{Icon|SA}} ||5 ||string, flt, flt, flt, var || create locked property pickup ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0518 || {{Icon|VC}} {{Icon|SA}} ||6 ||string, flt, flt, flt, int, var || create forsale property pickup ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0519 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || freeze car position ||&lt;br /&gt;
|-&lt;br /&gt;
|051A || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, char handle || has char been damaged by char ||&lt;br /&gt;
|-&lt;br /&gt;
|051B || {{Icon|SA}} ||2 ||char handle, car handle || has char been damaged by car ||&lt;br /&gt;
|-&lt;br /&gt;
|051C || {{Icon|SA}} ||2 ||car handle, char handle || has car been damaged by char ||&lt;br /&gt;
|-&lt;br /&gt;
|051D || {{Icon|SA}} ||2 ||car handle, car handle || has car been damaged by car ||&lt;br /&gt;
|-&lt;br /&gt;
|051E || {{Icon|SA}} ||1 ||var || get current radio station ||&lt;br /&gt;
|-&lt;br /&gt;
|051F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0520 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0521 || {{Icon|VC}} ||1 ||char handle || is char drowning in water? ||&lt;br /&gt;
|-&lt;br /&gt;
|0522 || {{Icon|VC}} ||0 || || disable cutscene shadows ||&lt;br /&gt;
|-&lt;br /&gt;
|0523 || {{Icon|VC}} ||3 ||flt, flt, flt || glass has been shattered nearby ||&lt;br /&gt;
|-&lt;br /&gt;
|0524 || {{Icon|VC}} ||3 ||object handle, object handle, int || attach object to object/bone ||only works on cutscene objects&lt;br /&gt;
|-&lt;br /&gt;
|0525 || {{Icon|VC}} ||3 ||object handle, object handle, string || attach object to component of object ||only works on cutscene objects&lt;br /&gt;
|-&lt;br /&gt;
|0526 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char to stay in car when jacked ||&lt;br /&gt;
|-&lt;br /&gt;
|0527 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0528 || {{Icon|VC}} ||1 ||int || add to money spent on weapon stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0529 || {{Icon|VC}} ||1 ||int || add to money spent on property stat ||&lt;br /&gt;
|-&lt;br /&gt;
|052A || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[052B]] || {{Icon|VC}} ||2 ||char handle, int || task use mobile phone ||&lt;br /&gt;
|-&lt;br /&gt;
|052C || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || set drunk cam ||&lt;br /&gt;
|-&lt;br /&gt;
|052D || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|052E || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|052F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0530 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0531 || {{Icon|VC}} ||1 ||int || add to stores knocked off stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0532 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0533]] || {{Icon|VC}} ||1 ||int || add to assassination contracts stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0534 || {{Icon|VC}} ||1 ||int || add to pizzas delivered stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0535 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0536 || {{Icon|VC}} ||1 ||int || add to drug deals made (&amp;quot;ice cream sold&amp;quot;) stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0537 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0538 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0539 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|053A || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|053B || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|053C || {{Icon|VC}} ||2 ||char handle, int || set char in players group can fight ||&lt;br /&gt;
|-&lt;br /&gt;
|053D || {{Icon|VC}} ||1 ||char handle || clear char wait state ||&lt;br /&gt;
|-&lt;br /&gt;
|053E || {{Icon|VC}} {{Icon|SA}} ||6 ||int, flt, flt, flt, flt, var || get random car of specific type in area (no save) ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|053F || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || set can burst car tires ||&lt;br /&gt;
|-&lt;br /&gt;
|0540 || {{Icon|VC}} ||2 ||player handle, int || set player auto aim ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0541]] || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || fire vehicle gun ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0542]] || {{Icon|VC}} ||1 ||int || add property to property owned stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0543 || {{Icon|VC}} ||1 ||int || add bloodring kills stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0544 || {{Icon|VC}} ||1 ||int || save longest time in bloodring stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0545 || {{Icon|VC}} ||0 || || remove everything for giant cutscene (?) ||&lt;br /&gt;
|-&lt;br /&gt;
|0546 || {{Icon|VC}} ||2 ||player handle, car handle || is player touching vehicle ||&lt;br /&gt;
|-&lt;br /&gt;
|0547 || {{Icon|SA}} ||2 ||char handle, car handle || is char touching vehicle ||&lt;br /&gt;
|-&lt;br /&gt;
|0548 || {{Icon|VC}} ||6 ||player handle, int, int, flt, flt, flt || check for ped model around player ||&lt;br /&gt;
|-&lt;br /&gt;
|0549 || {{Icon|VC}} ||1 ||char handle || clear char follow path ||&lt;br /&gt;
|-&lt;br /&gt;
|054A || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char can be shot in vehicle ||&lt;br /&gt;
|-&lt;br /&gt;
|054B || {{Icon|VC}} ||2 ||object handle, car handle || attach object to car ||only works on cutscene objects&lt;br /&gt;
|-&lt;br /&gt;
|054C || {{Icon|VC}} {{Icon|SA}} ||1 ||string || load mission text ||&lt;br /&gt;
|-&lt;br /&gt;
|[[054D]] || {{Icon|VC}} ||1 ||int || set stadium message ||&lt;br /&gt;
|-&lt;br /&gt;
|054E || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || clear char last damage entity ||&lt;br /&gt;
|-&lt;br /&gt;
|054F || {{Icon|SA}} ||1 ||car handle || clear car last damage entity ||&lt;br /&gt;
|-&lt;br /&gt;
|0550 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0551]] || {{Icon|VC}} ||1 ||int || set Kaufman Cabs radio ||&lt;br /&gt;
|-&lt;br /&gt;
|0552 || {{Icon|VC}} ||1 ||int || set riot noise ||&lt;br /&gt;
|-&lt;br /&gt;
|0553 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0554 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0555 || {{Icon|SA}} ||2 ||char handle, int || remove weapon from char ||&lt;br /&gt;
|-&lt;br /&gt;
|0556 || {{Icon|VC}} ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || create cab ||&lt;br /&gt;
|-&lt;br /&gt;
|0557 || {{Icon|VC}} ||0 || || release cab ||&lt;br /&gt;
|-&lt;br /&gt;
|0558 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0559 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[055A]] || {{Icon|VC}} ||1 ||int || set secondary trash ||&lt;br /&gt;
|-&lt;br /&gt;
|[[055B]] || {{Icon|VC}} ||5 ||int, flt, flt, flt, var || create clothes pickup ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|055C || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|055D || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || make player fire proof ||&lt;br /&gt;
|-&lt;br /&gt;
|055E || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || increase player max health ||&lt;br /&gt;
|-&lt;br /&gt;
|055F || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || increase player max armour ||&lt;br /&gt;
|-&lt;br /&gt;
|0560 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, var || create random char as driver ||&lt;br /&gt;
|-&lt;br /&gt;
|0561 || {{Icon|VC}} {{Icon|SA}} ||3 ||car handle, int, var || create random char as passenger ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0562 || {{Icon|VC}} ||2 ||char handle, int || set char ignore threats behind objects ||&lt;br /&gt;
|-&lt;br /&gt;
|0563 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, int || ensure player has a drive-by weapon ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0564]] || {{Icon|VC}} {{Icon|SA}} ||1 ||car handle || set helicopter simulate crash land ||only works on helicopters&lt;br /&gt;
|-&lt;br /&gt;
|0565 || {{Icon|VC}} {{Icon|SA}} ||4 ||flt, flt, flt, int || add explosion with no sound ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0566]] || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, int || set object area visible ||&lt;br /&gt;
|-&lt;br /&gt;
|0567 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0568]] || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || set char never targetted ||&lt;br /&gt;
|-&lt;br /&gt;
|0569 || {{Icon|VC}} ||1 ||string || load uncompressed animation ||&lt;br /&gt;
|-&lt;br /&gt;
|056A || {{Icon|VC}} {{Icon|SA}} ||0 || || has cutscene finished ||&lt;br /&gt;
|-&lt;br /&gt;
|056B || {{Icon|VC}} ||2 ||char handle, int || set char to crouch when threatened ||&lt;br /&gt;
|-&lt;br /&gt;
|[[056C]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char in any police vehicle ||&lt;br /&gt;
|-&lt;br /&gt;
|056D || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || does char exist ||&lt;br /&gt;
|-&lt;br /&gt;
|056E || {{Icon|SA}} ||1 ||car handle || does car exist ||&lt;br /&gt;
|-&lt;br /&gt;
|056F || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0570 || {{Icon|VC}} {{Icon|SA}} ||5 ||int, flt, flt, flt, var || create asset radar marker with icon ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|0571 || {{Icon|VC}} ||1 ||char handle || is char stuck? ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0572]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set all taxis have jump boost and nitro ||nitro unavailable in Vice City&lt;br /&gt;
|-&lt;br /&gt;
|0573 || {{Icon|VC}} ||2 ||char handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|0574 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|0575 || {{Icon|SA}} ||2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0576 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0577 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0578 || {{Icon|VC}} ||1 ||int || save highest vigilante level stat ||&lt;br /&gt;
|-&lt;br /&gt;
|0579 || {{Icon|VC}} ||1 ||char handle || clear all char anims ||&lt;br /&gt;
|-&lt;br /&gt;
|[[057A]] || {{Icon|VC}} ||2 ||garage handle, int || set garage to max cars ||&lt;br /&gt;
|-&lt;br /&gt;
|057B || {{Icon|VC}} ||0 || || are wanted stars flashing ||&lt;br /&gt;
|-&lt;br /&gt;
|[[057C]] || {{Icon|VC}} ||1 ||int || set weather table ||&lt;br /&gt;
|-&lt;br /&gt;
|[[057D]] || {{Icon|VC}} ||1 ||int || force radio to play audio ||&lt;br /&gt;
|-&lt;br /&gt;
|[[057E]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || set radar gray ||&lt;br /&gt;
|-&lt;br /&gt;
|057F || {{Icon|VC}} ||2 ||player handle, var || get player number of coach passengers dropped off ||&lt;br /&gt;
|-&lt;br /&gt;
|0580 || {{Icon|VC}} ||3 ||char handle, car handle, var || ||parameters rearranged in SB&lt;br /&gt;
|-&lt;br /&gt;
|[[0581]] || {{Icon|VC}} {{Icon|SA}} ||1 ||int || display radar ||&lt;br /&gt;
|-&lt;br /&gt;
|0582 || {{Icon|VC}} {{Icon|SA}} ||2 ||int, int || register best position ||&lt;br /&gt;
|-&lt;br /&gt;
|0583 || {{Icon|VC}} {{Icon|SA}} ||2 ||player handle, string || ||&lt;br /&gt;
|-&lt;br /&gt;
|0584 || {{Icon|VC}} ||? ||char handle || unsupported ||&lt;br /&gt;
|-&lt;br /&gt;
|0585 || {{Icon|VC}} ||0 || || is pressing fire button in car ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0586]] || {{Icon|VC}} ||1 ||char handle || is distribution ped finished dealing ||&lt;br /&gt;
|-&lt;br /&gt;
|0587 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|0588 || {{Icon|VC}} {{Icon|SA}} ||2 ||char handle, int || ||&lt;br /&gt;
|-&lt;br /&gt;
|0589 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|058A || {{Icon|VC}} {{Icon|SA}} ||6 ||flt, flt, flt, flt, flt, flt || simulate gun shot ||&lt;br /&gt;
|-&lt;br /&gt;
|[[058B]] || {{Icon|VC}} ||1 ||char handle || has char bought ice cream? ||&lt;br /&gt;
|-&lt;br /&gt;
|[[058C]] || {{Icon|VC}} {{Icon|SA}} ||1 ||var || get progress percentage ||&lt;br /&gt;
|-&lt;br /&gt;
|058D || {{Icon|VC}} ||4 ||flt, flt, flt, flt || set mission restart taxi start ||&lt;br /&gt;
|-&lt;br /&gt;
|058E || {{Icon|VC}} ||4 ||flt, flt, flt, flt || set mission restart taxi destination ||&lt;br /&gt;
|-&lt;br /&gt;
|058F || {{Icon|VC}} ||8 ||char handle, flt, flt, flt, flt, int, int, int || set random ice cream customer in area ||&lt;br /&gt;
|-&lt;br /&gt;
|0590 || {{Icon|uns}} || - || || ||&lt;br /&gt;
|-&lt;br /&gt;
|0591 || {{Icon|VC}} ||4 ||flt, flt, flt, flt || unlock all car doors in area ||&lt;br /&gt;
|-&lt;br /&gt;
|0592 || {{Icon|VC}} ||2 ||int, int || set gang to attack player with cops ||&lt;br /&gt;
|-&lt;br /&gt;
|0593 || {{Icon|VC}} ||2 ||char handle, int || set char frightened in jacked car ||&lt;br /&gt;
|-&lt;br /&gt;
|0594 || {{Icon|VC}} {{Icon|SA}} ||2 ||car handle, int || set vehicle to fade in ||&lt;br /&gt;
|-&lt;br /&gt;
|0595 || {{Icon|VC}} {{Icon|SA}} ||0 || || register odd job mission passed ||&lt;br /&gt;
|-&lt;br /&gt;
|0596 || {{Icon|VC}} ||1 ||player handle || is player in mission restart taxi ||&lt;br /&gt;
|-&lt;br /&gt;
|[[0597]] || {{Icon|VC}} {{Icon|SA}} ||1 ||char handle || is char ducking ||&lt;br /&gt;
|-&lt;br /&gt;
|0598 || {{Icon|VC}} ||3 ||object handle, flt, int || stir ground around object ||&lt;br /&gt;
|-&lt;br /&gt;
|0599 || {{Icon|VC}} ||1 ||int || register highest firefighter level ||&lt;br /&gt;
|-&lt;br /&gt;
|059A || {{Icon|VC}} {{Icon|SA}} ||0 || || is australian game? ||exact opposite to [[0485]]&lt;br /&gt;
|-&lt;br /&gt;
|059B || {{Icon|VC}} ||1 ||car handle || disarm car bomb ||&lt;br /&gt;
|-&lt;br /&gt;
|059C || {{Icon|VC}}&amp;lt;br /&amp;gt;{{Icon|SA}} ||1&amp;lt;br /&amp;gt;2 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|059D || {{Icon|VC}} {{Icon|SA}} ||1 ||int || ||&lt;br /&gt;
|-&lt;br /&gt;
|059E || {{Icon|VC}} {{Icon|SA}} ||1 ||var || ||&lt;br /&gt;
|-&lt;br /&gt;
|059F || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || get object velocity ||&lt;br /&gt;
|-&lt;br /&gt;
|05A0 || {{Icon|VC}} {{Icon|SA}} ||0 || || ||&lt;br /&gt;
|-&lt;br /&gt;
|05A1 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, flt, flt, flt || ||&lt;br /&gt;
|-&lt;br /&gt;
|05A2 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, flt, flt, flt || ||&lt;br /&gt;
|-&lt;br /&gt;
|05A3 || {{Icon|VC}} {{Icon|SA}} ||1 ||object handle || is object static? ||&lt;br /&gt;
|-&lt;br /&gt;
|05A4 || {{Icon|VC}} {{Icon|SA}} ||5 ||flt, flt, flt, flt, var || get angle between 2D vectors ||&lt;br /&gt;
|-&lt;br /&gt;
|05A5 || {{Icon|VC}} {{Icon|SA}} ||8 ||flt, flt, flt, flt, flt, flt, flt, flt || ||&lt;br /&gt;
|-&lt;br /&gt;
|05A6 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || get object rotation velocity ||&lt;br /&gt;
|-&lt;br /&gt;
|05A7 || {{Icon|VC}} {{Icon|SA}} ||4 ||object handle, var, var, var || add velocity relative to object velocity ||&lt;br /&gt;
|-style=&amp;quot;background: pink&amp;quot;&lt;br /&gt;
|05A8 || {{Icon|VC}} {{Icon|SA}} ||2 ||object handle, var || get object speed ||last opcode available for Vice City&lt;br /&gt;
|}&lt;br /&gt;
Some abbreviations and phrases used in this list:&lt;br /&gt;
;int: integer value&lt;br /&gt;
;flt: floating-point value&lt;br /&gt;
;var: variable to store a value or handle, either global or local unless specified&lt;br /&gt;
;char: character including actor and ped, apart from the player and special actor&lt;br /&gt;
;car: vehicle including car, bike, helicopter, plane, etc. unless specified&lt;br /&gt;
;parameters rearranged...: opcodes' parameters were rearranged from their original order mainly for sake of readability&lt;br /&gt;
;simulated in LC mod: opcode has been correctly or mostly simulated to work in the [http://www.gtaforums.com/index.php?showforum=104 GTA: Liberty City mod] for Vice City&lt;br /&gt;
&lt;br /&gt;
==Reference==&lt;br /&gt;
{{note|1}} {{GTAF|217910|manipulating game memory for fun and profit}}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
;Up-to-date&lt;br /&gt;
*{{Icon|3}} [http://gtamodding.ru/wiki/%D0%9A%D0%B0%D1%82%D0%B5%D0%B3%D0%BE%D1%80%D0%B8%D1%8F:%D0%98%D1%81%D1%85%D0%BE%D0%B4%D0%BD%D0%B8%D0%BA%D0%B8 Source codes], at GTAModding.ru&lt;br /&gt;
*{{Icon|VC}} [http://spaceeinstein.webs.com/VICESCM.INI Latest Vice City opcodes], last update by spaceeinstein&lt;br /&gt;
*{{Icon|t}} [http://gtag.gtagaming.com/opcode-database/ Opcode Database], last update by Deji at GTAGaming.com&lt;br /&gt;
&lt;br /&gt;
;Forum&lt;br /&gt;
*{{GTAF|107998|Opcodes for Bartons Editor (GTA3 + VC)}}&lt;br /&gt;
*{{GTAF|194990|GTA:SA Opcodes}}&lt;br /&gt;
*{{GTAF|182581|MISSION CODING IV}} - GTA: Liberty City project&lt;br /&gt;
&lt;br /&gt;
;Archive&lt;br /&gt;
*[[GTAMA|GTAMA/VCDisAsm/SADisAsm]]&lt;br /&gt;
:{{Icon|3}} [http://www.ref3.gta.mendelsohn.de/mainscm_index.html GTA 3 Reference Handbook]&lt;br /&gt;
:{{Icon|VC}} [http://vcme.sourceforge.net/cgi-bin/wiki.pl?Opcodes List of opcodes] - by {{U|CyQ}}&lt;br /&gt;
:{{Icon|VC}} [http://web.archive.org/web/*/http://vc-db.webtools4you.net/ Vice City Opcode Database] - retrieved from archive.org&lt;br /&gt;
:{{Icon|SA}} [http://web.archive.org/web/*/http://sa-db.webtools4you.net/ San Andreas Opcode Database] - retrieved from archive.org&lt;br /&gt;
&lt;br /&gt;
*{{Icon|SA}} [http://zazmahall.de/ZAZGTASANATORIUM/zazmoddat00100/PLPyntons_UnifiedOpcodesDatabase_Reloaded.zip Unified Opcode Database] - by PLPynton, hosted by ZAZ&lt;br /&gt;
&lt;br /&gt;
{{N|SA|VC|3}}&lt;br /&gt;
[[Category:OpCodes| ]]&lt;/div&gt;</summary>
		<author><name>Digbuild</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=00AE&amp;diff=11846</id>
		<title>00AE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=00AE&amp;diff=11846"/>
		<updated>2014-09-27T08:23:47Z</updated>

		<summary type="html">&lt;p&gt;Digbuild: added keywords and category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|trilogy}}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
'''Description'''&lt;br /&gt;
: Sets a vehicle's driving style&lt;br /&gt;
'''Syntax'''&lt;br /&gt;
: 00AE: set_car [''car handle''] traffic_behaviour_to [''int''] &lt;br /&gt;
'''Parameters'''&lt;br /&gt;
: [''car handle'']&lt;br /&gt;
:: Handle of the car&lt;br /&gt;
: [''int'']&lt;br /&gt;
:: Car behaviour&lt;br /&gt;
::0 = follows traffic lights, stops for obstacles&lt;br /&gt;
::1 = follows traffic lights, drives into obstacles&lt;br /&gt;
::2 = ignores traffic lights, drives around obstacles&lt;br /&gt;
::3 = ignores traffic lights, drives into obstacles&lt;br /&gt;
::4 = ignores traffic lights, stops for obstacles&lt;br /&gt;
::5 = follows traffic lights, drives around obstacles&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
car, driving, style, traffic, behaviour&lt;br /&gt;
&lt;br /&gt;
[[Category:OpCodes]]&lt;/div&gt;</summary>
		<author><name>Digbuild</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=00AE&amp;diff=11845</id>
		<title>00AE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=00AE&amp;diff=11845"/>
		<updated>2014-09-27T08:21:46Z</updated>

		<summary type="html">&lt;p&gt;Digbuild: Created page, hopefully formatted correctly&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Icon|trilogy}}&lt;br /&gt;
&amp;lt;hr /&amp;gt;&lt;br /&gt;
'''Description'''&lt;br /&gt;
: Sets a vehicle's driving style&lt;br /&gt;
'''Syntax'''&lt;br /&gt;
: 00AE: set_car [''car handle''] traffic_behaviour_to [''int''] &lt;br /&gt;
'''Parameters'''&lt;br /&gt;
: [''car handle'']&lt;br /&gt;
:: Handle of the car&lt;br /&gt;
: [''int'']&lt;br /&gt;
:: Car behaviour&lt;br /&gt;
::0 = follows traffic lights, stops for obstacles&lt;br /&gt;
::1 = follows traffic lights, drives into obstacles&lt;br /&gt;
::2 = ignores traffic lights, drives around obstacles&lt;br /&gt;
::3 = ignores traffic lights, drives into obstacles&lt;br /&gt;
::4 = ignores traffic lights, stops for obstacles&lt;br /&gt;
::5 = follows traffic lights, drives around obstacles&lt;/div&gt;</summary>
		<author><name>Digbuild</name></author>
		
	</entry>
</feed>