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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9342</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9342"/>
		<updated>2010-11-21T02:42:12Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* Vice City Online */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is an upcoming multiplayer modification for [[GTA Vice City|GTA: Vice City]]. It is a collaborative merger between the [[Vice City Online]] (VCO) and [[State Of Liberty]] (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutliplayer modification that allows players from all over the world to play Rockstar's critically acclaimed [[GTA_VC|GTA: Vice City]]. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
''For more information read the main article: [[State Of Liberty]]''&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one using the Vice City engine. Development began by Keith Capel ({{U|X-Seti}}) in 2005 after the PC release of [[GTA_SA|GTA: San Andreas]], with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The entire State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
* State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
* State Of Liberty Online&lt;br /&gt;
* Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* {{Ui|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{Ui|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{Ui|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{Ui|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
* [http://www.gtagaming.com/vco Vice City Online]&lt;br /&gt;
* [http://www.gtastateofliberty.com State Of Liberty Homepage]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}{{N|VC}}&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9341</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9341"/>
		<updated>2010-11-21T00:48:49Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is an upcoming multiplayer modification for [[GTA Vice City|GTA: Vice City]]. It is a collaborative merger between the [[Vice City Online]] (VCO) and [[State Of Liberty]] (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed [[GTA_VC|GTA: Vice City]]. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
''For more information read the main article: [[State Of Liberty]]''&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one using the Vice City engine. Development began by Keith Capel ({{U|X-Seti}}) in 2005 after the PC release of [[GTA_SA|GTA: San Andreas]], with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The entire State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
* State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
* State Of Liberty Online&lt;br /&gt;
* Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* {{Ui|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{Ui|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{Ui|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{Ui|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
* [http://www.gtagaming.com/vco Vice City Online]&lt;br /&gt;
* [http://www.gtastateofliberty.com State Of Liberty Homepage]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}{{N|VC}}&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9340</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9340"/>
		<updated>2010-11-21T00:46:37Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* State Of Liberty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is an upcoming multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [[Vice City Online]] (VCO) and [[State Of Liberty]] (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed [[GTA_VC|GTA: Vice City]]. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
''For more information read the main article: [[State Of Liberty]]''&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one using the Vice City engine. Development began by Keith Capel ({{U|X-Seti}}) in 2005 after the PC release of [[GTA_SA|GTA: San Andreas]], with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The entire State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
* State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
* State Of Liberty Online&lt;br /&gt;
* Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* {{Ui|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{Ui|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{Ui|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{Ui|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
* [http://www.gtagaming.com/vco Vice City Online]&lt;br /&gt;
* [http://www.gtastateofliberty.com State Of Liberty Homepage]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}{{N|VC}}&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9339</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9339"/>
		<updated>2010-11-21T00:46:01Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is an upcoming multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [[Vice City Online]] (VCO) and [[State Of Liberty]] (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed [[GTA_VC|GTA: Vice City]]. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
''For more information read the main article: [[State Of Liberty]]''&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel ({{U|X-Seti}}) in 2005 after the PC release of [[GTA_SA|GTA: San Andreas]], with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The entire State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
* State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
* State Of Liberty Online&lt;br /&gt;
* Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* {{Ui|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{Ui|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{Ui|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{Ui|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
* [http://www.gtagaming.com/vco Vice City Online]&lt;br /&gt;
* [http://www.gtastateofliberty.com State Of Liberty Homepage]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}{{N|VC}}&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9338</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9338"/>
		<updated>2010-11-21T00:21:19Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is an upcoming multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [[Vice City Online]] (VCO) and [[State Of Liberty]] (SOL) projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment. The two projects merged in April 2010, with the public announcement/press release concerning the merger being released on October 31st, 2010.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed [[GTA_VC|GTA: Vice City]]. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
''For more information read the main article: [[State Of Liberty]]''&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel ({{U|X-Seti}}) in 2005 after the PC release of [[GTA_SA|GTA: San Andreas]], with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The entire State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
* State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
* State Of Liberty Online&lt;br /&gt;
* Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{U|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{U|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{U|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Related Links==&lt;br /&gt;
&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
* [http://www.gtagaming.com/vco Vice City Online]&lt;br /&gt;
* [http://www.gtastateofliberty.com State Of Liberty Homepage]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}{{N|VC}}&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Template:MP-navi&amp;diff=9337</id>
		<title>Template:MP-navi</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Template:MP-navi&amp;diff=9337"/>
		<updated>2010-11-21T00:19:34Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: State Of Liberty Online is not yet completed, moving it to 'WIP.'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9315</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9315"/>
		<updated>2010-11-20T03:40:28Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* Changes from VCO/SOL to SOL-O */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is an upcoming multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The entire State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
* State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
* State Of Liberty Online&lt;br /&gt;
* Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{U|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{U|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{U|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9314</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9314"/>
		<updated>2010-11-20T03:05:27Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is an upcoming multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{U|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{U|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{U|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9313</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9313"/>
		<updated>2010-11-20T02:58:51Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* SOL-O Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is a multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Team==&lt;br /&gt;
&lt;br /&gt;
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{U|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{U|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{U|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9312</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9312"/>
		<updated>2010-11-20T02:58:39Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* The Team */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is a multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==SOL-O Team==&lt;br /&gt;
&lt;br /&gt;
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{U|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{U|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{U|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9311</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9311"/>
		<updated>2010-11-20T02:58:26Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is a multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==The Team==&lt;br /&gt;
&lt;br /&gt;
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{U|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{U|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{U|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9310</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9310"/>
		<updated>2010-11-20T02:57:34Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is a multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
&lt;br /&gt;
* {{U|ReGeX}} (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* {{U|X-Seti}} (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* {{U|DECEiFER}} (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* {{U|Mex}} (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9309</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9309"/>
		<updated>2010-11-20T02:56:08Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* Contributors */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is a multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
&lt;br /&gt;
* ReGeX (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* X-Seti (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* DECEiFER (David O'Neill) - Executive Consultant, Lead Multimedia Coordinator, Webmaster&lt;br /&gt;
* Mex (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9308</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9308"/>
		<updated>2010-11-20T02:55:51Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is a multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Contributors==&lt;br /&gt;
&lt;br /&gt;
* ReGeX (Justin Snyder) - Executive Consultant, Lead Programmer, Webmaster&lt;br /&gt;
* X-Seti (Keith Capel) - Executive Consultant, Lead Mapper/Modeler, Webmaster&lt;br /&gt;
* DECEiFER (David O'Neill) - Executive Consultant, Lead Mutltimedia Coordinator, Webmaster&lt;br /&gt;
* Mex (James Baxter) - Executive Consultant, Lead Script Coordinator, Webmaster&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
* [http://team.gtasolonline.com Official Team Roster]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9307</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9307"/>
		<updated>2010-11-20T02:44:17Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is a multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one in a multiplayer environment.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9306</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9306"/>
		<updated>2010-11-20T02:43:11Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''''GTA: State Of Liberty Online''''' ('''''SOL-O''''') is a multiplayer modification for [[GTA Vice City]]. It is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects that adds the three Renderware GTA (III, VC and SA) maps in one.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9305</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9305"/>
		<updated>2010-11-20T02:38:16Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA VC]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9304</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9304"/>
		<updated>2010-11-20T02:26:38Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA III]] [[Category:GTA VC]] [[Category:GTA SA]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9303</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9303"/>
		<updated>2010-11-20T02:26:00Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 GTA: SOL-O's Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline GTA: SOL-O's YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA III]] [[Category:GTA VC]] [[Category:GTA SA]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9302</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9302"/>
		<updated>2010-11-20T02:25:00Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
While you wait, this is a simple teaser video. Footage was shot in April/May 2010. It is hoped to create a more updated and feature-diverse video for you at around Christmas time this year.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 GTA: SOL-O's Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline GTA: SOL-O's YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA III]] [[Category:GTA VC]] [[Category:GTA SA]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9301</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9301"/>
		<updated>2010-11-20T02:24:33Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Vice City Online===&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
===State Of Liberty===&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
==Changes from VCO/SOL to SOL-O==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
==Script Language==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua. More information in regards to functions, etc., will be released in the near future.&lt;br /&gt;
&lt;br /&gt;
==Release==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
While you wait, this is a simple teaser video. Footage was shot in April/May 2010. It is hoped to create a more updated and feature-diverse video for you at around Christmas time this year.&lt;br /&gt;
&lt;br /&gt;
==Links =&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.facebook.com/pages/GTA-State-Of-Liberty-Online-SOL-O/114619601915911 GTA: SOL-O's Facebook Page]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline GTA: SOL-O's YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA III]] [[Category:GTA VC]] [[Category:GTA SA]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9300</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9300"/>
		<updated>2010-11-20T02:21:20Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
'''Vice City Online'''&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
'''State Of Liberty'''&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
== Changes from VCO/SOL to SOL-O ==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
== Script Language ==&lt;br /&gt;
&lt;br /&gt;
The scripting language that will be used for State Of Liberty Online is Lua.&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
While you wait, this is a simple teaser video. Footage was shot in April/May 2010. It is hoped to create a more updated and feature-diverse video for you at around Christmas time this year.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline GTA: SOL-O's YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA III]] [[Category:GTA VC]] [[Category:GTA SA]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Multiplayer&amp;diff=9299</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Multiplayer&amp;diff=9299"/>
		<updated>2010-11-20T02:18:13Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* GTA VC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term [[Wikipedia:Multiplayer video game|'''multiplayer''']] comes from the phrase &amp;quot;multiple players&amp;quot; and describes a game several people can play together.  In some computer games, multiple players can play the same game together by connecting their computers together with a local network or by using the Internet.&lt;br /&gt;
&lt;br /&gt;
GTA 1 and GTA 2 were released with multiplayer support both for the PC only, but GTA 3, GTA VC and GTA SA were not. GTA LCS and GTA VCS have multiplayer support both for the PSP only. GTA 4 is currently the only GTA that has native multiplayer support on all its platforms.&lt;br /&gt;
&lt;br /&gt;
Various projects have been released or are being developed by fans of the GTA series to add multiplayer gaming to GTA 3, GTA VC and GTA SA. Some fans have created other projects to improve the multiplayer systems for GTA 1 and GTA 2.&lt;br /&gt;
&lt;br /&gt;
==GTA 1==&lt;br /&gt;
The original Grand Theft Auto was released with a multiplayer system by DMA Design (now called [[Wikipedia:Rockstar North|&amp;quot;Rockstar North&amp;quot;]]), but most players find it too difficult to use.  It features two gameplay modes:&lt;br /&gt;
* ''Deathmatch'' - players kill each other by any means.  The first player to reach the required number of kills wins the game.&lt;br /&gt;
* ''Cannonball Run'' - players must drive through a series of checkpoints to the finish.  The first player to reach the finish wins the game.&lt;br /&gt;
&lt;br /&gt;
This edition allows 1-4 players in each multiplayer game.&lt;br /&gt;
&lt;br /&gt;
There is a multiplayer project out called [http://gtads.blogspot.com GTADS] that allows users with decent ping (&amp;lt;150ms) to play GTA 1/London with one another. It is currently in its Beta Release 1.13.&lt;br /&gt;
&lt;br /&gt;
==GTA 2==&lt;br /&gt;
Grand Theft Auto 2 was released with an all-new multiplayer system by Rockstar Games. It is a big improvement over GTA 1, featuring specialized multiplayer levels with new game modes.  However, it is still difficult for most users to set up games, especially when trying to play on computers behind routers and firewalls.&lt;br /&gt;
&lt;br /&gt;
There are three gameplay modes:&lt;br /&gt;
* ''Deathmatch'' - players kill each other by any means to gain &amp;quot;frags&amp;quot;.  If a player kills himself or  herself, he or she gets one or more &amp;quot;frags&amp;quot; deducted.  GTA 2 does not allow negative numbers of frags.  There are two ways a Deathmatch game can end:&lt;br /&gt;
** A player reaches the required number of kills and wins the game.&lt;br /&gt;
** The time limit runs out, in which case the player with most kills wins the game.  If both players have the same number of frags, the game is a draw.&lt;br /&gt;
* ''Tag'' - One player starts off &amp;quot;it&amp;quot;, that player can't pickup weapons, can't see arrows and their car burns quickly.  Whoever kills that player will then become &amp;quot;it&amp;quot;.  The player who has been &amp;quot;it&amp;quot; the longest when the time limit runs out is the winner.&lt;br /&gt;
* ''Points'' - each player tries to gain more points than the others.  Points are given in the same way as the regular game, although killing another player gives a large points bonus.  There are two ways a Points game can end:&lt;br /&gt;
** A player reaches the points limit and wins the game.&lt;br /&gt;
** The time limit runs out, in which case the player with most points wins the game.  If both players have the same number of points, the game is a draw.&lt;br /&gt;
&lt;br /&gt;
There are various fan made levels that add racing or cannonball run style gameplay.  Custom levels can have new game modes but it has yet to be fully taken advantage of.&lt;br /&gt;
&lt;br /&gt;
There are three projects created by fans to improve the multiplayer system in GTA 2.  These projects concentrate on making it easier to find other GTA 2 players, as well create games and join games:&lt;br /&gt;
* [http://gta2gamer.dracoblue.net gta2gamer]&lt;br /&gt;
* [http://gtamp.com GTA2 Game Hunter]&lt;br /&gt;
&lt;br /&gt;
One of the (yet incomplete) projects focuses on the same without opening multiple ports and possibly incorporating stats in the future:&lt;br /&gt;
* [http://gtads.blogspot.com GTADS]&lt;br /&gt;
&lt;br /&gt;
The default GTA 2 multiplayer maps support 2-6 players. Custom maps/scripts can support from 1 to 6 players.&lt;br /&gt;
 &lt;br /&gt;
GTA 2 uses simple tick mechanism similar to one used in GTA 1 to synchronize games. The engine was built with this in mind so that if you always use same controls, the game will always perform the same way (even random functions depend on this), so GTA 2 only transfers player key input and a tick message to advance 1 frame. Sometimes it skips frames on high latency, which means the sync is near perfect, but needs very low latency (anything below 100 - 120 ms packet roundtrip is playable). For more players sum the pings to get the latency the game will run at. This means over cable or DSL GTA 2 is playable with three or fewer players and on LAN it is easily playable with six because of low latency/ping.&lt;br /&gt;
&lt;br /&gt;
==GTA 3==&lt;br /&gt;
Grand Theft Auto III was released without multiplayer support, it only featured single player gaming. There are hints within the game files (like menu screens) showing that multiplayer was planned to be included, but never made it into the final build of the game.&lt;br /&gt;
&lt;br /&gt;
Several projects have been created by fans to bring multiplayer to GTA 3, including:&lt;br /&gt;
* [http://guardians.ch/ggm/ ggm]&lt;br /&gt;
* [[Multi Theft Auto]] [http://www.multitheftauto.com/]&lt;br /&gt;
* [[Liberty Unleashed]] [http://liberty-unleashed.co.uk/]&lt;br /&gt;
&lt;br /&gt;
==GTA VC==&lt;br /&gt;
GTA Vice City was released without multiplayer support, it only featured single player gaming. Projects which have been created by fans to bring multiplayer to GTA VC include:&lt;br /&gt;
* [[GTATournament|gtaTournament]] [http://www.gtat.org/]&lt;br /&gt;
* [http://www.gtaforums.com/index.php?showforum=202 VC-MP on GTAForums]&lt;br /&gt;
* [[Multi Theft Auto]] [http://www.multitheftauto.com/]&lt;br /&gt;
* [[GTALC Multiplayer]] [http://www.jacksmininetwork.co.uk/gtalcmultiplayer]&lt;br /&gt;
* [[State Of Liberty Online]] [http://www.gtasolonline.com/]&lt;br /&gt;
* [[Vice City Online]] [http://www.gtagaming.com/vco]&lt;br /&gt;
* [[Networked: VC]] ''previously known as Vice City: Players'' [http://code.google.com/p/networked-vc/]&lt;br /&gt;
&lt;br /&gt;
==GTA SA==&lt;br /&gt;
GTA San Andreas was released without multiplayer support, it only featured single player gaming on the PC. The PS2 and Xbox releases support a basic two player mode on one console. Projects which have been created by fans to bring multiplayer to GTA SA include:&lt;br /&gt;
&lt;br /&gt;
* ''Inactive or canceled projects:''&lt;br /&gt;
** {{GTAF|255730|Multi Mayhem}}&lt;br /&gt;
** NET.GTA&lt;br /&gt;
** SA-2P&lt;br /&gt;
** SanAnarchy&lt;br /&gt;
** GTA:RUMBLE&lt;br /&gt;
** GrandTheftPlayers&lt;br /&gt;
** [[San Andreas Party]] - ''canceled and source released''&lt;br /&gt;
** {{GTAG|767|Bounce-Multiplayer}}&lt;br /&gt;
** [[Project Andreas Reloaded]] [http://www.projecta.com.net.sc]&lt;br /&gt;
** [[GTATournament|gtaTournament]] [http://www.gtat.org/]&lt;br /&gt;
** {{GTAG|518|2 player co-op on 1 PC}} - ''Requires two USB game controllers''&lt;br /&gt;
* ''Active projects:''&lt;br /&gt;
** [[Multi Theft Auto]] [http://www.multitheftauto.com/]&lt;br /&gt;
** [[San Andreas Multiplayer]] (SA:MP) [http://www.sa-mp.com/]&lt;br /&gt;
&lt;br /&gt;
==GTA LCS==&lt;br /&gt;
GTA Liberty City Stories was released with multiplayer support for the PSP only but not for the PS2. It supports up to six players through WiFi ad-hoc mode.&lt;br /&gt;
&lt;br /&gt;
==GTA VCS==&lt;br /&gt;
GTA Vice City Stories was released with multiplayer support for the PSP only but not for the PS2. Similar to GTA LCS, it supports up to six players through WiFi ad-hoc mode.&lt;br /&gt;
&lt;br /&gt;
==GTA 4==&lt;br /&gt;
Grand Theft Auto IV was released with multiplayer support on all its platforms. The PS3 and XBox 360 versions support up to 16 players online while the PC version supports up to 32 players online. There are 15 modes to choose from:&lt;br /&gt;
* '''One Man Army'''&lt;br /&gt;
** Deathmatch&lt;br /&gt;
** Mafiya Work&lt;br /&gt;
** Car Jack City&lt;br /&gt;
** Race&lt;br /&gt;
** GTA Race&lt;br /&gt;
** Free Mode, Party Mode&lt;br /&gt;
* '''Teamwork'''&lt;br /&gt;
** Team Deathmatch&lt;br /&gt;
** Team Mafiya Work&lt;br /&gt;
** Team Car Jack City&lt;br /&gt;
** Turf War&lt;br /&gt;
** Cops'n'Crooks&lt;br /&gt;
* '''Co-op'''&lt;br /&gt;
** Hangman's NOOSE&lt;br /&gt;
** Deal Breaker&lt;br /&gt;
** Bomb da Base II&lt;br /&gt;
&lt;br /&gt;
Since there are huge possibilities to make multiplayer deeper than Rockstar had created, there are teams working on an expanded multiplayer for GTA IV.&lt;br /&gt;
&lt;br /&gt;
* ''Inactive or canceled projects:''&lt;br /&gt;
** [[IV: Online]] [http://www.ivonline.net/]&lt;br /&gt;
* ''Active projects:''&lt;br /&gt;
** [[IV Multiplayer]] (IV:MP) [http://www.iv-multiplayer.com/]&lt;br /&gt;
** [[Four Multiplayer]] [http://www.four-mp.com/]&lt;br /&gt;
** [[Networked: IV]] [http://networked-iv.com/]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GTA_1]][[Category:GTA 2]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA LCS]][[Category:GTA VCS]][[Category:GTA 4]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Multiplayer&amp;diff=9298</id>
		<title>Multiplayer</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Multiplayer&amp;diff=9298"/>
		<updated>2010-11-20T02:17:47Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: /* GTA VC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The term [[Wikipedia:Multiplayer video game|'''multiplayer''']] comes from the phrase &amp;quot;multiple players&amp;quot; and describes a game several people can play together.  In some computer games, multiple players can play the same game together by connecting their computers together with a local network or by using the Internet.&lt;br /&gt;
&lt;br /&gt;
GTA 1 and GTA 2 were released with multiplayer support both for the PC only, but GTA 3, GTA VC and GTA SA were not. GTA LCS and GTA VCS have multiplayer support both for the PSP only. GTA 4 is currently the only GTA that has native multiplayer support on all its platforms.&lt;br /&gt;
&lt;br /&gt;
Various projects have been released or are being developed by fans of the GTA series to add multiplayer gaming to GTA 3, GTA VC and GTA SA. Some fans have created other projects to improve the multiplayer systems for GTA 1 and GTA 2.&lt;br /&gt;
&lt;br /&gt;
==GTA 1==&lt;br /&gt;
The original Grand Theft Auto was released with a multiplayer system by DMA Design (now called [[Wikipedia:Rockstar North|&amp;quot;Rockstar North&amp;quot;]]), but most players find it too difficult to use.  It features two gameplay modes:&lt;br /&gt;
* ''Deathmatch'' - players kill each other by any means.  The first player to reach the required number of kills wins the game.&lt;br /&gt;
* ''Cannonball Run'' - players must drive through a series of checkpoints to the finish.  The first player to reach the finish wins the game.&lt;br /&gt;
&lt;br /&gt;
This edition allows 1-4 players in each multiplayer game.&lt;br /&gt;
&lt;br /&gt;
There is a multiplayer project out called [http://gtads.blogspot.com GTADS] that allows users with decent ping (&amp;lt;150ms) to play GTA 1/London with one another. It is currently in its Beta Release 1.13.&lt;br /&gt;
&lt;br /&gt;
==GTA 2==&lt;br /&gt;
Grand Theft Auto 2 was released with an all-new multiplayer system by Rockstar Games. It is a big improvement over GTA 1, featuring specialized multiplayer levels with new game modes.  However, it is still difficult for most users to set up games, especially when trying to play on computers behind routers and firewalls.&lt;br /&gt;
&lt;br /&gt;
There are three gameplay modes:&lt;br /&gt;
* ''Deathmatch'' - players kill each other by any means to gain &amp;quot;frags&amp;quot;.  If a player kills himself or  herself, he or she gets one or more &amp;quot;frags&amp;quot; deducted.  GTA 2 does not allow negative numbers of frags.  There are two ways a Deathmatch game can end:&lt;br /&gt;
** A player reaches the required number of kills and wins the game.&lt;br /&gt;
** The time limit runs out, in which case the player with most kills wins the game.  If both players have the same number of frags, the game is a draw.&lt;br /&gt;
* ''Tag'' - One player starts off &amp;quot;it&amp;quot;, that player can't pickup weapons, can't see arrows and their car burns quickly.  Whoever kills that player will then become &amp;quot;it&amp;quot;.  The player who has been &amp;quot;it&amp;quot; the longest when the time limit runs out is the winner.&lt;br /&gt;
* ''Points'' - each player tries to gain more points than the others.  Points are given in the same way as the regular game, although killing another player gives a large points bonus.  There are two ways a Points game can end:&lt;br /&gt;
** A player reaches the points limit and wins the game.&lt;br /&gt;
** The time limit runs out, in which case the player with most points wins the game.  If both players have the same number of points, the game is a draw.&lt;br /&gt;
&lt;br /&gt;
There are various fan made levels that add racing or cannonball run style gameplay.  Custom levels can have new game modes but it has yet to be fully taken advantage of.&lt;br /&gt;
&lt;br /&gt;
There are three projects created by fans to improve the multiplayer system in GTA 2.  These projects concentrate on making it easier to find other GTA 2 players, as well create games and join games:&lt;br /&gt;
* [http://gta2gamer.dracoblue.net gta2gamer]&lt;br /&gt;
* [http://gtamp.com GTA2 Game Hunter]&lt;br /&gt;
&lt;br /&gt;
One of the (yet incomplete) projects focuses on the same without opening multiple ports and possibly incorporating stats in the future:&lt;br /&gt;
* [http://gtads.blogspot.com GTADS]&lt;br /&gt;
&lt;br /&gt;
The default GTA 2 multiplayer maps support 2-6 players. Custom maps/scripts can support from 1 to 6 players.&lt;br /&gt;
 &lt;br /&gt;
GTA 2 uses simple tick mechanism similar to one used in GTA 1 to synchronize games. The engine was built with this in mind so that if you always use same controls, the game will always perform the same way (even random functions depend on this), so GTA 2 only transfers player key input and a tick message to advance 1 frame. Sometimes it skips frames on high latency, which means the sync is near perfect, but needs very low latency (anything below 100 - 120 ms packet roundtrip is playable). For more players sum the pings to get the latency the game will run at. This means over cable or DSL GTA 2 is playable with three or fewer players and on LAN it is easily playable with six because of low latency/ping.&lt;br /&gt;
&lt;br /&gt;
==GTA 3==&lt;br /&gt;
Grand Theft Auto III was released without multiplayer support, it only featured single player gaming. There are hints within the game files (like menu screens) showing that multiplayer was planned to be included, but never made it into the final build of the game.&lt;br /&gt;
&lt;br /&gt;
Several projects have been created by fans to bring multiplayer to GTA 3, including:&lt;br /&gt;
* [http://guardians.ch/ggm/ ggm]&lt;br /&gt;
* [[Multi Theft Auto]] [http://www.multitheftauto.com/]&lt;br /&gt;
* [[Liberty Unleashed]] [http://liberty-unleashed.co.uk/]&lt;br /&gt;
&lt;br /&gt;
==GTA VC==&lt;br /&gt;
GTA Vice City was released without multiplayer support, it only featured single player gaming. Projects which have been created by fans to bring multiplayer to GTA VC include:&lt;br /&gt;
* [[GTATournament|gtaTournament]] [http://www.gtat.org/]&lt;br /&gt;
* [http://www.gtaforums.com/index.php?showforum=202 VC-MP on GTAForums]&lt;br /&gt;
* [[Multi Theft Auto]] [http://www.multitheftauto.com/]&lt;br /&gt;
* [[GTALC Multiplayer]] [http://www.jacksmininetwork.co.uk/gtalcmultiplayer]&lt;br /&gt;
* [[Vice City Online]] [http://www.gtagaming.com/vco]&lt;br /&gt;
* [[State Of Liberty Online]] [http://www.gtasolonline.com/]&lt;br /&gt;
* [[Networked: VC]] ''previously known as Vice City: Players'' [http://code.google.com/p/networked-vc/]&lt;br /&gt;
&lt;br /&gt;
==GTA SA==&lt;br /&gt;
GTA San Andreas was released without multiplayer support, it only featured single player gaming on the PC. The PS2 and Xbox releases support a basic two player mode on one console. Projects which have been created by fans to bring multiplayer to GTA SA include:&lt;br /&gt;
&lt;br /&gt;
* ''Inactive or canceled projects:''&lt;br /&gt;
** {{GTAF|255730|Multi Mayhem}}&lt;br /&gt;
** NET.GTA&lt;br /&gt;
** SA-2P&lt;br /&gt;
** SanAnarchy&lt;br /&gt;
** GTA:RUMBLE&lt;br /&gt;
** GrandTheftPlayers&lt;br /&gt;
** [[San Andreas Party]] - ''canceled and source released''&lt;br /&gt;
** {{GTAG|767|Bounce-Multiplayer}}&lt;br /&gt;
** [[Project Andreas Reloaded]] [http://www.projecta.com.net.sc]&lt;br /&gt;
** [[GTATournament|gtaTournament]] [http://www.gtat.org/]&lt;br /&gt;
** {{GTAG|518|2 player co-op on 1 PC}} - ''Requires two USB game controllers''&lt;br /&gt;
* ''Active projects:''&lt;br /&gt;
** [[Multi Theft Auto]] [http://www.multitheftauto.com/]&lt;br /&gt;
** [[San Andreas Multiplayer]] (SA:MP) [http://www.sa-mp.com/]&lt;br /&gt;
&lt;br /&gt;
==GTA LCS==&lt;br /&gt;
GTA Liberty City Stories was released with multiplayer support for the PSP only but not for the PS2. It supports up to six players through WiFi ad-hoc mode.&lt;br /&gt;
&lt;br /&gt;
==GTA VCS==&lt;br /&gt;
GTA Vice City Stories was released with multiplayer support for the PSP only but not for the PS2. Similar to GTA LCS, it supports up to six players through WiFi ad-hoc mode.&lt;br /&gt;
&lt;br /&gt;
==GTA 4==&lt;br /&gt;
Grand Theft Auto IV was released with multiplayer support on all its platforms. The PS3 and XBox 360 versions support up to 16 players online while the PC version supports up to 32 players online. There are 15 modes to choose from:&lt;br /&gt;
* '''One Man Army'''&lt;br /&gt;
** Deathmatch&lt;br /&gt;
** Mafiya Work&lt;br /&gt;
** Car Jack City&lt;br /&gt;
** Race&lt;br /&gt;
** GTA Race&lt;br /&gt;
** Free Mode, Party Mode&lt;br /&gt;
* '''Teamwork'''&lt;br /&gt;
** Team Deathmatch&lt;br /&gt;
** Team Mafiya Work&lt;br /&gt;
** Team Car Jack City&lt;br /&gt;
** Turf War&lt;br /&gt;
** Cops'n'Crooks&lt;br /&gt;
* '''Co-op'''&lt;br /&gt;
** Hangman's NOOSE&lt;br /&gt;
** Deal Breaker&lt;br /&gt;
** Bomb da Base II&lt;br /&gt;
&lt;br /&gt;
Since there are huge possibilities to make multiplayer deeper than Rockstar had created, there are teams working on an expanded multiplayer for GTA IV.&lt;br /&gt;
&lt;br /&gt;
* ''Inactive or canceled projects:''&lt;br /&gt;
** [[IV: Online]] [http://www.ivonline.net/]&lt;br /&gt;
* ''Active projects:''&lt;br /&gt;
** [[IV Multiplayer]] (IV:MP) [http://www.iv-multiplayer.com/]&lt;br /&gt;
** [[Four Multiplayer]] [http://www.four-mp.com/]&lt;br /&gt;
** [[Networked: IV]] [http://networked-iv.com/]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:GTA_1]][[Category:GTA 2]][[Category:GTA 3]][[Category:GTA VC]][[Category:GTA SA]][[Category:GTA LCS]][[Category:GTA VCS]][[Category:GTA 4]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9296</id>
		<title>State Of Liberty Online</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=State_Of_Liberty_Online&amp;diff=9296"/>
		<updated>2010-11-20T02:16:53Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: Created page with 'GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Li…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;GTA: State Of Liberty Online (SOL-O) is a collaborative merger between the [http://www.gtagaming.com/vco Vice City Online (VCO)] and [http://www.gtastateofliberty.com State Of Liberty (SOL)] projects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Vice City Online: ==&lt;br /&gt;
&lt;br /&gt;
Vice City Online is an online mutli-player modification that allows players from all over the world to play Rockstar's critically acclaimed GTA: Vice City. The project was born in 2008 with lead-developer Justin Snyder (ReGeX) and it instigated great anticipation. The first-ever and only public release so far of Vice City Online was version RC1 in March 2009.&lt;br /&gt;
&lt;br /&gt;
With the possibilities of adding a new flair to the project, it was mutually decided to do a closed-door merger with State Of Liberty.&lt;br /&gt;
&lt;br /&gt;
== State Of Liberty ==&lt;br /&gt;
&lt;br /&gt;
State Of Liberty is a modification that combines the three Renderware GTA (III, VC and SA) maps in one. Development began by Keith Capel (X-Seti) in 2005 after the PC release of GTA: San Andreas, with the aim of creating an all-new single-player game with a storyline and missions.&lt;br /&gt;
&lt;br /&gt;
== Changes from VCO/SOL to SOL-O ==&lt;br /&gt;
&lt;br /&gt;
The new re-branding of the project is GTA: State Of Liberty Online (SOL-O). Starting from the ground up after RC1, Vice City Online's next version was integrated with State Of Liberty, and the developers of both projects are hard at work in creating a stable and feature-full modification.&lt;br /&gt;
&lt;br /&gt;
The State Of Liberty project is going to consist of three games.&lt;br /&gt;
&lt;br /&gt;
State Of Liberty single player (as originally dreamed up by X-Seti)&lt;br /&gt;
State Of Liberty Online&lt;br /&gt;
Vice City Online&lt;br /&gt;
&lt;br /&gt;
== Release ==&lt;br /&gt;
&lt;br /&gt;
Without speaking for the single-player portion of the game, it is hoped a release in 2011 will apply to State Of Liberty Online and a new version of Vice City Online.&lt;br /&gt;
&lt;br /&gt;
While you wait, this is a simple teaser video. Footage was shot in April/May 2010. It is hoped to create a more updated and feature-diverse video for you at around Christmas time this year.&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
* [http://www.gtasolonline.com Official Homepage]&lt;br /&gt;
* [http://forum.gtasolonline.com Official Forum]&lt;br /&gt;
* [http://www.youtube.com/user/StateOfLibertyOnline GTA: SOL-O's YouTube Channel]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Multiplayer]] [[Category:GTA III]] [[Category:GTA VC]] [[Category:GTA SA]]&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=Template:MP-navi&amp;diff=9295</id>
		<title>Template:MP-navi</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=Template:MP-navi&amp;diff=9295"/>
		<updated>2010-11-20T02:16:08Z</updated>

		<summary type="html">&lt;p&gt;DECEiFER: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DECEiFER</name></author>
		
	</entry>
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