<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CharlesScarlet</id>
	<title>GTAMods Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://gtamods.com/mediawiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=CharlesScarlet"/>
	<link rel="alternate" type="text/html" href="https://gtamods.com/wiki/Special:Contributions/CharlesScarlet"/>
	<updated>2026-04-06T18:49:46Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.32.0</generator>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19599</id>
		<title>054A</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19599"/>
		<updated>2024-11-20T06:23:13Z</updated>

		<summary type="html">&lt;p&gt;CharlesScarlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OpCode&lt;br /&gt;
| games       = {{Icon|VC}} {{Icon|SA}}&lt;br /&gt;
| command     = SET_CHAR_CAN_BE_SHOT_IN_VEHICLE&lt;br /&gt;
| description = Makes the character immune to a damage while in a vehicle&lt;br /&gt;
| syntax1     = 054A: set_actor [''char handle''] can_be_shot_in_a_car [''int'']&lt;br /&gt;
| p1t         = [''char handle'']&lt;br /&gt;
| p1d         = The handle of the character&lt;br /&gt;
| p2t         = [''int'']&lt;br /&gt;
| p2d         = 0 = can't be damaged, 1 = can be damaged&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This opcode sets whether the char can be shot in a vehicle. In vice city, the character will not be knocked down by shotgun (Still takes damage) when this opcode is used on that character and is set to 0.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
shoot, vehicle, shotgun, knockdown&lt;/div&gt;</summary>
		<author><name>CharlesScarlet</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=02AB&amp;diff=19598</id>
		<title>02AB</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=02AB&amp;diff=19598"/>
		<updated>2024-11-20T06:18:38Z</updated>

		<summary type="html">&lt;p&gt;CharlesScarlet: /* Vice City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TocRight}}&lt;br /&gt;
{{OpCode&lt;br /&gt;
| games       = {{Icon|t}}&lt;br /&gt;
| command     = SET_CHAR_PROOFS&lt;br /&gt;
| description = Sets the proofs of the character&lt;br /&gt;
| syntax1     = 02AB: set_actor [''char handle''] immunities [''int1''] [''int2''] [''int3''] [''int4''] [''int5'']&lt;br /&gt;
| syntax2     = 02AB: set_actor [''char handle''] immunities BP [''int1''] FP [''int2''] EP [''int3''] CP [''int4''] MP [''int5'']&lt;br /&gt;
| p1t         = [''char handle'']&lt;br /&gt;
| p1d         = The handle of the character&lt;br /&gt;
| p2t         = [''int1'']&lt;br /&gt;
| p2d         = Bullet-proof&lt;br /&gt;
| p3t         = [''int2'']&lt;br /&gt;
| p3d         = Fire-proof&lt;br /&gt;
| p4t         = [''int3'']&lt;br /&gt;
| p4d         = Explosion-proof&lt;br /&gt;
| p5t         = [''int4'']&lt;br /&gt;
| p5d         = Collision-proof&lt;br /&gt;
| p6t         = [''int5'']&lt;br /&gt;
| p6d         = Melee-proof&lt;br /&gt;
| native      = [[SET_CHAR_PROOFS]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This opcode sets the proofs of the character. Bullet-proof will prevent the character from being damaged by bullets. Fire-proof will prevent the character from being damaged by fire. Explosion-proof will prevent the character from being damaged by explosions. Collision-proof will prevent the character from being damaged by collisions. Melee-proof will prevent the character from being damaged by melee-type weapons (fists, chainsaw, etc.).&lt;br /&gt;
&lt;br /&gt;
== Assigned weapon types ==&lt;br /&gt;
The following tables show which proof is assigned to which weapon or environment type, which is mostly intuitive but there are a few oddities.&lt;br /&gt;
=== GTA III ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Proof ||Weapon ||Type ||Notes&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Unarmed ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Bat ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Pistol ||2 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Uzi ||3 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Shotgun ||4 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||AK47 ||5 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||M16 ||6 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Sniper Rifle ||7 ||&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Rocket Launcher ||8 ||&lt;br /&gt;
|-&lt;br /&gt;
|2 ||Flamethrower ||9 ||Assigned to all fire-based damage&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Molotov Cocktail ||10 ||The fiery explosion is assigned to weapon number 9&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Grenade ||11 ||&lt;br /&gt;
|-&lt;br /&gt;
| - ||Detonator ||12 ||&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Rammed by car ||16 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Run over by car ||17 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Explosion ||18 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||Uzi driveby ||19 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||Drowning ||20 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Fall ||21 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Vice City ===&lt;br /&gt;
{|class=&amp;quot;wikitable sortable&amp;quot;&lt;br /&gt;
!Proof ||Weapon ||Type ||Notes&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Unarmed ||0 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Brass Knuckle ||1 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Screw Driver ||2 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Golf Club ||3 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Night Stick ||4 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Knife ||5 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Baseball Bat ||6 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Hammer ||7 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Cleaver ||8 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Machete ||9 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Katana ||10 ||&lt;br /&gt;
|-&lt;br /&gt;
|5 ||Chainsaw ||11 ||&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Grenade ||12 ||&lt;br /&gt;
|-&lt;br /&gt;
| - ||Remote Detonator ||13 ||The explosion is assigned to weapon number 41&lt;br /&gt;
|-&lt;br /&gt;
| - ||Tear Gas ||14 ||&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Molotov ||15 ||The fiery explosion is assigned to weapon number 31&lt;br /&gt;
|-&lt;br /&gt;
| - ||Missile ||16 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Colt .45 (Pistol) ||17 ||&lt;br /&gt;
|-&lt;br /&gt;
| - ||Python (.357) ||18 ||Unexpected bug (Character is still vulnerable to this weapon even with BP set to 1)&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Chrome Shotgun ||19 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Spaz Shotgun (S.P.A.S. 12) ||20 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Stubby Shotgun ||21 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Tec-9 ||22 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Uzi 9mm (Uz-I) ||23 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Ingram Mac 10 ||24 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||MP5 (MP) ||25 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||M4 ||26 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Ruger (Kruger) ||27 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Sniper Rifle ||28 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||PSG-1 (.308 Sniper) ||29 ||&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Rocket Launcher ||30 ||&lt;br /&gt;
|-&lt;br /&gt;
|2 ||Flame Thrower ||31 ||Assigned to all fire-based damage&lt;br /&gt;
|-&lt;br /&gt;
|1 ||M60 ||32 ||&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Minigun ||33 ||&lt;br /&gt;
|-&lt;br /&gt;
| - ||Detonator ||34 ||&lt;br /&gt;
|-&lt;br /&gt;
| - ||HeliCanon ||35 ||&lt;br /&gt;
|-&lt;br /&gt;
| - ||Camera ||36 ||&lt;br /&gt;
|-&lt;br /&gt;
| - ||PAD37 ||37 ||&lt;br /&gt;
|-&lt;br /&gt;
| - ||Armour ||38 ||&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Rammed by car ||39 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Run over by car ||40 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
|3 ||Explosion ||41 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
|1 ||Uzi driveby ||42 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
| - ||Drowning ||43 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|-&lt;br /&gt;
|4 ||Fall ||44 ||[[031D#Environmental damage values|Environment damage]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
set, actor, character, immunity, immunities, immune, proof, damage, everythingproof, bulletproof, fireproof, explosionproof, collisionproof, dentproof, everything-proof, bullet-proof, fire-proof, explosion-proof, collision-proof, dent-proof&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* {{Icon|t}} [[02AC]], sets the proofs of the vehicle&lt;/div&gt;</summary>
		<author><name>CharlesScarlet</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19597</id>
		<title>054A</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19597"/>
		<updated>2024-11-20T06:15:29Z</updated>

		<summary type="html">&lt;p&gt;CharlesScarlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OpCode&lt;br /&gt;
| games       = {{Icon|VC}} {{Icon|SA}}&lt;br /&gt;
| command     = SET_CHAR_CAN_BE_SHOT_IN_VEHICLE&lt;br /&gt;
| description = Makes the character immune to a damage while in a vehicle&lt;br /&gt;
| syntax1     = 054A: set_actor [''char handle''] can_be_shot_in_a_car [''int'']&lt;br /&gt;
| p1t         = [''char handle'']&lt;br /&gt;
| p1d         = The handle of the character&lt;br /&gt;
| p2t         = [''int'']&lt;br /&gt;
| p2d         = 0 = can't be damaged, 1 = can be damaged&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This opcode sets whether the char can be shot in a vehicle. In vice city, the character will not be knocked down by shotgun (Still takes damage) when this opcode is used on that character.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
shoot, vehicle, shotgun, knockdown&lt;/div&gt;</summary>
		<author><name>CharlesScarlet</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19596</id>
		<title>054A</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19596"/>
		<updated>2024-11-20T06:04:38Z</updated>

		<summary type="html">&lt;p&gt;CharlesScarlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OpCode&lt;br /&gt;
| games       = {{Icon|VC}} {{Icon|SA}}&lt;br /&gt;
| command     = SET_CHAR_CAN_BE_SHOT_IN_VEHICLE&lt;br /&gt;
| description = Makes the character immune to a damage while in a vehicle&lt;br /&gt;
| syntax1     = 054A: set_actor [''char handle''] can_be_shot_in_a_car [''int'']&lt;br /&gt;
| p1t         = [''char handle'']&lt;br /&gt;
| p1d         = The handle of the character&lt;br /&gt;
| p2t         = [''int'']&lt;br /&gt;
| p2d         = 0 = can't be damaged, 1 = can be damaged&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This opcode sets whether the char can be shot in a vehicle. In vice city, the player character will not be knocked down by shotgun when this opcode is used on player.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
shoot, vehicle, shotgun, knockdown&lt;/div&gt;</summary>
		<author><name>CharlesScarlet</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=0209&amp;diff=19595</id>
		<title>0209</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=0209&amp;diff=19595"/>
		<updated>2024-11-20T03:57:16Z</updated>

		<summary type="html">&lt;p&gt;CharlesScarlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OpCode&lt;br /&gt;
| games       = {{Icon|t}}&lt;br /&gt;
| command     = GENERATE_RANDOM_INT_IN_RANGE&lt;br /&gt;
| description = Gets a random int between a custom range and stores the result into a variable.&lt;br /&gt;
| syntax1     = 0209: generate_random_int_in_range [''int''] [''int''] store_to [''var'']&lt;br /&gt;
| p1t         = [''int'']&lt;br /&gt;
| p1d         = Min value&lt;br /&gt;
| p2t         = [''int'']&lt;br /&gt;
| p2d         = Max value&lt;br /&gt;
| p3t         = [''var'']&lt;br /&gt;
| p3d         = Variable to store random int value&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
This opcode generates a random integer within a given range. In GTA III, the value can be generated includes both min and max value while in VC and SA it excludes the max value.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
cleo, random, rand, random number, random value, random int, random integer, range&lt;/div&gt;</summary>
		<author><name>CharlesScarlet</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=0209&amp;diff=19594</id>
		<title>0209</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=0209&amp;diff=19594"/>
		<updated>2024-11-20T03:28:18Z</updated>

		<summary type="html">&lt;p&gt;CharlesScarlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{OpCode&lt;br /&gt;
| games       = {{Icon|t}}&lt;br /&gt;
| command     = GENERATE_RANDOM_INT_IN_RANGE&lt;br /&gt;
| description = Gets a random int between a custom range and stores the result into a variable.&lt;br /&gt;
| syntax1     = 0209: generate_random_int_in_range [''int''] [''int''] store_to [''var'']&lt;br /&gt;
| p1t         = [''int'']&lt;br /&gt;
| p1d         = Min value&lt;br /&gt;
| p2t         = [''int'']&lt;br /&gt;
| p2d         = Max value&lt;br /&gt;
| p3t         = [''var'']&lt;br /&gt;
| p3d         = Variable to store random int value&lt;br /&gt;
}}&lt;br /&gt;
 &lt;br /&gt;
This opcode generates a random integer within a given range. In GTA III, the generated value can be the max value while in VC and SA it can be the max value minus 1.&lt;br /&gt;
&lt;br /&gt;
== Keywords ==&lt;br /&gt;
cleo, random, rand, random number, random value, random int, random integer, range&lt;/div&gt;</summary>
		<author><name>CharlesScarlet</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19593</id>
		<title>054A</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19593"/>
		<updated>2024-11-20T03:14:40Z</updated>

		<summary type="html">&lt;p&gt;CharlesScarlet: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This opcode sets whether the char can be shot in a vehicle. In vice city, the player character will not be knocked down by shotgun when this opcode is used on player.&lt;/div&gt;</summary>
		<author><name>CharlesScarlet</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19592</id>
		<title>054A</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=054A&amp;diff=19592"/>
		<updated>2024-11-20T03:12:18Z</updated>

		<summary type="html">&lt;p&gt;CharlesScarlet: This opcode sets whether the char can be shot in a vehicle. In vice city, the player character will not be knocked down by shotgun when this opcoded is used on player.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This opcode sets whether the char can be shot in a vehicle. In vice city, the player character will not be knocked down by shotgun when this opcoded is used on player.&lt;/div&gt;</summary>
		<author><name>CharlesScarlet</name></author>
		
	</entry>
</feed>