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	<updated>2026-04-18T00:56:12Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=List_of_Weapons_(GTA4)&amp;diff=19105</id>
		<title>List of Weapons (GTA4)</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=List_of_Weapons_(GTA4)&amp;diff=19105"/>
		<updated>2021-08-30T18:52:21Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{This|This article lists all available weapons in [[GTA IV]]. For techical information on weapons in GTA 4 see [[Weaponinfo.xml]]. For general information about weapons in other GTA games see [[Weapon]].}}&lt;br /&gt;
&lt;br /&gt;
==List of weapon flags==&lt;br /&gt;
{|{{Prettytable}} class=&amp;quot;collapsible sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |ID&lt;br /&gt;
!width=&amp;quot;450px&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|0	||CAN_AIM&lt;br /&gt;
|-&lt;br /&gt;
|1	||CAN_AIM_WITH_ARM&lt;br /&gt;
|-&lt;br /&gt;
|2	||CAN_FREE_AIM&lt;br /&gt;
|-&lt;br /&gt;
|3	||FIRST_PERSON&lt;br /&gt;
|-&lt;br /&gt;
|4	||KEEP_CAMERA_BEHIND&lt;br /&gt;
|-&lt;br /&gt;
|5	||GUN&lt;br /&gt;
|-&lt;br /&gt;
|6	||THROWN&lt;br /&gt;
|-&lt;br /&gt;
|7	||HEAVY&lt;br /&gt;
|-&lt;br /&gt;
|8	||SILENCED&lt;br /&gt;
|-&lt;br /&gt;
|9	||MELEE_CLUB&lt;br /&gt;
|-&lt;br /&gt;
|10	||MELEE_BLADE&lt;br /&gt;
|-&lt;br /&gt;
|11	||ARMOUR_PENETRATING&lt;br /&gt;
|-&lt;br /&gt;
|12	||2HANDED&lt;br /&gt;
|-&lt;br /&gt;
|13	||TREAT_AS_2HANDED_IN_COVER&lt;br /&gt;
|-&lt;br /&gt;
|14	||ANIM_RELOAD&lt;br /&gt;
|-&lt;br /&gt;
|15	||ANIM_CROUCH_FIRE&lt;br /&gt;
|-&lt;br /&gt;
|16	||CREATE_VISIBLE_ORDNANCE&lt;br /&gt;
|-&lt;br /&gt;
|17	||EXPLOSION_BASED_ON_IMPACT&lt;br /&gt;
|-&lt;br /&gt;
|18	||ADD_SMOKE_ON_EXPLOSION&lt;br /&gt;
|-&lt;br /&gt;
|19	||INSTANT_KILL_IN_MP&lt;br /&gt;
|-&lt;br /&gt;
|20	||HIGHER_BREAK_FORCE&lt;br /&gt;
|-&lt;br /&gt;
|21	||CAN_BE_USED_AS_DRIVEBY&lt;br /&gt;
|-&lt;br /&gt;
|22	||HEAVY_WEAPON_USES_RIFLE_ANIMS&lt;br /&gt;
|-&lt;br /&gt;
|23	||MISSION_CAN_FORCE_DRIVEBY_USE&lt;br /&gt;
|-&lt;br /&gt;
|24	||DONT_RUMBLE_WHEN_DOING_DRIVE_BY&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon slots==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}} class=&amp;quot;collapsible sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |ID&lt;br /&gt;
!width=&amp;quot;450px&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|0	||UNARMED&lt;br /&gt;
|-&lt;br /&gt;
|1	||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|2	||HANDGUN&lt;br /&gt;
|-&lt;br /&gt;
|3	||SHOTGUN&lt;br /&gt;
|-&lt;br /&gt;
|4	||SMG&lt;br /&gt;
|-&lt;br /&gt;
|5	||RIFLE&lt;br /&gt;
|-&lt;br /&gt;
|6	||SNIPER&lt;br /&gt;
|-&lt;br /&gt;
|7	||HEAVY&lt;br /&gt;
|-&lt;br /&gt;
|8	||THROWN&lt;br /&gt;
|-&lt;br /&gt;
|9	||SPECIAL&lt;br /&gt;
|-&lt;br /&gt;
|10	||GIFT&lt;br /&gt;
|-&lt;br /&gt;
|11	||PARACHUTE&lt;br /&gt;
|-&lt;br /&gt;
|12	||DETONATORUNKNOWN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapons==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}} class=&amp;quot;collapsible sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |ID&lt;br /&gt;
!width=&amp;quot;450px&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|0	||UNARMED&lt;br /&gt;
|-&lt;br /&gt;
|1	||BASEBALLBAT&lt;br /&gt;
|-&lt;br /&gt;
|2	||POOLCUE&lt;br /&gt;
|-&lt;br /&gt;
|3	||KNIFE&lt;br /&gt;
|-&lt;br /&gt;
|4	||GRENADE&lt;br /&gt;
|-&lt;br /&gt;
|5	||MOLOTOV&lt;br /&gt;
|-&lt;br /&gt;
|6	||ROCKET&lt;br /&gt;
|-&lt;br /&gt;
|7	||PISTOL&lt;br /&gt;
|-&lt;br /&gt;
|8	||UNUSED0&lt;br /&gt;
|-&lt;br /&gt;
|9	||DEAGLE&lt;br /&gt;
|-&lt;br /&gt;
|10	||SHOTGUN&lt;br /&gt;
|-&lt;br /&gt;
|11	||BARETTA&lt;br /&gt;
|-&lt;br /&gt;
|12	||MICRO_UZI&lt;br /&gt;
|-&lt;br /&gt;
|13	||MP5&lt;br /&gt;
|-&lt;br /&gt;
|14	||AK47&lt;br /&gt;
|-&lt;br /&gt;
|15	||M4&lt;br /&gt;
|-&lt;br /&gt;
|16	||SNIPERRIFLE&lt;br /&gt;
|-&lt;br /&gt;
|17	||M40A1&lt;br /&gt;
|-&lt;br /&gt;
|18	||RLAUNCHER&lt;br /&gt;
|-&lt;br /&gt;
|19	||FTHROWER&lt;br /&gt;
|-&lt;br /&gt;
|20	||MINIGUN&lt;br /&gt;
|-&lt;br /&gt;
|21	||EPISODIC_1 (GRENADE LAUNCHER)&lt;br /&gt;
|-&lt;br /&gt;
|22	||EPISODIC_2 (ASSAULT SHOTGUN)&lt;br /&gt;
|-&lt;br /&gt;
|23	||EPISODIC_3 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|24	||EPISODIC_4 (BROKEN POOL CUE)&lt;br /&gt;
|-&lt;br /&gt;
|25	||EPISODIC_5 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|26	||EPISODIC_6 (SAWN-OFF SHOTGUN)&lt;br /&gt;
|-&lt;br /&gt;
|27	||EPISODIC_7 (AUTOMATIC PISTOL)&lt;br /&gt;
|-&lt;br /&gt;
|28	||EPISODIC_8 (PIPE BOMB)&lt;br /&gt;
|-&lt;br /&gt;
|29	||EPISODIC_9 (PISTOL .44)&lt;br /&gt;
|-&lt;br /&gt;
|30	||EPISODIC_10 (AA12)&lt;br /&gt;
|-&lt;br /&gt;
|31	||EPISODIC_11 (AA12 EXPLOSIVE SHELLS)&lt;br /&gt;
|-&lt;br /&gt;
|32	||EPISODIC_12 (P90)&lt;br /&gt;
|-&lt;br /&gt;
|33	||EPISODIC_13 (GOLDEN UZI)&lt;br /&gt;
|-&lt;br /&gt;
|34	||EPISODIC_14 (M249)&lt;br /&gt;
|-&lt;br /&gt;
|35	||EPISODIC_15 (ADVANCED SNIPER)&lt;br /&gt;
|-&lt;br /&gt;
|36	||EPISODIC_16 (STICKY BOMB)&lt;br /&gt;
|-&lt;br /&gt;
|37	||EPISODIC_17 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|38	||EPISODIC_18 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|39	||EPISODIC_19 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|40	||EPISODIC_20 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|41	||EPISODIC_21 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|42	||EPISODIC_22 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|43	||EPISODIC_23 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|44	||EPISODIC_24 (UNUSED)&lt;br /&gt;
|-&lt;br /&gt;
|45	||CAMERA&lt;br /&gt;
|-&lt;br /&gt;
|46	||OBJECT&lt;br /&gt;
|-&lt;br /&gt;
|47	||WEAPONTYPE_LAST_WEAPONTYPE&lt;br /&gt;
|-&lt;br /&gt;
|48	||ARMOUR&lt;br /&gt;
|-&lt;br /&gt;
|49	||RAMMEDBYCAR&lt;br /&gt;
|-&lt;br /&gt;
|50	||RUNOVERBYCAR&lt;br /&gt;
|-&lt;br /&gt;
|51	||EXPLOSION&lt;br /&gt;
|-&lt;br /&gt;
|52	||UZI_DRIVEBY&lt;br /&gt;
|-&lt;br /&gt;
|53	||DROWNING&lt;br /&gt;
|-&lt;br /&gt;
|54	||FALL&lt;br /&gt;
|-&lt;br /&gt;
|55	||UNIDENTIFIED&lt;br /&gt;
|-&lt;br /&gt;
|56	||ANYMELEE&lt;br /&gt;
|-&lt;br /&gt;
|57	||ANYWEAPON&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon fire types==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}} class=&amp;quot;collapsible sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |ID&lt;br /&gt;
!width=&amp;quot;450px&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|0	||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|1	||INSTANT_HIT&lt;br /&gt;
|-&lt;br /&gt;
|2	||DELAYED_HIT&lt;br /&gt;
|-&lt;br /&gt;
|3	||PROJECTILE&lt;br /&gt;
|-&lt;br /&gt;
|4	||AREA_EFFECT&lt;br /&gt;
|-&lt;br /&gt;
|5	||CAMERA&lt;br /&gt;
|-&lt;br /&gt;
|6	||USE&lt;br /&gt;
|-&lt;br /&gt;
|7	||UNKNOWN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon damage types==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}} class=&amp;quot;collapsible sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |ID&lt;br /&gt;
!width=&amp;quot;450px&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|0	||NONE&lt;br /&gt;
|-&lt;br /&gt;
|1	||MELEE&lt;br /&gt;
|-&lt;br /&gt;
|2	||BULLET&lt;br /&gt;
|-&lt;br /&gt;
|3	||EXPLOSIVE&lt;br /&gt;
|-&lt;br /&gt;
|4	||FIRE&lt;br /&gt;
|-&lt;br /&gt;
|5	||COLLISION&lt;br /&gt;
|-&lt;br /&gt;
|6	||FALL&lt;br /&gt;
|-&lt;br /&gt;
|7	||DROWN&lt;br /&gt;
|-&lt;br /&gt;
|8	||UNKNOWN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of projectile types==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}} class=&amp;quot;collapsible sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |ID&lt;br /&gt;
!width=&amp;quot;450px&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|0	||NONE&lt;br /&gt;
|-&lt;br /&gt;
|1	||FUSE&lt;br /&gt;
|-&lt;br /&gt;
|2	||IMPACT&lt;br /&gt;
|-&lt;br /&gt;
|3	||ROCKET&lt;br /&gt;
|-&lt;br /&gt;
|4	||UNKNOWN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of weapon groups==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}} class=&amp;quot;collapsible sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |ID&lt;br /&gt;
!width=&amp;quot;450px&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|0	||PUNCH_KICK&lt;br /&gt;
|-&lt;br /&gt;
|1	||MELEE_WOOD&lt;br /&gt;
|-&lt;br /&gt;
|2	||MELEE_METAL&lt;br /&gt;
|-&lt;br /&gt;
|3	||MELEE_SHARP&lt;br /&gt;
|-&lt;br /&gt;
|4	||MELEE_GENERIC&lt;br /&gt;
|-&lt;br /&gt;
|5	||PISTOL_SMALL&lt;br /&gt;
|-&lt;br /&gt;
|6	||PISTOL_LARGE&lt;br /&gt;
|-&lt;br /&gt;
|7	||PISTOL_SILENCED&lt;br /&gt;
|-&lt;br /&gt;
|8	||SMG&lt;br /&gt;
|-&lt;br /&gt;
|9	||SHOTGUN&lt;br /&gt;
|-&lt;br /&gt;
|10	||RIFLE_ASSAULT&lt;br /&gt;
|-&lt;br /&gt;
|11	||RIFLE_SNIPER&lt;br /&gt;
|-&lt;br /&gt;
|12	||ROCKET&lt;br /&gt;
|-&lt;br /&gt;
|13	||GRENADE&lt;br /&gt;
|-&lt;br /&gt;
|14	||MOLOTOV&lt;br /&gt;
|-&lt;br /&gt;
|15	||FIRE&lt;br /&gt;
|-&lt;br /&gt;
|16	||EXPLOSION&lt;br /&gt;
|-&lt;br /&gt;
|17	||UNKNOWN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==List of explosion types==&lt;br /&gt;
&lt;br /&gt;
{|{{Prettytable}} class=&amp;quot;collapsible sortable&amp;quot;&lt;br /&gt;
!width=&amp;quot;150px&amp;quot; |ID&lt;br /&gt;
!width=&amp;quot;450px&amp;quot; |Name&lt;br /&gt;
|-&lt;br /&gt;
|0	||GRENADE&lt;br /&gt;
|-&lt;br /&gt;
|1	||MOLOTOV&lt;br /&gt;
|-&lt;br /&gt;
|2	||ROCKET&lt;br /&gt;
|-&lt;br /&gt;
|3	||HI_OCTANE&lt;br /&gt;
|-&lt;br /&gt;
|4	||CAR&lt;br /&gt;
|-&lt;br /&gt;
|5	||PLANE&lt;br /&gt;
|-&lt;br /&gt;
|6	||PETROL_PUMP&lt;br /&gt;
|-&lt;br /&gt;
|7	||BIKE&lt;br /&gt;
|-&lt;br /&gt;
|8	||DIR_STEAM&lt;br /&gt;
|-&lt;br /&gt;
|9	||DIR_FLAME&lt;br /&gt;
|-&lt;br /&gt;
|10	||DIR_WATER_HYDRANT&lt;br /&gt;
|-&lt;br /&gt;
|11	||DIR_GAS_CANISTER&lt;br /&gt;
|-&lt;br /&gt;
|12	||BOAT&lt;br /&gt;
|-&lt;br /&gt;
|13	||SHIP_DESTROY&lt;br /&gt;
|-&lt;br /&gt;
|14	||TRUCK&lt;br /&gt;
|-&lt;br /&gt;
|15	||EPISODIC_1&lt;br /&gt;
|-&lt;br /&gt;
|16	||EPISODIC_2&lt;br /&gt;
|-&lt;br /&gt;
|17	||EPISODIC_3&lt;br /&gt;
|-&lt;br /&gt;
|18	||EPISODIC_4&lt;br /&gt;
|-&lt;br /&gt;
|19	||EPISODIC_5&lt;br /&gt;
|-&lt;br /&gt;
|20	||EPISODIC_6&lt;br /&gt;
|-&lt;br /&gt;
|21	||EPISODIC_7&lt;br /&gt;
|-&lt;br /&gt;
|22	||EPISODIC_8&lt;br /&gt;
|-&lt;br /&gt;
|23	||EPISODIC_9&lt;br /&gt;
|-&lt;br /&gt;
|24	||EPISODIC_10&lt;br /&gt;
|-&lt;br /&gt;
|25	||UNKNOWN&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{GTA4-navi}}&lt;br /&gt;
[[Category:Mission Script]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_VIEWPORT_POSITION_OF_COORD&amp;diff=19082</id>
		<title>GET VIEWPORT POSITION OF COORD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_VIEWPORT_POSITION_OF_COORD&amp;diff=19082"/>
		<updated>2021-08-01T15:32:06Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=5&lt;br /&gt;
|p1t    = float&lt;br /&gt;
|p1d    = x&lt;br /&gt;
|p2t    = float&lt;br /&gt;
|p2d    = y&lt;br /&gt;
|p3t    = float&lt;br /&gt;
|p3d    = z&lt;br /&gt;
|p4t    = integer&lt;br /&gt;
|p4d    = viewport handler&lt;br /&gt;
|p5t    = float&lt;br /&gt;
|p5d    = x projection&lt;br /&gt;
|p6t    = float&lt;br /&gt;
|p6d    = y projection&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets 2D viewport position of in-game 3D coordinates.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_VIEWPORT_POSITION_OF_COORD&amp;diff=19081</id>
		<title>GET VIEWPORT POSITION OF COORD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_VIEWPORT_POSITION_OF_COORD&amp;diff=19081"/>
		<updated>2021-08-01T15:30:37Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=5 |p1t    = float |p1d    = x |p2t    = float |p2d    = y |p3t    = float |p3d    = z |p4t    = integer |p4d    = viewport handler |p5t    = float |p5d    = x scr...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=5&lt;br /&gt;
|p1t    = float&lt;br /&gt;
|p1d    = x&lt;br /&gt;
|p2t    = float&lt;br /&gt;
|p2d    = y&lt;br /&gt;
|p3t    = float&lt;br /&gt;
|p3d    = z&lt;br /&gt;
|p4t    = integer&lt;br /&gt;
|p4d    = viewport handler&lt;br /&gt;
|p5t    = float&lt;br /&gt;
|p5d    = x screen handler (0-1)&lt;br /&gt;
|p6t    = float&lt;br /&gt;
|p6d    = y screen handler (0-1)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets 2D screen position of in-game 3D coordinates.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19005</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19005"/>
		<updated>2021-06-30T18:11:23Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18980 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19004</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19004"/>
		<updated>2021-06-30T18:11:15Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18981 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
&lt;br /&gt;
 new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19003</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19003"/>
		<updated>2021-06-30T18:10:52Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18982 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
 new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19002</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19002"/>
		<updated>2021-06-30T18:10:46Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18983 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19001</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19001"/>
		<updated>2021-06-30T18:10:39Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18984 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19000</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=19000"/>
		<updated>2021-06-30T18:10:33Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18985 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences.&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18999</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18999"/>
		<updated>2021-06-30T18:10:26Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18986 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences. Our Reborn is coming soon&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18998</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18998"/>
		<updated>2021-06-30T18:10:04Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18987 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences. Our CitizenIV Reborn is coming soon&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18997</id>
		<title>CitizenMP:IV</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CitizenMP:IV&amp;diff=18997"/>
		<updated>2021-06-30T18:09:14Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18988 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==CitizenMP:IV Reloaded==&lt;br /&gt;
CitizenMP:IV is a multiplayer modification for the 2008 PC port of Grand Theft Auto IV, which differs from other multiplayer modifications in that it doesn't &amp;lt;strong&amp;gt;reimplement&amp;lt;/strong&amp;gt; networking frameworks, but &amp;lt;strong&amp;gt;builds upon&amp;lt;/strong&amp;gt; the powerful framework by the Rockstar Studios, as also used in Max Payne 3 and Grand Theft Auto V.&lt;br /&gt;
&lt;br /&gt;
This allows for various features such as full support of the artificial intelligence features as seen in the singleplayer and cooperative gamemodes of IV, near-flawless synchronization of any supported object and is added to by high-level scripting and flexibility features provided by the CitizenFX framework.&lt;br /&gt;
&lt;br /&gt;
The CitizenFX:IV framework is a multiplayer-first framework supporting the CitizenMP modification, but can also be used as a base framework for any other modification as desired by developers anywhere - supporting &amp;lt;strong&amp;gt;great&amp;lt;/strong&amp;gt; gameplay experiences. Our CitizenIV Reborn is coming soon...&lt;br /&gt;
&lt;br /&gt;
==Legal==&lt;br /&gt;
CitizenMP:IV Reloaded is in &amp;lt;strong&amp;gt;no&amp;lt;/strong&amp;gt; way afflitiated with Rockstar Games, Rockstar North or any of Take-Two's subcompanies.&lt;br /&gt;
&lt;br /&gt;
= CitizenMP:IV Reloaded Team =&lt;br /&gt;
==Founder/Creator==&lt;br /&gt;
* Lion&lt;br /&gt;
&lt;br /&gt;
==Developers==&lt;br /&gt;
* NTAuthority&lt;br /&gt;
* Lion&lt;br /&gt;
* st3ve&lt;br /&gt;
* $crooge_McDuck&lt;br /&gt;
* RuKriM&lt;br /&gt;
* Sarrum&lt;br /&gt;
* B Dawg&lt;br /&gt;
&lt;br /&gt;
==Former Moderators==&lt;br /&gt;
old&lt;br /&gt;
* Fowraw&lt;br /&gt;
* NotGigo&lt;br /&gt;
* YuOn&lt;br /&gt;
* Juest&lt;br /&gt;
new&lt;br /&gt;
* Spy&lt;br /&gt;
* Vlados&lt;br /&gt;
* lucid&lt;br /&gt;
&lt;br /&gt;
==Special Thanks To==&lt;br /&gt;
* 0x452&lt;br /&gt;
* XboxPro&lt;br /&gt;
&lt;br /&gt;
=External Links=&lt;br /&gt;
* [https://citizeniv.net/ Official Website]&lt;br /&gt;
* [https://citizeniv.net/wiki/index.php/Main_Page Official Wiki]&lt;br /&gt;
&lt;br /&gt;
{{MP-navi}}&lt;br /&gt;
[[Category:GTA_4]]&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_ANIM_GROUP_FOR_CHAR&amp;diff=18978</id>
		<title>SET ANIM GROUP FOR CHAR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_ANIM_GROUP_FOR_CHAR&amp;diff=18978"/>
		<updated>2021-06-29T09:04:40Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Undo revision 18973 by NotSpy (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=integer&lt;br /&gt;
|p1d=Ped handler&lt;br /&gt;
|p2t=string&lt;br /&gt;
|p2d=Anim set&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function sets ped animation group, which can be used, for example, to change walking style.&lt;br /&gt;
&lt;br /&gt;
== Example ==&lt;br /&gt;
&amp;lt;source lang=&amp;quot;lua&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
RequestAnims(&amp;quot;move_injured_generic&amp;quot;)&lt;br /&gt;
while not HaveAnimsLoaded(&amp;quot;move_injured_generic&amp;quot;) do Wait(0) end&lt;br /&gt;
SetAnimGroupForChar(GetPlayerPed(), &amp;quot;move_injured_generic&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/source&amp;gt;&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_VEHICLE_ENGINE_REVS&amp;diff=18484</id>
		<title>GET VEHICLE ENGINE REVS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_VEHICLE_ENGINE_REVS&amp;diff=18484"/>
		<updated>2020-09-05T17:19:39Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 1&lt;br /&gt;
|p1t      = Integer&lt;br /&gt;
|p1d      = Vehicle ID&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Integer&lt;br /&gt;
|rd       = Engine revs (based on number 1045220557)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets the engine revs.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_CAR_FORWARD_SPEED&amp;diff=18361</id>
		<title>SET CAR FORWARD SPEED</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_CAR_FORWARD_SPEED&amp;diff=18361"/>
		<updated>2020-08-14T00:15:15Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np= 4 |p1t=Integer |p1d=Vehicle handler |p2t=Float |p2d=Speed }}  This function sets the car current speed (only forward).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np= 4&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Vehicle handler&lt;br /&gt;
|p2t=Float&lt;br /&gt;
|p2d=Speed&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function sets the car current speed (only forward).&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_MOUSE_POSITION&amp;diff=18360</id>
		<title>GET MOUSE POSITION</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_MOUSE_POSITION&amp;diff=18360"/>
		<updated>2020-08-14T00:05:12Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Handler(float)&lt;br /&gt;
|p1d=Handler for X coord&lt;br /&gt;
|p2t=Handler(float)&lt;br /&gt;
|p2d=Handler for Y coord&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets position of game mouse(cursor) and returns it as X and Y coordinates. This function tracks mouse even if you are not in pause menu.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_PLAYER_COLOUR&amp;diff=18352</id>
		<title>GET PLAYER COLOUR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_PLAYER_COLOUR&amp;diff=18352"/>
		<updated>2020-08-13T23:39:35Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Player ID&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Integer&lt;br /&gt;
|rd=Color ID&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets the color of specific player and returns it as ID according to the list specified in the description of this native function: [[SET_PLAYER_COLOUR]].&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DRAW_SPRITE&amp;diff=18351</id>
		<title>DRAW SPRITE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DRAW_SPRITE&amp;diff=18351"/>
		<updated>2020-08-13T23:37:45Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=10 |p1t=Integer |p1d=Texture |p2t=Float |p2d=X position (0-1) |p3t=Float |p3d=Y position (0-1) |p4t=Float |p4d=Width (0-1) |p5t=Float |p5d=Height (0-1) |p6t=Float...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=10&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Texture&lt;br /&gt;
|p2t=Float&lt;br /&gt;
|p2d=X position (0-1)&lt;br /&gt;
|p3t=Float&lt;br /&gt;
|p3d=Y position (0-1)&lt;br /&gt;
|p4t=Float&lt;br /&gt;
|p4d=Width (0-1)&lt;br /&gt;
|p5t=Float&lt;br /&gt;
|p5d=Height (0-1)&lt;br /&gt;
|p6t=Float&lt;br /&gt;
|p6d=Rotation (0-360)&lt;br /&gt;
|p7t=Integer&lt;br /&gt;
|p7d=Red (0-255)&lt;br /&gt;
|p8t=Integer&lt;br /&gt;
|p8d=Green (0-255)&lt;br /&gt;
|p9t=Integer&lt;br /&gt;
|p9d=Blue (0-255)&lt;br /&gt;
|p10t=Integer&lt;br /&gt;
|p10d=Alpha (0-255)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function draws sprite which can be get by using [[GET_TEXTURE]] or [[GET_TEXTURE_FROM_STREAMED_TXD]].&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_VEHICLE_GEAR&amp;diff=18346</id>
		<title>GET VEHICLE GEAR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_VEHICLE_GEAR&amp;diff=18346"/>
		<updated>2020-08-11T16:11:23Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=1 |p1t=Integer |p1d=Vehicle ID |r=1 |rt=Integer/Boolean |rd=Gear }}  This function gets the current vehicle gear and returns it as a number from 1 to 5 if the car...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Vehicle ID&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Integer/Boolean&lt;br /&gt;
|rd=Gear&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets the current vehicle gear and returns it as a number from 1 to 5 if the car moves forward, or false if it moves backward.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_VEHICLE_ENGINE_REVS&amp;diff=18345</id>
		<title>GET VEHICLE ENGINE REVS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_VEHICLE_ENGINE_REVS&amp;diff=18345"/>
		<updated>2020-08-11T16:08:18Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 1&lt;br /&gt;
|p1t      = Integer&lt;br /&gt;
|p1d      = Vehicle ID&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = Integer&lt;br /&gt;
|rd       = Engine revs (based on number 1045220557)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets the engine revs.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_VEHICLE_ENGINE_REVS&amp;diff=18344</id>
		<title>GET VEHICLE ENGINE REVS</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_VEHICLE_ENGINE_REVS&amp;diff=18344"/>
		<updated>2020-08-11T16:07:37Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|game     = 4&lt;br /&gt;
|noheader = 0&lt;br /&gt;
|np       = 1&lt;br /&gt;
|p1t      = Integer&lt;br /&gt;
|p1d      = Vehicle ID&lt;br /&gt;
|r        = 1&lt;br /&gt;
|rt       = float&lt;br /&gt;
|rd       = Engine revs (based on number 1045220557)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets the engine revs.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_MOUSE_WHEEL&amp;diff=18341</id>
		<title>GET MOUSE WHEEL</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_MOUSE_WHEEL&amp;diff=18341"/>
		<updated>2020-08-09T13:29:45Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=1 |p1t=Handler(integer) |p1d=Handler for mouse wheel state }}  This function gets current mouse wheel status and returns it as integer. Known states: 0=doesn't mo...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=Handler(integer)&lt;br /&gt;
|p1d=Handler for mouse wheel state&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets current mouse wheel status and returns it as integer. Known states: 0=doesn't move; 127=moves up.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_MOUSE_POSITION&amp;diff=18340</id>
		<title>GET MOUSE POSITION</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_MOUSE_POSITION&amp;diff=18340"/>
		<updated>2020-08-09T13:27:09Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Handler(float)&lt;br /&gt;
|p1d=Handler for X coord&lt;br /&gt;
|p2t=Handler(float)&lt;br /&gt;
|p2d=Handler for Y coord&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets position of game mouse(cursor) and returns it as X and Y coordinates. This function tracks mouse ever if you are not in pause menu.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_MOUSE_POSITION&amp;diff=18339</id>
		<title>GET MOUSE POSITION</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_MOUSE_POSITION&amp;diff=18339"/>
		<updated>2020-08-09T13:25:24Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=2 |p1t=Float |p1d=Handler for X coord |p2t=Float |p2d=Handler for Y coord }}  This function gets position of game mouse(cursor) and returns it as X and Y coordina...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Float&lt;br /&gt;
|p1d=Handler for X coord&lt;br /&gt;
|p2t=Float&lt;br /&gt;
|p2d=Handler for Y coord&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets position of game mouse(cursor) and returns it as X and Y coordinates. This function tracks mouse ever if you are not in pause menu.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_PLAYER_COLOUR&amp;diff=18338</id>
		<title>GET PLAYER COLOUR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_PLAYER_COLOUR&amp;diff=18338"/>
		<updated>2020-08-08T21:32:56Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=1 |p1t=Integer |p1d=Player ID |r=1 |rt=Integer |rd=Color ID }}  This function gets the color of specific player and returns it as ID according to the list specifi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Player ID&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Integer&lt;br /&gt;
|rd=Color ID&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets the color of specific player and returns it as ID according to the list specified in the description of this native function: SET_PLAYER_COLOUR&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_GAME_CAM&amp;diff=18337</id>
		<title>GET GAME CAM</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_GAME_CAM&amp;diff=18337"/>
		<updated>2020-08-08T21:27:11Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=0 |r=1 |rt=Integer |rd=Camera handler }}  This function gets the main game camera which is rotated around player's character with mouse.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=0&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Integer&lt;br /&gt;
|rd=Camera handler&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function gets the main game camera which is rotated around player's character with mouse.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_CAM_PROPAGATE&amp;diff=18336</id>
		<title>SET CAM PROPAGATE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_CAM_PROPAGATE&amp;diff=18336"/>
		<updated>2020-08-08T21:24:14Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Pointer&lt;br /&gt;
|p1d=Cam ID&lt;br /&gt;
|p2t=Integer&lt;br /&gt;
|p2d=0=off/1=on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function switches the main game view to a specific camera. Only one camera can be active at the same time.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_CAM_PROPAGATE&amp;diff=18335</id>
		<title>SET CAM PROPAGATE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_CAM_PROPAGATE&amp;diff=18335"/>
		<updated>2020-08-08T21:23:56Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Pointer&lt;br /&gt;
|p1d=Cam ID&lt;br /&gt;
|p2t=Integer&lt;br /&gt;
|p2d=on/off&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function switches the main game view to a specific camera. Only one camera can be active at the same time.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_CAM_ACTIVE&amp;diff=18334</id>
		<title>SET CAM ACTIVE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_CAM_ACTIVE&amp;diff=18334"/>
		<updated>2020-08-08T21:19:59Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=2 |p1t=Pointer |p1d=Cam ID |p2t=Boolean |p2d=Active status }}  This function deactivates a specific camera (freezes it) if the second parameter is set to false.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Pointer&lt;br /&gt;
|p1d=Cam ID&lt;br /&gt;
|p2t=Boolean&lt;br /&gt;
|p2d=Active status&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function deactivates a specific camera (freezes it) if the second parameter is set to false.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=HAS_STREAMED_TXD_LOADED&amp;diff=18333</id>
		<title>HAS STREAMED TXD LOADED</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=HAS_STREAMED_TXD_LOADED&amp;diff=18333"/>
		<updated>2020-08-08T21:13:00Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=1 |p1t=String |p1d=Name of texture library (without extension) |r=1 |rt=Boolean |rd=Whether this .wtd file is loaded }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Name of texture library (without extension)&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Boolean&lt;br /&gt;
|rd=Whether this .wtd file is loaded&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CHANGE_BLIP_SCALE&amp;diff=18332</id>
		<title>CHANGE BLIP SCALE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CHANGE_BLIP_SCALE&amp;diff=18332"/>
		<updated>2020-08-08T21:10:15Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Pointer&lt;br /&gt;
|p1d=Blip ID&lt;br /&gt;
|p2t=Float&lt;br /&gt;
|p2d=Scale&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function changes blip's scale (1.0 = default size).&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_TEXTURE_FROM_STREAMED_TXD&amp;diff=18331</id>
		<title>GET TEXTURE FROM STREAMED TXD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_TEXTURE_FROM_STREAMED_TXD&amp;diff=18331"/>
		<updated>2020-08-08T21:09:13Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Texture library handler (without extension)&lt;br /&gt;
|p2t=String&lt;br /&gt;
|p2d=Name of texture&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Integer&lt;br /&gt;
|rd=Texture handler&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_TEXTURE_FROM_STREAMED_TXD&amp;diff=18330</id>
		<title>GET TEXTURE FROM STREAMED TXD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_TEXTURE_FROM_STREAMED_TXD&amp;diff=18330"/>
		<updated>2020-08-08T21:08:55Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Texture library handle (without extension)&lt;br /&gt;
|p2t=String&lt;br /&gt;
|p2d=Name of texture&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Integer&lt;br /&gt;
|rd=Texture handler&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=GET_TEXTURE_FROM_STREAMED_TXD&amp;diff=18329</id>
		<title>GET TEXTURE FROM STREAMED TXD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=GET_TEXTURE_FROM_STREAMED_TXD&amp;diff=18329"/>
		<updated>2020-08-08T21:08:27Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=2 |p1t=String |p1d=Texture library handle |p2t=String |p2d=Name of texture |r=1 |rt=Integer |rd=Texture handler }}&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=Texture library handle&lt;br /&gt;
|p2t=String&lt;br /&gt;
|p2d=Name of texture&lt;br /&gt;
|r=1&lt;br /&gt;
|rt=Integer&lt;br /&gt;
|rd=Texture handler&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=REQUEST_STREAMED_TXD&amp;diff=18328</id>
		<title>REQUEST STREAMED TXD</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=REQUEST_STREAMED_TXD&amp;diff=18328"/>
		<updated>2020-08-08T21:03:57Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=1 |p1t=String |p1d=.wtd texture dictionary file name (without extension) }}  This function requests .wtd texture dictionary file which is streamed via server stre...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=1&lt;br /&gt;
|p1t=String&lt;br /&gt;
|p1d=.wtd texture dictionary file name (without extension)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function requests .wtd texture dictionary file which is streamed via server streaming system. Currently works only in CitizenMP:IV Reloaded.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CHANGE_BLIP_NAME_FROM_ASCII&amp;diff=18327</id>
		<title>CHANGE BLIP NAME FROM ASCII</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CHANGE_BLIP_NAME_FROM_ASCII&amp;diff=18327"/>
		<updated>2020-08-08T21:00:07Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=2 |p1t=Pointer |p1d=Blip ID |p2t=String |p2d=Name }}  This function changes blip's name which is displayed while covering it with cursor on the map.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Pointer&lt;br /&gt;
|p1d=Blip ID&lt;br /&gt;
|p2t=String&lt;br /&gt;
|p2d=Name&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function changes blip's name which is displayed while covering it with cursor on the map.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=CHANGE_BLIP_SCALE&amp;diff=18326</id>
		<title>CHANGE BLIP SCALE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=CHANGE_BLIP_SCALE&amp;diff=18326"/>
		<updated>2020-08-08T20:57:40Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=2 |p1t=Pointer |p1d=Blip ID |p2t=Float |p2d=Scale }}  This function changes blip's scale (1 = default size).&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Pointer&lt;br /&gt;
|p1d=Blip ID&lt;br /&gt;
|p2t=Float&lt;br /&gt;
|p2d=Scale&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function changes blip's scale (1 = default size).&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_PLAYER_COLOUR&amp;diff=18325</id>
		<title>SET PLAYER COLOUR</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_PLAYER_COLOUR&amp;diff=18325"/>
		<updated>2020-08-08T09:07:26Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=2 |p1t=Integer |p1d=Player ID |p2t=Integer |p2d=Color }}  This function sets color of specific player in multiplayer. This native affects on displayed color of na...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Integer&lt;br /&gt;
|p1d=Player ID&lt;br /&gt;
|p2t=Integer&lt;br /&gt;
|p2d=Color&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function sets color of specific player in multiplayer. This native affects on displayed color of name and circle above player's head. Works only on client side.&lt;br /&gt;
&lt;br /&gt;
NOTE: Player colors and blip colors are not the same and have different color IDs.&lt;br /&gt;
&lt;br /&gt;
== Known Colors ==&lt;br /&gt;
{| {{Prettytable}}&lt;br /&gt;
|Integer&lt;br /&gt;
|Color&lt;br /&gt;
|-&lt;br /&gt;
|0&lt;br /&gt;
|Black&lt;br /&gt;
|-&lt;br /&gt;
|1&lt;br /&gt;
|Orange&lt;br /&gt;
|-&lt;br /&gt;
|2&lt;br /&gt;
|Purple&lt;br /&gt;
|-&lt;br /&gt;
|3&lt;br /&gt;
|Green&lt;br /&gt;
|-&lt;br /&gt;
|4&lt;br /&gt;
|Red&lt;br /&gt;
|-&lt;br /&gt;
|5&lt;br /&gt;
|Yellow&lt;br /&gt;
|-&lt;br /&gt;
|6&lt;br /&gt;
|Blue&lt;br /&gt;
|-&lt;br /&gt;
|7&lt;br /&gt;
|Hot pink&lt;br /&gt;
|-&lt;br /&gt;
|8&lt;br /&gt;
|Tan&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|Dark green&lt;br /&gt;
|-&lt;br /&gt;
|10&lt;br /&gt;
|Dark blue&lt;br /&gt;
|-&lt;br /&gt;
|11&lt;br /&gt;
|Pink&lt;br /&gt;
|-&lt;br /&gt;
|12&lt;br /&gt;
|Light blue&lt;br /&gt;
|-&lt;br /&gt;
|13&lt;br /&gt;
|Olive green&lt;br /&gt;
|-&lt;br /&gt;
|14&lt;br /&gt;
|Light green&lt;br /&gt;
|-&lt;br /&gt;
|15&lt;br /&gt;
|Gray&lt;br /&gt;
|-&lt;br /&gt;
|16&lt;br /&gt;
|Brown&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=DISPLAY_PLAYER_NAMES&amp;diff=18324</id>
		<title>DISPLAY PLAYER NAMES</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=DISPLAY_PLAYER_NAMES&amp;diff=18324"/>
		<updated>2020-08-07T20:49:50Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=2 |p1t=Boolean |p1d=on/off }}  This function displays players' names if the parameter set to true. It removes only names but not circles above players' heads.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Boolean&lt;br /&gt;
|p1d=on/off&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function displays players' names if the parameter set to true. It removes only names but not circles above players' heads.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
	<entry>
		<id>https://gtamods.com/mediawiki/index.php?title=SET_ROUTE&amp;diff=18323</id>
		<title>SET ROUTE</title>
		<link rel="alternate" type="text/html" href="https://gtamods.com/mediawiki/index.php?title=SET_ROUTE&amp;diff=18323"/>
		<updated>2020-08-07T20:38:33Z</updated>

		<summary type="html">&lt;p&gt;Bombgamer532: Created page with &amp;quot;{{Native |np=2 |p1t=Pointer |p1d=Blip ID |p2t=Integer |p2d=0=off/1=on }}  This function draws the path on the map and radar to a specified blip (like for a waypoint). Color of...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Native&lt;br /&gt;
|np=2&lt;br /&gt;
|p1t=Pointer&lt;br /&gt;
|p1d=Blip ID&lt;br /&gt;
|p2t=Integer&lt;br /&gt;
|p2d=0=off/1=on&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This function draws the path on the map and radar to a specified blip (like for a waypoint). Color of the route depends on color of blip.&lt;/div&gt;</summary>
		<author><name>Bombgamer532</name></author>
		
	</entry>
</feed>